Unity William- Sins and Nightmares [Development Thread]

DGS-

Naga
Game Developer
Aug 3, 2017
69
114
Hello everyone. I'm Naga and I wanted to share more of my project that I've been working on for a while. It's been off and on for the last 5 or 6 years but I have the opportunity to finally hammer away at it for this last year and wanted to just show what I have so far as we get closer to October. My original project from way back when the game was first person had too many issues and I had little to no coding experience at the time. Since then I stripped the game down and rebuilt it up properly with actual decent code and spent the time on self development. Here is what I have.

William Title 1.png

Overview

William-Sins and Nightmares is a gothic erotic horror dungeon crawler with rich narrative depth, light RPG mechanics, and branching morality paths (Purity vs. Corruption).

Set in a remote, decaying Victorian manor, the game blends psychological horror, adult themes, and exploration in a hauntingly beautiful manor where every choice carves your fate.

Players guide William, a sickly young man caught between salvation and damnation, through an unfolding nightmare of lust, legacy, and the supernatural. With a top-down, Diablo-style perspective, explore dynamic, procedurally generated dungeons hidden beneath the manor, surviving horrors, collecting lost souls and uncovering forgotten secrets. All while building up your relationships with your family


While the game features no voice acting, a full dialogue system is in place to deliver branching, character-driven storytelling. The experience is structured in 4 acts, with narrative progression unfolding alongside gameplay challenges.


Storyline

Late 1800s.
You are William, a frail young man with a lifelong illness and separated from the other half of your family since birth. In the hopes of saving you, your father—Jack, a brilliant and loving doctor—moves the family to a remote Victorian manor, far from civilization to find a cure.

The manor is cold
Your stepmother colder.
Your sisters are strangers. One too kind for her own good and the other a tease.
And the halls themselves seem to whisper when no one is near.


Upon arriving, you’re attacked by a man cloaked in black on your way to your room—
his voice a stranger, his grip inhuman.
As your vision fades, You awaken underneath a ghostly woman

She calls herself Lucia.

A ghost.
Bound to the attic.
Beautiful, broken—and ravenous.


Lucia doesn’t remember who she was. She only knows what she wants: the souls trapped within the manor. And now, with your life now tethered to hers, you’re the one who will bring them to her.


To survive, you must descend into the shifting, haunted dungeons below the manor—collecting lost souls, uncovering buried sins, and confronting the truth about your family… and secrets long lost.


Love or corruption.
Servitude or Rebellion.
Will you save the ghost… or corrupt them all?





Content & Features

Gothic Erotic Horror with psychological, sensual, and supernatural themes
Procedurally Generated Dungeon Crawling in a 3D top-down (Diablo-style) perspective
Corruption vs. Purity Morality Paths that impact story, gameplay, and endings
Narrative Structure Divided into Acts with nonlinear progression and replayability
Relationship-building and character arcs with stepmother and sisters
Ghost Pact System: Feed her or fade—every choice affects lives and spirits
Multiple Endings shaped by alignment and narrative decisions
3D Animated Scenes with cinematic moments and atmospheric storytelling

I spent most of my time working on the systems so far and almost all of them are complete. I have made every system from scratch and that includes the save system, Dialogue system, Quest system, Progression system, UI for the entire game, Movement system, Inventory System. Items and weapons/Handheld items Systems and the enemy AI as well. There is pathing already made where npc's or enemies can walk to designated paths always moving. Here is just a preview of some of the stuff done


View attachment Test Screen.mp4
Along with the Load system pulling up all your saves and you being able to name them and load them
View attachment Load Menu and Save.mp4



















Dialogue system will go into first person when talking to the woman


View attachment Lucia Test.mp4

Quest Being given to player works as well. most of these are test dialogues


View attachment Lucia Quest.mp4



Then Dialogue changes as well with progression


View attachment SophiaDialogue.mp4




[im gonna update this with more since it seems im overloading the post with too much lol for this one post]
Some of the models for example I have Sophia one of the sisters
Sophia Front.png Sophia Back.png Sophia Bottom.png
All the sex scenes will be in 3d as well. I unfortunately cant do 2D art. 3D is where my main domain is and programming.
Vroid models will be used and if I have the chance and time I will remake them in blender myself to get the full vision of what I want them to be. Either that or whenever I have the fund I would commission them.
As for the dungeon generator it is completed however the prefabs/models will have to be swapped out for better assets. here is an example with a generation being made.

View attachment Dungeon Generator.mp4
With the prefabs being able to be swapped out with any room I want I can put some really awesome combinations int he game. There will be a counter for the floors as well so every 5th floor will be a main female ghost you will run into and decide what you want to do with her. it will effect the daialogue as well. You will be locked into one path or the other by the end of act 1.

