cxx

Message Maestro
Nov 14, 2017
56,668
27,960
1.35 you could start new game and in hour you would have done everything with cheats.
 

nopeno

New Member
Sep 24, 2018
6
7
Eh, not sure if you're checking the right branch. This update has been getting more commits than any update before it and has probably 3 times the content the last one so far. The WIP branch is the 1.36 preview one
Where is that branch? The most recently updated I can see is the "1.36 writing" last updated almost a month ago...

EDIT: I'm an idiot. For other idiots such as me: . Still, would suggest updating the github link in the OP, not just the pastebin.
 

Zwart

Member
Jun 16, 2018
222
267
Yeah. I said "young looking." She can be the same age yet look too young. Creepy to me.

And then she gets Susan and uses a spell to make her do things Susan doesn't want to do. Too rapey for me.

That's why I skip Astoria's quests.

Not saying they should be censored or anything. It's just not something I enjoy.
Because coercing Hermione and the rest via blackmail isn't rapey. :p
 

Congressman Weiner

Active Member
Jul 29, 2018
739
693
Because coercing Hermione and the rest via blackmail isn't rapey. :p
Hermione could always say no. Sometimes she does, and then I have to get on her good side again. She says yes, finds that she likes it, and moves on.

No, they're not the same thing.
 

Johnny28

Member
Game Developer
Feb 7, 2018
124
243
Unless those wagers are wholly new and unique content from the rest of the game, then the card game is just padding that feels out of place in a porn game. This isn't a 40 hour long jRPG with 20 hours of side quests. There's no need to break up the gameplay loop of a masturbatory aid.
Well, it's optional to any sort of progression and will always stay that way. I knew when making it that some people that might not want that out of a porn game or doesn't like card games in general isn't going to be interested. It's why room decorations and stuff is contained within it cause it's not important to the "Plot".

The initial release of cardgame wasn't really going to have any lewd stuff in it and just to see if people enjoy it and a fair amount does. The stuff for next release was pretty much finished 2 months ago (one month after initial release) but after that I've been focusing on finishing up Cho writing with Merlin once he had a good base for it. I'd rather not sit and roll my thumbs waiting until I'm needed so the Cardgame branch and Mirror branch is the ones I've written so those are worked on when I'm not needed for other stuff. It's also one of those things I can do that doesn't require as much original/complex art as when we get stuff comissioned/drawn we try and focus on main story stuff first. If your main concern is that time is being spent on it when it could be spent on stuff you care more about you don't have to worry because it's not.

Good features has come from stuff we've learnt from developing the cardgame. We learn things as we need a feature for it so some stuff end up useful in other parts of the game. The colourpicker which is coming for all of Cho's clothing where it lets you colour different channels in any colour you like was first added and tested through the cardgame. One of the things I wanted which we made for the cardgame was lowering music volume during the battle lines in the cardgame challenges and we used the audiochecking feature for an upcoming bit for Cho. All in all, going outside the normal visual novel type stuff to make something different that requires us to think a bit improves stuff around it in general. I did a bunch of sound effects and researched websites for music etc for the cardgame which we havn't usually done for stuff but I've used in upcoming Quidditch content so hopefully that is something you guys will enjoy.

So yeah, whilst the ones that might not like cardgames sees the development of it a waste of time it's brought a shitton of interesting features and learning experience for the ones that worked on it so that the content you guys care about is improving in quallity.
 

Johnny28

Member
Game Developer
Feb 7, 2018
124
243
And what happened to the guy who drew chibi? He had a nice draw
The art front is slowly getting sorted. The person that had to take some time is slowly coming back as things start normalizing in their life. They're drawing some Chibi stuff at the moment for Cho that we need. We're looking specifically for artist for CG sex scenes and perhaps backgrounds. It's a bit difficult to find someone that fits the bill though as we require very specific things to work with our game. We're going to look more thoroughly once this update is out as we've been focusing on getting it finished.
 

lybs88

Member
Oct 1, 2017
123
155
I'd wait until everything is done. I downloaded the preview and put it into my version of the latest update, and everything with Cho crashes as well that the save menu crashes the game. Just wait a couple of more days when it's all done
 
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Nightwings

Member
Jan 17, 2018
371
602
I'd wait until everything is done. I downloaded the preview and put it into my version of the latest update, and everything with Cho crashes as well that the save menu crashes the game. Just wait a couple of more days when it's all done
same thing for me... even with cheating I can't go further... Cho does crash everything...
 

