Wrestlng Dynasty is trying something novel, literally. Heavy on narrative and setting, and at the moment of 0.1, light on lewds but its still beating Ocean so we're OK. You should expect family fun, family disfunction, and overall a core about loyalties and who is in your corner. Our MC, Vincent, a hero who really rolls with the punches (literally and figuratively) as life bodyslams him into a terrible situation at home. If you're dreading reading about Anne Rice type bougainvillea vines creeping up a house , relax. The story moves brisk, but also takes tense moments and expands on everyone's emotions and how they come together as a family.
As of writing this is 3 chapters in and a lot of characters are introduced as Vince goes about resetting his life, and avoiding the boogeyman of his overshadowing father. He's a man of action and helps the game's pace keep up. He doesn't have a lot of choices yet, but this is set prep work. I was pleasantly surprised to see the hero doesn't get a 5 star hotel or immaculate mansion to stay in. Too often AVNs don't let the hero struggle, when overcoming challenges is something that is memorable.
The Good
No bugs! - I tried. I really tried to find some. This seems very playtested.
The base - I'm not going to spoil it, but I really liked where the MC and family run to. Its impromptu, its weird, and has its secrets. The workers there are also an odd mix. Its perfect.
The family - the underlying theme is family bond and you see the trio really care for each other. I know the other family members will have their moments too.
The wrestling and lewds - only 3 chapters in and we see some wrasslin'! There's a few sneaky lewds.
Hidden stuff- did I mention sneaky? Yeah there's hidden stuff. Didn't expect that coming in.
The Bad
Franco - a minor char, yet major influence, he is just plain ol' 24/7 mean. It would be nice to see signs he wasn't always like this. Wrestlers frequently have IRL issues with substance abuse, and maybe that could be part of dad's problem. Not to white knight the guy, we need to steal his wife LOL
Light on choices- I'm going to chalk this up to exposition and setting, but its low on actual input. In a way it makes the MC more fleshed out than ever, hsi own character. But it feels less like a game.
MC too perfect? - idk, it'd be nice to see him make some bad choices, I'm sure they are coming up.
THE UGLY - Zahir's room. It was scary.
Its a wordy game, and that is what makes it different. They say a picture is worth a thousand words, and sometimes, that's true. But I've played plenty of shallow AVN with 70k images and cardboard characters. Give this a try. At the very least, you should love Abby and Zahir.