I’ve been thinking about which gameplay I would want. Ultimately I am falling around a corruption system based on emotions with the following scheme :
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, the website is a bit of a mess, just click on the "Timeline" tab > "Learn More" (at bottom left) as its core. The game loop should be around 3 to 5 attempts or so of successive triggered event according to the usual parameter triggering constraints. (1-2 attempts in easy, 2-3 normal, 3-5 hard). Unsure if it should be splitted in two (pre-round and post-round). The two main stats would be disgust or something related to it and arousal as described here
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Maybe this is too complex/long to code and I’ve been trying to simplify the things with the current game stats. I am very unsure if over-simplified, it would still be pleasurable/enjoyable. The more you read/understand psychology, the more nickpicking you get about porn games.
The current WTM game is based around stats and traits and the mapping to those 2 processes are not so simple...
Such system is similar to the text based game "corrupted saviors".