This is a review of the full game. I would give it 3.5 if I could, but ended up landing on 3.
The H-content is good, but there is very little of it. All of it except 2 scenes are pixel art and animated.
There is a total of 4 areas. The first 2 areas only introduce a total of 4 H-scenes each, these being basic enemy H, trap H, boss grab, boss defeat. The 3rd and 4th areas only introduce 3 new H-scenes each, as there is no boss grab attack in the 3rd area and the 4th area reuses the same traps as the first area.
As for the boss in the 4th area, the 2 animated pixel art H-scenes get replaced by traditional digital art power point presentations.
The combat is unfun. It is a top down shooter where you just hold down left click while avoiding enemy attacks. There are different spells, but you can only have one equipped and all of them have the same cooldown, so there is no reason to not just spam the strongest spell. There are no situations where you'd ever think that another spell might be better for this scenario.
This game also does the first-time-indie-dev sin of having the player's collision box inside the player's torso instead of just the feet in a top-down game. This means that despite there being ample space between where your character is standing and the wall above you, you can't move there as the collision within your torso hits the wall.
Exploration is boring. The areas are all just the same tile map and 1-2 enemies with no real difference being spammed across rooms. There are tiny upgrades that you can find during exploration, but this does not feel worth it exploring so many copy pasted rooms with copy pasted enemies. If movement was just slightly faster or if there wasn't a 2 second transition screen between every room, then this wouldn't be as bad. You also gain nothing by killing enemies, so the best option is always to just run past them if you can.
The game has many bugs, but I did not encounter any game breaking bugs. The screen flickers black when travelling between rooms. The mouse isn't visible during the defeat scene, so you cannot click any buttons and have to press ESCAPE and RESTART. Sometimes I walked past the transition detection zone, so I was able to exit the map entirely.
Conclusion: Good animated H-content, but way too little of it. Bad combat. Bad exploration. Many bugs.
I really hope this developer keeps making games. If they become better at programming and make the combat less unfun and sluggish, then they have the potential to make something truly amazing.
The H-content is good, but there is very little of it. All of it except 2 scenes are pixel art and animated.
There is a total of 4 areas. The first 2 areas only introduce a total of 4 H-scenes each, these being basic enemy H, trap H, boss grab, boss defeat. The 3rd and 4th areas only introduce 3 new H-scenes each, as there is no boss grab attack in the 3rd area and the 4th area reuses the same traps as the first area.
As for the boss in the 4th area, the 2 animated pixel art H-scenes get replaced by traditional digital art power point presentations.
The combat is unfun. It is a top down shooter where you just hold down left click while avoiding enemy attacks. There are different spells, but you can only have one equipped and all of them have the same cooldown, so there is no reason to not just spam the strongest spell. There are no situations where you'd ever think that another spell might be better for this scenario.
This game also does the first-time-indie-dev sin of having the player's collision box inside the player's torso instead of just the feet in a top-down game. This means that despite there being ample space between where your character is standing and the wall above you, you can't move there as the collision within your torso hits the wall.
Exploration is boring. The areas are all just the same tile map and 1-2 enemies with no real difference being spammed across rooms. There are tiny upgrades that you can find during exploration, but this does not feel worth it exploring so many copy pasted rooms with copy pasted enemies. If movement was just slightly faster or if there wasn't a 2 second transition screen between every room, then this wouldn't be as bad. You also gain nothing by killing enemies, so the best option is always to just run past them if you can.
The game has many bugs, but I did not encounter any game breaking bugs. The screen flickers black when travelling between rooms. The mouse isn't visible during the defeat scene, so you cannot click any buttons and have to press ESCAPE and RESTART. Sometimes I walked past the transition detection zone, so I was able to exit the map entirely.
Conclusion: Good animated H-content, but way too little of it. Bad combat. Bad exploration. Many bugs.
I really hope this developer keeps making games. If they become better at programming and make the combat less unfun and sluggish, then they have the potential to make something truly amazing.