Unity - Completed - Witch's Dungeon [v1.2.6.2] [Memotora]

  1. 3.00 star(s)

    angelmongler123

    This is a review of the full game. I would give it 3.5 if I could, but ended up landing on 3.

    The H-content is good, but there is very little of it. All of it except 2 scenes are pixel art and animated.

    There is a total of 4 areas. The first 2 areas only introduce a total of 4 H-scenes each, these being basic enemy H, trap H, boss grab, boss defeat. The 3rd and 4th areas only introduce 3 new H-scenes each, as there is no boss grab attack in the 3rd area and the 4th area reuses the same traps as the first area.

    As for the boss in the 4th area, the 2 animated pixel art H-scenes get replaced by traditional digital art power point presentations.

    The combat is unfun. It is a top down shooter where you just hold down left click while avoiding enemy attacks. There are different spells, but you can only have one equipped and all of them have the same cooldown, so there is no reason to not just spam the strongest spell. There are no situations where you'd ever think that another spell might be better for this scenario.

    This game also does the first-time-indie-dev sin of having the player's collision box inside the player's torso instead of just the feet in a top-down game. This means that despite there being ample space between where your character is standing and the wall above you, you can't move there as the collision within your torso hits the wall.

    Exploration is boring. The areas are all just the same tile map and 1-2 enemies with no real difference being spammed across rooms. There are tiny upgrades that you can find during exploration, but this does not feel worth it exploring so many copy pasted rooms with copy pasted enemies. If movement was just slightly faster or if there wasn't a 2 second transition screen between every room, then this wouldn't be as bad. You also gain nothing by killing enemies, so the best option is always to just run past them if you can.

    The game has many bugs, but I did not encounter any game breaking bugs. The screen flickers black when travelling between rooms. The mouse isn't visible during the defeat scene, so you cannot click any buttons and have to press ESCAPE and RESTART. Sometimes I walked past the transition detection zone, so I was able to exit the map entirely.

    Conclusion: Good animated H-content, but way too little of it. Bad combat. Bad exploration. Many bugs.

    I really hope this developer keeps making games. If they become better at programming and make the combat less unfun and sluggish, then they have the potential to make something truly amazing.
  2. 3.00 star(s)

    nrgnv

    Played v1.2.1. This one took me about an hour and half to finish.

    Nice H aspect, but frustrating gameplay

    Let's start from the good: It got good pixel arts, standing arts, BGMs, and good voices. I think it also didn't use that same voice assets you heard many times from different games, but I am not quite sure

    Now, the problems:
    I don't really care about story when the game was this short. Can't say the same for its gameplay, though. For a game that was made for keyboard and mouse, I thought it used mouse to aim. Nope, pure keyboard to aim. It was a bummer that they didn't use mouse for aim. The controller support didn't help either if the tutorial was still in K&M. There was also a bug in the defeat scene UI/UX in which you couldn't select anything since the game sent your mouse pointer into narnia, so you had to press ESC and select Retry from there.

    But those weren't even the biggest problems this game had.

    This game encouraged explorations while also put enemies as if it had linear progression. There were many areas that you were supposed to enter from one side as the other side was heavily guarded. I lost count at how many times I entered areas from the "wrong" side and was immediately attacked. And as if that wasn't bad enough, there was also this weird camera scripting. Entered a room, then the game for some reasons panned my screen somewhere irrelevant while there were several enemies right in front of my entrance, landing free hits, and the game didn't even care to pan my screen back to where I was until I moved away from the entrance.

    Have I mentioned its weird difficulty scaling? Yeah, things were significantly easier once you got that tentacle power up. Funny that it cancelled out that poor enemy placements issue since it one-shot almost everything anyway

    At this point I am just glad that I finished the game with only one death. I could see that the developer put genuine efforts into this game, but it also feels like they couldn't fully decide on its direction which led to inconsistencies.

    Final verdict: You can play this game but I recommend to just find a completed save file instead. I was torn between voting 2/5 or 3/5, but ultimately went for 3/5 mostly because the arts were actually good
  3. 1.00 star(s)

    FURRIX

    The controls are dreadful, having your projectile being locked to direction your character is facing is incredibly janky. The art is decent but doesn't make up for the game being trash. overall terrible experience, would not recommend
  4. 3.00 star(s)

