Unity - World after War [v0.102] [Crazy Forge Studio]

  1. 4.00 star(s)

    tlhansen

    Version 0.5.3 reviewed

    I gave this game 4 stars because it will improve. It it has good elements, but it needs a lot of work both in the basics functionality and content. With some cleanup and added content this could be a 4/5 star game. However, honestly this is not a 4 star game currently, perhaps 3.

    Pro:
    • This is a survival crafting game. I have not seen this mixed with a harem builder before. This could be fun.
    Cons:
    user interface:
    • Font Choices. The dev has chosen fonts for some part of the game that are difficult to read, in particular the numbers. Why do this?
    • Non intuitive and no assistance. There many places in the game where I found myself asking, how do I???
      • Return from going outside?
      • Bring back the stuff I collected out there?
      • If there a way to advance time without going outside, or at least to the outside interface?
      • The hidden stuff all over the place is bad, but the 'z' key does forgive much.
    • Many sub menu/panel parts of the game do not allow the user to go back up one level. The entire command menu has this problem. Want to build a solar panel and a wind turbine?
  2. 2.00 star(s)

    Fontain

    heavy click´n and guess - ok, meanwhile there are fuses and cables collectable to keep more doors open - and a quest-info/ hintbox. All outdoor collecting did not work for me, because the hero did not carry anything found at the location home.
  3. 1.00 star(s)

    vengefulspirit

    Impenetrable engrish, constant hidden object-esque gameplay, non stop grind to complete even the simplest actions, sometimes up to 10 actions required to open a single door, terrible graphics, cliche story...

    I just don't see this as ever being worth playing unless it is rebuilt from the ground up.
  4. 3.00 star(s)

    TalGames

    Super tedious, linear game. Very slow, not clear on what to do, the renders are poor (In my opinion, other may think different) got bored of it very fast.
    No user guidance you have to work it out for yourself at the start and this sets the tone for the rest of the game.
    It feels more like a pre-alpha game than a [v0.4] mainly due to the lighting but also the UI.

    Update for [v0.23]
    Looks like you have taken what people have said and added it to the game.
    The task popup in the top right helps a lot.
    A simple interactive menu that is easy to navigate and gives you the information that you need. (though you don't say you need to click the right mouse buttonto access it.)
    The day 0 update was much needed and it gives a better feel for the game overall.
    Much better than the last rendition of the game that I played.