I'm not saying you could just copy and paste the script into a word file and publish it, it should be able to work on it's own without other elements if you want it to be considered really good, this stuff does exist there are loads of text only games out there.
No, writing written with the intention of the visual medium cannot "work on it's own". That's what you're failing to understand. At best, my scripts before I've taken the notation out and plugged the images in could work as screen or stage plays, but never as novels, because the medium is that different.
When you write a novel it's on the writer to mold the images into the person's mind through words. You don't actually see things, so in order to get a feel for things they have to be described in often lengthy segments of narration.
In a visual medium the goal is to reduce the amount of narration to a minimum. Telling as much of the story as you can visually becomes key. And here's where you seem to lose sight of what the writer is doing. The artist answers to the writer because the writer is deciding what's going on in the scene. They're directing it all. It's still a collaborative process, but for the most part, art direction is handle by the writer because the writer is the one designing the scene.
I've written the other way around, the artist designing the scene and me sculpting the script to fit it, it comes out stilted, forced, and lifeless. Knowing what the character says or feels in a particular scene is required to know what expression is on their face. Sometimes, the art direction I'm giving has no dialogue attached to it at all. Writing shapes the emotions, the writing is what gives you a connection with the character and what they're feeling. Without it you get the old guard of games with crap dialogue, no character motivation, and weak repetitive art.
Show me, where in Dating My Daughter or Big Brother are you going to find art with that level of emotion? Because I've played big brother, in fact, the artist who did this is a big fan of it and we did a spoof game of Big Brother meaning I had to replay it to really get acquainted with it. Never, never in all the game is that level of emotion conveyed through the art. Why? Because the game was made without a writer. Funfiction didn't make this shot and ask me to write around it, I wrote this shot and asked him to bring it to life.
I'm not even sure what you're trying to say here.
That you were being fallacious in even attempting to compare adult gaming to the regular market.
That is disingenous, Custer's Revenge was an extreme outlier at the time, there have been adult games around for the last two decades or so that aim to give an actual erotic experience but nothing LIKE what we're getting now, this current run is unique due to how open the industry as a whole has become to new talent. What is acceptable changes, you'd never have had loot boxes up until a few years ago.
Wrong. This is a completely new industry that has started up on its own due to a consumer demand for such products without a capitalist who is willing to actually make them. We are all indie developers. Even the few groups that have some small amount of money now are indie. There is no adult game market in the west. There is a consumer demand. The only reason that that would be is if the people with the money and power to decide chose not to. The fact that as you pointed out Custer's Revenge was an outlier is my point. It isn't normal. It isn't something that the existing corporate power structure is willing to fund. The worst they'll do is Duke Nukem or Conker's Bad Fur Day. Hell, even in a post Witcher society, devs like Ubisoft fade to black in spite of attempting to add adult romance elements to their games.
That's not what I took from it at all, when gamers are talking about AAA games they're talking quality not scale that's why I responded with games that were aiming for that.
And yet here you are admitting it's about size of the developer and the budget of the game.
it doesn't translate that well to adult games because it's based on the size of the publisher and the budget of the game
If you want to discuss this we can but please try to be slightly more mature about it, you started this off with a confrontational tone and I'm not particularly interested in carrying it on if you're just going to carry on being childish.
Aww do the emoji make the "big mature man" uncomfortable. You changed it, but I did see you question my age, and here you're calling me childish.
I'm confrontational with you because you have been dismissive of the person who, without which, I wouldn't even play adult games. Do you think people have a fetish for the Uncanny Valley? That we are here because we really want to fuck Victoria 7 one more time? Because we just love the character design of Sameface Saga?
Without story, without characters to get invested in, games offer me nothing. I play games for the connection between myself and the character. Because I'm able to form some sort of feelings for and investment in the outcomes. If I don't have that then there's nothing in games for me and I immediately stop playing. Porn doesn't have the problem of sameface, doesn't have the problem of uncanny valley. If I just want a quick emotionless fap I'll go to pornhub. I come to games for something I can't get there, and that is all the job of the writing.
but I highly doubt that the adult game audience as a whole have raised thier standards towards quality writing. Still, having a good story is only going to improve what ever type of game you make so its worth putting some effort into it.
That's kinda an oxymoron. If better writing makes a game better then the audience is going to acknowledge that it is better than another game. They're going to, when playing a new game, give the game that they find better their support. If you put your game out with less quality writing than the other guy who puts his out the same week, who's going to get funding?