Is mixing supposed to animate while dragging the dot along the bar to show the steam's color change? 'Cuz it only animates after I release the dot, which seems counterintuitive at best, and guessing where to release the dot isn't a minigame, it's a glorified dice roll...
Which is too bad, since there is clearly a lot of work being put into the animations. But at least the merchant guy showed up right away to give me free ingredients, since after skimming this forum I guess that used to be a big issue. But free ingredients... no strings attached? Not like this time it's free, but I'll charge you extra next time? What Soviet nonsense is this? What is the player's motivation to make money? There is no hunger requirement, this ain't a roguelike! Although since this game is all about balancing the need to buy supplies with selling the finished product that are magical potions, having potions that interact with a hunger mechanic could be an interesting choice. But I digress...
I'm not saying the main character needs to flash him the goods for the freebie right away, but for realz, the herb merchant didn't slog all over the place gathering herbs to just give them away for free.
Edit: Well, after an hour of trial and error, I kind of figured it out. But seriously, whoever had the brilliant idea of dragging the bottle to the cauldron BUT NOT OVER IT to fill the bottle in the same manner the player drags ingredients to put IN the cauldron should probably quit game design. Well, or be taken out back and shot, same diff!