LoafyLemon

Witch Trainer Silver
Game Developer
Jul 1, 2017
531
1,413
I'd wait until everything is done. I downloaded the preview and put it into my version of the latest update, and everything with Cho crashes as well that the save menu crashes the game. Just wait a couple of more days when it's all done
There has been big code refactoring changes, you need to perform a clean install, don't replace files because the game keeps compiled .rpyc files which will crash it.

Edit: I'll try to add a filechecker that will notify you if there's any old files that should not exist.
 

Scarlett

Newbie
Jul 28, 2017
19
22
Code:
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'characters/cho/clothes/custom/characters/cho/clothes/bottoms/base/pants_yoga_long.png'>:
  File "game/__Renpy__/_cho_/_cho_.rpy", line 79, in <module>
  File "game/__Renpy__/___Init___.rpy", line 4, in missing_image_func
  File "renpy/common/00library.rpy", line 266, in say
Exception: Cannot start an interaction in the middle of an interaction, without creating a new context.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "__Renpy__/_cho_/quidditch.rpyc", line 17, in script call
  File "__Renpy__/_cho_/_cho_.rpyc", line 79, in script
  File "/data/user/0/wt.silver/files/renpy/ast.py", line 881, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/data/user/0/wt.silver/files/renpy/python.py", line 1913, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/__Renpy__/_cho_/_cho_.rpy", line 79, in <module>
  File "/data/user/0/wt.silver/files/renpy/exports.py", line 1229, in say
    who(what, *args, **kwargs)
  File "/data/user/0/wt.silver/files/renpy/character.py", line 1031, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "/data/user/0/wt.silver/files/renpy/character.py", line 823, in do_display
    **display_args)
  File "/data/user/0/wt.silver/files/renpy/character.py", line 572, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "/data/user/0/wt.silver/files/renpy/ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/data/user/0/wt.silver/files/renpy/display/core.py", line 2672, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "/data/user/0/wt.silver/files/renpy/display/core.py", line 3158, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "/data/user/0/wt.silver/files/renpy/display/core.py", line 2075, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 487, in renpy.display.render.render_screen
  File "render.pyx", line 235, in renpy.display.render.render
  File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 147, in renpy.display.render.render
  File "render.pyx", line 235, in renpy.display.render.render
  File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 147, in renpy.display.render.render
  File "render.pyx", line 235, in renpy.display.render.render
  File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 147, in renpy.display.render.render
  File "render.pyx", line 235, in renpy.display.render.render
  File "/data/user/0/wt.silver/files/renpy/display/screen.py", line 669, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 147, in renpy.display.render.render
  File "render.pyx", line 235, in renpy.display.render.render
  File "/data/user/0/wt.silver/files/renpy/display/layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 147, in renpy.display.render.render
  File "render.pyx", line 235, in renpy.display.render.render
  File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
  File "render.pyx", line 235, in renpy.display.render.render
  File "/data/user/0/wt.silver/files/renpy/display/im.py", line 580, in render
    return cache.get(self, render=True)
  File "/data/user/0/wt.silver/files/renpy/display/im.py", line 266, in get
    surf = image.load()
  File "/data/user/0/wt.silver/files/renpy/display/im.py", line 632, in load
    im = renpy.config.missing_image_callback(self.filename)
  File "game/__Renpy__/___Init___.rpy", line 4, in missing_image_func
  File "/data/user/0/wt.silver/files/renpy/exports.py", line 1227, in say
    renpy.store.say(who, what, *args, **kwargs)
  File "renpy/common/00library.rpy", line 266, in say
  File "/data/user/0/wt.silver/files/renpy/character.py", line 1031, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "/data/user/0/wt.silver/files/renpy/character.py", line 823, in do_display
    **display_args)
  File "/data/user/0/wt.silver/files/renpy/character.py", line 572, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "/data/user/0/wt.silver/files/renpy/ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/data/user/0/wt.silver/files/renpy/display/core.py", line 2650, in interact
    raise Exception("Cannot start an interaction in the middle of an interaction, without creating a new context.")
Exception: Cannot start an interaction in the middle of an interaction, without creating a new context.
guys pls help
 

Nightwings

Member
Jan 17, 2018
371
602
Sorry Scarlett, I'm not a coder but it seems for everybody, Cho makes the game crashes...
So to me there's nothing else to do but waiting for an official release...
 
4.20 star(s) 75 Votes