    WibuTampan

    The game looks promising at first glance, but it lacks so many things.
    First, the story and the duration. It's too short that if you delete the story, it won't even affect your gameplay at all. Second, the enemies are unbelievably weak but annoying. You can literally 1-2 hit all of the mobs with tentacles, but the enemies spawn right at the entrance of a new floor, so you are likely to get hit before being able to react. Third, the control is weird and lacks a dodge or dash. You can only shoot from your character's front side, so you need to adjust your character before shooting. The boss's attack is too much but easy to avoid as long as you move; pause for a mere 0.1 sec, and your character is going to get hit coz you can't dodge at all. And lastly, the game is still full of bugs. Some of the bugs that I encountered are: nothing happens when you press the new game or continue from the title, the gallery will freeze for a few seconds when viewing the witch CG, and my progress is reset when I open the game again.
    The pixel art is not bad tho.
  5. 4.00 star(s)

    Aster204

    Recommended 7/10
    Mainly because of the pretty art, music and hld vibes.
    A glimpse of what could have been perfection. But fell really short.

    Story: 2/5, basically none at all, just (try) to escape the dungeon
    Originality: 3.5/5, look I've played my fair share of hentai games but this one was a little different from most.
    Scenes: 4.5/5, pretty but not a lot of fetish stuff.
    Gameplay: 2/5, gameplay itself is not much fun at all .
    Environments/Undertone: 4.5/5: the environments are really freaking pretty, music is absolutely peak. Game and music definitely took inspo from hyper light drifter
    Amount of content: 2.5/5, short game
    Character(s): 2.5/5: single cute girl gets done by monsters
    Performance and TL: 2/5: The only bad part about the game. few bugs, bad translation
  6. 2.00 star(s)

    Petilily

    wow this is actually one of the most boring games i've ever played. the demo made it seem like something it didn't end up being.
    there's no need to actually explore because you can kill everything in 1-3 shots by spamming tentacles
    the combat is extremely slow paced and there's no dodge or anything, so you're just moving at this agonizing speed the entire playthrough
    and the enemy placement is awful. sometimes they just throw them near the entrance of where you come from, and sometimes the camera isn't even looking at you so you don't know where you are.
    the gallery isn't much to write home about. there's only like 16 things. (my game bugged in the gallery so i reopened the game and nothing saved. i am not replaying this to see how much there is.)

    yeah this game is literally built for children despite its content
  7. 4.00 star(s)

    Detective Cancer

    A cute little mini roguelite(?) game with great pixel art that only leaves you wishing there was more to it.

    Game: The game itself is pretty simple, you got your witch, she shoots a variety of projectiles, and you kill enemies with them while dungeon crawling. The pixel art is pretty, the gameplay is inoffensive, if a bit overly simplistic, and there's one or two types of enemies per level with the only goal being exploring and powering up and then fighting a boss.

    Porn: As previously stated. The pixel art is great, and the animations are pretty good too. As you take damage your clothes tear which I always like in a game. You can also damage yourself by using a super attack beam if you're into that. Whenever an enemy does a specific attack or runs into you, or you run into a floor trap you'll get a little animation you have to escape from by mashing buttons. Nothing crazy, but very nice looking.

    I wish there was more to it, but for what it is I'm honestly not unhappy, it's a cute little game. I hope they make more, and more involved ideally.
  8. 1.00 star(s)

    shineek

    This cant be even called a game, no challenge, boring, just a random pile of ideas from various genres but none of them work with each other well nor are even implemented in and decent way. Even for Eroge standards this is low, i would maybe give it a 2 star rating if it would not be a full release but a demo, but considering it says 1.0.9 its clearly not that.
  9. 3.00 star(s)

    A middle-aged Femboy

    ==V1.1.3===
    *Finally fixed the softlock bug*
    I would say that its an okay as a game and decent as an H-game *I do think that it would've worked better as a roguelite/roguelike game and I'm a bit disappointed it didn't turne out that way, but I do recommend this for a quick playthrough if you are somewhat decent at exploration. *

    ==Gameplay==
    0 stars
    While I could see the game's foundation being used to make a great if not decent roguelite/roguelike, for some reason it instead tried to be a sort of metroidvania * which I don't necessarily see the benefit of past a quick game, though my only compaints is that there should be a map since the only landmarks are generally statues to indicate a bossfight, and checkpoints. I don't really think it would be such an issue for new players if exploration wasn't somewhat mandatory in-so-far that you need to find attack powerups in order to actually do any damage to the bossfights.

    Combat feels decent at least for a top-down shooter, and while I wish I could aim with the mouse, there are some weapons you could find or obtain after defeating the boss, theres just 1 issue (its fixed now).

    ==Presentation==
    0 stars
    Generally the game doesn't look bad and I think the player and enemies look nice, though I think the environments are a bit bland *and the first 2 areas do blend together, though I think it gets slightly better past the 2nd area. *

    ==H-factor==
    B- rating
    From what I've seen, the animations look decent with a smooth flow, and you can clearly make out what is going on with the pixel art aesthetic, wish there were more animations going on between the game models than a window popping up in game than just an intro animation for bosses. Not bad, but not the best so I'd say that its Alright to Good.

