Good game, decent variety of content for where it's at. The AI imagery is actually pretty good; the shots of actual porn are pretty immersion-breaking, though, due to a few of them being slotted into places that they just don't fit (wrong skin colors being the most immediately noticeable). It's a bit barebones in its implementation, but nothing that a hundred other games on this site don't do.
The game has a few bugs but most of them aren't game-breaking. Largely stuff like using the wrong name for your character on reloads/in sandbox mode.
The biggest thing holding the game back right now is the significant lack of content. The game cuts off what feels like fairly early on, currently, and there are tons of placeholders for "special events" that haven't been implemented. Very unfulfilling right now, which is why I can't justify giving it 4 or 5 stars even when it's hitting a lot of good kink notes.
The most frustrating part of it, IMO, is the over-reliance on RNG. There are nine characters in total, and nobody is allowed to give themselves dares. I don't know what the actual odds are in the game code, but assuming they're evenly distributed, it's a game that borderline requires save-scumming if you're only interested in 1-2 characters.
During your turn, you're effectively looking at a 1/8 shot of drawing the character you're interested in. Even then, since you're not allowed to give them dares involving yourself, you're (mostly) limited to bumping up their arousal or intoxication.
If you want that character to actually do something involving you, or if you want to be dared to do something involving that character, your odds get significantly worse.
First the person whose turn it is has to draw either you or them. That's 1/4 chance to pick either of you right there. Then that character has to choose dare if they were the one drawn, so that's a 1/2 chance if you weren't the one picked. Then they have to choose to have whichever one of you they picked do something to the other one. That's roughly an average of 1/4 to 1/5, with the exact odds varying depending on whether you're male or female and whose turn it is.
There are also tons of dares they can pick that aren't targeted, like flashing the group, masturbating, etc... so by the time you factor in those odds, you can be looking at a <2-5% chance of any given turn giving you what you want.
Those odds can be changed by getting characters you're not interested in drunk enough that they pass out and leave the game, but in the game's current state that's fairly rare, because it's so short. You can also use the re-roll system, but that's very limited and just gives you a limited shot of RNG. Finally, the game does let you recruit some assistance from the other characters by making deals - you agree to pair them & their crush up when it's your turn, and they'll help you. This increases the odds, but that character still has to draw either you or the character you're interested in on their turn, and many of the above restrictions still apply, even if loosened slightly.
None of this is even counting the fact that most of the characters won't do anything too crazy until later in the game, at which point you're getting very close to the end of your very limited playtime. The Sandbox mode fixes some of these problems but it doesn't include any of the story scenes, so if you want to get the scenes that are exclusive to those between-rounds moments, you have to deal with the RNG frustration. And the dev has designed the auto-save/checkpoint system so that if you ever save/load a game or try to use the Forward and Back buttons present in most Twine games, the entire round gets reset, meaning you lose all affection/intoxication/arousal that all characters have gained since the round started.
This game is definitely a 3/5 for me right now, but it could easily be improved. Adding in enough game length to reliably see the content in full (as well as implementing all the missing special events) would definitely make it a 4/5. Adding in an RNG softening mechanism would make it a 5/5, assuming it's better than the current re-roll system. To be honest, there's not much satisfying about pure RNG when you're trying to achieve specific things. My suggestion to the dev would be to either implement a "Favorite" system where you can increase the odds of being paired up with a certain character by 3-5x (making it still "random" but heavily weighting it so you aren't constantly save scumming just to make sure you get to see the content you're looking for), or just outright adding a feature where you can choose characters for the other turns as well. It does defeat some of the point of this style of game, but IMO that's significantly better than the current frustrations.
The game has a few bugs but most of them aren't game-breaking. Largely stuff like using the wrong name for your character on reloads/in sandbox mode.
The biggest thing holding the game back right now is the significant lack of content. The game cuts off what feels like fairly early on, currently, and there are tons of placeholders for "special events" that haven't been implemented. Very unfulfilling right now, which is why I can't justify giving it 4 or 5 stars even when it's hitting a lot of good kink notes.
The most frustrating part of it, IMO, is the over-reliance on RNG. There are nine characters in total, and nobody is allowed to give themselves dares. I don't know what the actual odds are in the game code, but assuming they're evenly distributed, it's a game that borderline requires save-scumming if you're only interested in 1-2 characters.
During your turn, you're effectively looking at a 1/8 shot of drawing the character you're interested in. Even then, since you're not allowed to give them dares involving yourself, you're (mostly) limited to bumping up their arousal or intoxication.
If you want that character to actually do something involving you, or if you want to be dared to do something involving that character, your odds get significantly worse.
First the person whose turn it is has to draw either you or them. That's 1/4 chance to pick either of you right there. Then that character has to choose dare if they were the one drawn, so that's a 1/2 chance if you weren't the one picked. Then they have to choose to have whichever one of you they picked do something to the other one. That's roughly an average of 1/4 to 1/5, with the exact odds varying depending on whether you're male or female and whose turn it is.
There are also tons of dares they can pick that aren't targeted, like flashing the group, masturbating, etc... so by the time you factor in those odds, you can be looking at a <2-5% chance of any given turn giving you what you want.
Those odds can be changed by getting characters you're not interested in drunk enough that they pass out and leave the game, but in the game's current state that's fairly rare, because it's so short. You can also use the re-roll system, but that's very limited and just gives you a limited shot of RNG. Finally, the game does let you recruit some assistance from the other characters by making deals - you agree to pair them & their crush up when it's your turn, and they'll help you. This increases the odds, but that character still has to draw either you or the character you're interested in on their turn, and many of the above restrictions still apply, even if loosened slightly.
None of this is even counting the fact that most of the characters won't do anything too crazy until later in the game, at which point you're getting very close to the end of your very limited playtime. The Sandbox mode fixes some of these problems but it doesn't include any of the story scenes, so if you want to get the scenes that are exclusive to those between-rounds moments, you have to deal with the RNG frustration. And the dev has designed the auto-save/checkpoint system so that if you ever save/load a game or try to use the Forward and Back buttons present in most Twine games, the entire round gets reset, meaning you lose all affection/intoxication/arousal that all characters have gained since the round started.
This game is definitely a 3/5 for me right now, but it could easily be improved. Adding in enough game length to reliably see the content in full (as well as implementing all the missing special events) would definitely make it a 4/5. Adding in an RNG softening mechanism would make it a 5/5, assuming it's better than the current re-roll system. To be honest, there's not much satisfying about pure RNG when you're trying to achieve specific things. My suggestion to the dev would be to either implement a "Favorite" system where you can increase the odds of being paired up with a certain character by 3-5x (making it still "random" but heavily weighting it so you aren't constantly save scumming just to make sure you get to see the content you're looking for), or just outright adding a feature where you can choose characters for the other turns as well. It does defeat some of the point of this style of game, but IMO that's significantly better than the current frustrations.