Hello everyone. I'm Naga and I wanted to share more of my project that I've been working on for a while. It's been off and on for the last 5 or 6 years but I have the opportunity to finally hammer away at it for this last year and wanted to just show what I have so far as we get closer to October. My original project from way back when the game was first person had too many issues and I had little to no coding experience at the time. Since then I stripped the game down and rebuilt it up properly with actual decent code and spent the time on self development. Here is what I have.

Overview
William-Sins and Nightmares is a gothic erotic horror dungeon crawler with rich narrative depth, light RPG mechanics, and branching morality paths (Purity vs. Corruption).
Set in a remote, decaying Victorian manor, the game blends psychological horror, adult themes, and exploration in a hauntingly beautiful manor where every choice carves your fate.
Players guide William, a sickly young man caught between salvation and damnation, through an unfolding nightmare of lust, legacy, and the supernatural. With a top-down, Diablo-style perspective, explore dynamic, procedurally generated dungeons hidden beneath the manor, surviving horrors, collecting lost souls and uncovering forgotten secrets. All while building up your relationships with your family
While the game features no voice acting, a full dialogue system is in place to deliver branching, character-driven storytelling. The experience is structured in 4 acts, with narrative progression unfolding alongside gameplay challenges.
Storyline
Late 1800s.
You are William, a frail young man with a lifelong illness and separated from the other half of your family since birth. In the hopes of saving you, your father—Jack, a brilliant and loving doctor—moves the family to a remote Victorian manor, far from civilization to find a cure.
The manor is cold
Your stepmother colder.
Your sisters are strangers. One too kind for her own good and the other a tease.
And the halls themselves seem to whisper when no one is near.
Upon arriving, you’re attacked by a man cloaked in black on your way to your room—
his voice a stranger, his grip inhuman.
As your vision fades, You awaken underneath a ghostly woman
She calls herself Lucia.
A ghost.
Bound to the attic.
Beautiful, broken—and ravenous.
Lucia doesn’t remember who she was. She only knows what she wants: the souls trapped within the manor. And now, with your life now tethered to hers, you’re the one who will bring them to her.
To survive, you must descend into the shifting, haunted dungeons below the manor—collecting lost souls, uncovering buried sins, and confronting the truth about your family… and secrets long lost.
Love or corruption.
Servitude or Rebellion.
Will you save the ghost… or corrupt them all?
Content & Features
Gothic Erotic Horror with psychological, sensual, and supernatural themes
Procedurally Generated Dungeon Crawling in a 3D top-down (Diablo-style) perspective
Corruption vs. Purity Morality Paths that impact story, gameplay, and endings
Narrative Structure Divided into Acts with nonlinear progression and replayability
Relationship-building and character arcs with stepmother and sisters
Ghost Pact System: Feed her or fade—every choice affects lives and spirits
Multiple Endings shaped by alignment and narrative decisions
3D Animated Scenes with cinematic moments and atmospheric storytelling
I spent most of my time working on the systems so far and almost all of them are complete. I have made every system from scratch and that includes the save system, Dialogue system, Quest system, Progression system, UI for the entire game, Movement system, Inventory System. Items and weapons/Handheld items Systems and the enemy AI as well. There is pathing already made where npc's or enemies can walk to designated paths always moving. Here is just a preview of some of the stuff done
Late 1800s.
You are William, a frail young man with a lifelong illness and separated from the other half of your family since birth. In the hopes of saving you, your father—Jack, a brilliant and loving doctor—moves the family to a remote Victorian manor, far from civilization to find a cure.
The manor is cold
Your stepmother colder.
Your sisters are strangers. One too kind for her own good and the other a tease.
And the halls themselves seem to whisper when no one is near.
Upon arriving, you’re attacked by a man cloaked in black on your way to your room—
his voice a stranger, his grip inhuman.
As your vision fades, You awaken underneath a ghostly woman
She calls herself Lucia.
A ghost.
Bound to the attic.
Beautiful, broken—and ravenous.
Lucia doesn’t remember who she was. She only knows what she wants: the souls trapped within the manor. And now, with your life now tethered to hers, you’re the one who will bring them to her.
To survive, you must descend into the shifting, haunted dungeons below the manor—collecting lost souls, uncovering buried sins, and confronting the truth about your family… and secrets long lost.
Love or corruption.
Servitude or Rebellion.
Will you save the ghost… or corrupt them all?
Content & Features
Gothic Erotic Horror with psychological, sensual, and supernatural themes
Procedurally Generated Dungeon Crawling in a 3D top-down (Diablo-style) perspective
Corruption vs. Purity Morality Paths that impact story, gameplay, and endings
Narrative Structure Divided into Acts with nonlinear progression and replayability
Relationship-building and character arcs with stepmother and sisters
Ghost Pact System: Feed her or fade—every choice affects lives and spirits
Multiple Endings shaped by alignment and narrative decisions
3D Animated Scenes with cinematic moments and atmospheric storytelling
I spent most of my time working on the systems so far and almost all of them are complete. I have made every system from scratch and that includes the save system, Dialogue system, Quest system, Progression system, UI for the entire game, Movement system, Inventory System. Items and weapons/Handheld items Systems and the enemy AI as well. There is pathing already made where npc's or enemies can walk to designated paths always moving. Here is just a preview of some of the stuff done
View attachment Test Screen.mp4
Along with the Load system pulling up all your saves and you being able to name them and load them
View attachment Load Menu and Save.mp4
Dialogue system will go into first person when talking to the woman
View attachment Load Menu and Save.mp4
Dialogue system will go into first person when talking to the woman
View attachment Lucia Test.mp4
Quest Being given to player works as well. most of these are test dialogues
View attachment Lucia Quest.mp4
Then Dialogue changes as well with progression
View attachment SophiaDialogue.mp4
[im gonna update this with more since it seems im overloading the post with too much lol for this one post]
Some of the models for example I have Sophia one of the sisters
All the sex scenes will be in 3d as well. I unfortunately cant do 2D art. 3D is where my main domain is and programming.
Vroid models will be used and if I have the chance and time I will remake them in blender myself to get the full vision of what I want them to be. Either that or whenever I have the fund I would commission them.
As for the dungeon generator it is completed however the prefabs/models will have to be swapped out for better assets. here is an example with a generation being made.
View attachment Dungeon Generator.mp4
Some of the models for example I have Sophia one of the sisters



All the sex scenes will be in 3d as well. I unfortunately cant do 2D art. 3D is where my main domain is and programming.
Vroid models will be used and if I have the chance and time I will remake them in blender myself to get the full vision of what I want them to be. Either that or whenever I have the fund I would commission them.
As for the dungeon generator it is completed however the prefabs/models will have to be swapped out for better assets. here is an example with a generation being made.
With the prefabs being able to be swapped out with any room I want I can put some really awesome combinations int he game. There will be a counter for the floors as well so every 5th floor will be a main female ghost you will run into and decide what you want to do with her. it will effect the daialogue as well. You will be locked into one path or the other by the end of act 1.
The only other note I have as of right now is im fleshing the journal system out and making sure it plugs into the save system, dialogue and quest system fully. after that is a menu in game to return to the title screen and then we will have something playable soon. I will need to redesign the room now that I have bathrooms and other assets on hand.

Thats all from me atm though. I will post some more cool stuff in here soon or in the thread.
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