    [F = *disqusted look* "Euugh" || C = "Eh, good enough" || S = "Whoa! Where did my pants go?!" ]


    ==Suggestions and Improvements==
    - Add a map and/or make rooms more distinctive
    - Add some more skills or items to making exploration more exciting, like a dodge skill or something increase the lewd gauge.
    - Fix the softlock bug that gets rid of all our weapons and powerups (fixed)

    ==Conclusion/TLDR==
    I'd say its a quick decent game with some nice art and I would recommend it if you have a guide or a fan-made map open, since exploration would probably be a pain otherwise.
  10. 3.00 star(s)

    gdrocker

    Updated review: 1.0.10

    With the update to the new version, I'm upgrading my initial review from one star to three. The new patch fixes my problem with the slime boss fight soft-locking, though it's not still without issue.

    I had a moment before the lava demon boss fight where the loading zones broke—I would try to move to a different room, but it would load me back in the checkpoint room and remove the transition trigger. At least this time, the game didn't remove my power-ups and weapons after reloading the game, so it wasn't much of a problem to resolve. With the benefit of being able to beat the game (rather easily, I might add) and admire the animations in the gallery, all I can really say is... they're fine, well-animated and clearly drawn in the pixel art style. I was neither too excited over them or disappointed by them.

    For a game that can easily be beaten in about a half-hour, and for the troubles that it initially gave me that had to be resolved before being able to even beat the game, I would give it nothing more than an average score at best. Play it or skip it—it won't leave any lasting impression on you, I'm sure.
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  11. 2.00 star(s)

    Bun5643

    This isn't a good game. The handful of animations are cute, but if you were expecting a 4-5 star "bullet hell" or a game like "binding of isaac", you are going to be severely disappointed.

    The game is incredibly unbalanced. After you beat the 1st boss you will be cruising through the game without even thinking or aiming. The 2nd weapon you get, the tentacle spell, is hilarious. It literally fills the whole screen, instakills every monster AND lets you get two massive hits onto the bosses.

    Like, why is it so big? Why does it do SO much more damage than everything else. I spent the whole game holding down left click, not even aiming just spamming tentacle, slowly... agonizingly... floating through boring and repetitive corridors.

    The bosses have interesting attack patterns but everything, including the bosses, do so little damage that it's never a problem if you get hit.
    You literally have over a hundred HP and the enemies, even at the end of the game, are doing 10 damage to you while you get invincibility frames.

    On top of that, IF you get knocked down, you just jangle your fingies on WASD and your back at it in half a second.

    The funny thing is, even the main character tells the final boss "This is so boring, can we hurry up?"

    Get the save from the thread and look at the gallery. The art is cute, but you're never going to see it unless you purposefully lose. And at that point, why bother playing a dull, story-less, character-less game to get the thing you want?
  12. 3.00 star(s)

    I HAVE NO IDEA!!

    Review for version 1.0.9:
    Played the entire game under like 20 minutes, in terms of hscenes it's not TOO bad it's that there's around 9 total maybe 10? bosses are really easy to beat (given you get the powerups and not just rush them without anything)
    the only thing that keeps it from being 5 stars is definitely the repetitiveness and that all the enemies are basically the same except for their Hscenes and the way they look, as well as minor issues like when there's too many projectiles music and audio as a whole seems to just die
    you're looking for a fairly easy bullet hell type game this might be the game for you, but other than just grab a save file
  13. 5.00 star(s)

    Zork2351

    Crazy idea binding of izac but this... Cinema
    The game is dope i like it so far, i wish in the future there will be more rooms to fight in not just boss fights but smaller mobs too
    maybe items and builds and other stuf chests loot etc
    i think it would be cool to be able to shoot with the arrow keys it would make the combat less clunky
    overall good idea and grate art 5/5
  14. 5.00 star(s)

    Mike17723

    v0.2.4

    This is a 2D run-and-gun bullet hell game where you are a mage tasked with killing all of the monsters.

    Gameplay:
    You can shoot in 8 directions, and you don't have direct control over where you are aiming at, you shoot where you are walking towards, but if you hold down the attack button your aim remains locked at that direction, it's nothing revolutionary but it's well made.

    H-scenes:
    Currently there's 2 bosses with 2 H-scenes each, the quality of the pixel art animation will surely convince you this is a 5/5 game.

    Keep this game on your watchlist people, once completed this will be a masterpiece.