For starters, the H-scenes are well done even though there's not much of em to go around. The witch herself has a svelte shape, which is a rarity for H-games (makes it hotter).
That's where all of the good points end. This game is slow. Unfathomably so. It does a good job hiding the small dungeon designs and simplicity of the game. It's also why there's no map to speak of. Ten minutes in this game feels like two whole hours.
All but one of the weapons is either redundant (like the last two weapons) or too weak to even bother using. The tentacle murders everything in a 50 mile radius INCLUDING bosses. There's also a laser move that drains HP when used yet it feels half as powerful as the tentacle!
The witch can only upgrade her attack, which is more than enough. She's squishy, and I'm not talking about her... refining qualities. An interesting mechanic in this game is that once all of her HP is gone, you can mash to restore some life. Absolutely a mercy move -- the dev didn't want the player to suffer the molasses-like maze.
Another fun thing is that screen transitions don't work properly, so enemies can turn the witch into mincemeat if you don't immediately attack.
To conclude this game needs like 50 more revisions before it turns into a good, or perhaps great game! As it stands, it's not worth the hour-long playthrough.
That's where all of the good points end. This game is slow. Unfathomably so. It does a good job hiding the small dungeon designs and simplicity of the game. It's also why there's no map to speak of. Ten minutes in this game feels like two whole hours.
All but one of the weapons is either redundant (like the last two weapons) or too weak to even bother using. The tentacle murders everything in a 50 mile radius INCLUDING bosses. There's also a laser move that drains HP when used yet it feels half as powerful as the tentacle!
The witch can only upgrade her attack, which is more than enough. She's squishy, and I'm not talking about her... refining qualities. An interesting mechanic in this game is that once all of her HP is gone, you can mash to restore some life. Absolutely a mercy move -- the dev didn't want the player to suffer the molasses-like maze.
Another fun thing is that screen transitions don't work properly, so enemies can turn the witch into mincemeat if you don't immediately attack.
To conclude this game needs like 50 more revisions before it turns into a good, or perhaps great game! As it stands, it's not worth the hour-long playthrough.