The only other note I have as of right now is im fleshing the journal system out and making sure it plugs into the save system, dialogue and quest system fully. after that is a menu in game to return to the title screen and then we will have something playable soon. I will need to redesign the room now that I have bathrooms and other assets on hand.
Bathroom.png
Thats all from me atm though. I will post some more cool stuff in here soon or in the thread.
 
Last edited:

DGS-

Naga
Game Developer
Aug 3, 2017
69
114
Dev Log Update #2
I've been working on the game diligently lol. Meant to put an update on here but spent I think a few nights fixing bugs and a few other issues I had going on while making a few new systems.

SO What's new since the last one? Quite a bit. The new house is made fully. Being the main hub essentially of the game we have 4 floors.
The Cellar
View attachment Cellar.mp4
















Then we have Floor One
View attachment FloorOne.mp4
















Then Floor Two
View attachment FloorTwo.mp4
















And last The Attic​
View attachment Attic.mp4
















These will serve as the main areas for the ladies. We have our cast already which Is Jack(Father)
Jack Front.png

Then the MC William
William front.png

Then Emily late 30's to early 40's
Emily Front.png Emily Side.png

Sophia 20's
Sophia front.png Sophia Side.png
And Lastly Abigail who IS suppose to be 19 but god help me I'm having issues with her fitting it.
Abigail Front.png Abigail side.png

So we have the full cast for the house minus our main baddie Lucia she is done but I'm not at a point where we will see her yet. Now what else is new? Time system and Schedules! You may have already noticed it in the videos but there is a time system in place and it was a doozy get going, fix and keep it consistent. It woks though after some beautiful people test ran the week for me. While in the house You have Monday through Sunday with time slots of Morning, Afternoon, Evening, and Night. Time will be passed with either interacting with he players bed or spending time with the ladies as we have seen before. What is cool though is the schedule system. Like many others It goes off the time and the ladies will be in different spots depending on the day and time of course. Here is a cheat sheet for them.
Schedule.png

Now what's next is the dialogue. I had to rework the conditions to include inventory items held so like keys or anything else important will give you specific dialogue BUT ALSO the time. As the ladies rotate through out the house they will have different dialogue and a multitude of complex conditions that are being set for the time and day you talk to them. I want the conversations to be fresh so we have jack dialogue for the week done already and I am currently working on the other girls as we speak.

You will have your journal system in place as well if you skip the dialogue you can see what the objective is you need to do. After the girls dialogues I have a few quests for the week to put in which are easier. They will give you your first bathroom scenes with each of the girls once you have the key to the bathroom. The quest will trigger when trying to open the door while there in there telling you what to do. Most rooms will be locked as well for the girls until you do something for them or fulfill a task earning you the trust where they will leave it open at night.

The goal of my progress is to hit the end of the 7 days which will trigger a major event. It will be the introduction of Lucia and the Dungeon which both are made already. At this point you have finished the prologue and we enter act 1. By or before October I will definitlly have it finished and probably need more testers. Other than that we are running full speed ahead. I will plug in the intro to the game as well before getting to the manor along with maybe Act 1 and Act 2's songs in a few hours here. They are setup almost like a play but 4 acts in total. Anyway That's about it so I will post again after we get some more major content finished!

Below Are the general list of songs for the game which are or may be subject to change. All songs in the game including these ones are set for commercial use as well. Act 1 will be polished and changed more for it also but they play either mid act or at the end.

View attachment William - Prologue.mp4























































View attachment William - Act 1 (1).mp4

















































View attachment William- Act 2 Corruption.mp4





















































View attachment William- Act 2 Virtuous.mp4
 
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namename555

Newbie
Aug 30, 2018
15
13
Interesting project! Question about the time system: does time only advance when you interact/rest, or does it progress on its own? Are there missable scenes if you’re not in the right place at the right slot?

Also, If you still need testers when October rolls around let me know :)
 

DGS-

Naga
Game Developer
Aug 3, 2017
69
114
Interesting project! Question about the time system: does time only advance when you interact/rest, or does it progress on its own? Are there missable scenes if you’re not in the right place at the right slot?

Also, If you still need testers when October rolls around let me know :)
Currently it only passes on interaction/rest. I thought about having the time pass naturally or on its own rather however figured people would miss scenes or dialogues doing it that way. Also figured it would be frustrating if you get to an npc and then barely miss them and they move onto the next spot. If you are just passing time you CAN miss scenes and would have to interact with them again. For the most part each day and spot they are in is different with the exception of dinner and the bedrooms.
 
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