Create and Fuck your AI Cum Slut –70% OFF
x

Dragul17

Well-Known Member
Aug 12, 2018
1,067
638
297
Doesn't he already do that, why do you need a mod?
not really. this is the first edition where he actually fucks Alexia and the other way he is involved is the bar girls where he dates them before you're really involved.

In the Bruce cucks you mod if you don't satisfy the girl or are too small the girl goes to Bruce and you see a scene of him satisfying them. no such thing occurs currently/ past
 

Snowwwwwwww

New Member
Mar 10, 2025
1
0
1
Hi just downloaded the new update was wondering if moving all the save files and variable files the the folder to the new save folder will break anything?
 

TheGodUncle

Active Member
Dec 2, 2017
740
483
248
Do you have to start a new save to see the threesome scene? I've been trying to get it to run for a few months in game and it doesn't seem to trigger at all.
 

Kewnsty

New Member
Nov 9, 2022
6
10
126
i been playin vanilla since.. a while ago .
i oaded mods yesterday. mosto fthem work. except. selecting a new character only works that day. that is.
less than 24 hours.
it doesn't treat it like a new day is happening.
skips to end of day. step dad still trys to slip me the pill.
but I cant go to the mall or work. i cant go to the bar. i cant watch a movie. i cant shower go to gym or clean. .nothing works I havelaurin. violet clubbi and petra I've tried all 4. I eve tried.. going a week. and using the new you to select them. and it sends the same way.
 

Furmilk

Active Member
Nov 27, 2019
866
781
161
Any way in base game or a mod for alexia/frank to impregnate the player?
 
Last edited:

fakehb

Member
Jun 30, 2020
144
175
208
If you install even a small number of mods, the game becomes way more jank.

But at the same time, mods greatly improve the experience.

A lot of this is surely because of the nature of modding this game. Plaintext combined with strict and not entirely intuitive syntax, poor documentation, massive amounts of state, and difficult and time consuming to test and debug, etc.

So, on the one end it feels like things could fail more gracefully. For example, the glaring, verisimilitude-destroying "missing variable" labels could *very often* be elided with the player being none-the-wiser. Just trimming the ones that come at the beginning or end of a passage would probably remove 80%-90% of them. Mod makers would want to disable this, of course.

The fact that the same passage can display more than once in a row without the screen being cleared first feels like an architectural issue. I'm pretty sure there is some facility in place to guard against infinite loops already, because you can get *very long* loops that finally break out after like, a good fraction of a minute. An orgasm loop where orgasms apply debuffs is basically game wrecking and necessitates a restart. Ideally, there should be *no way* for a mod to create an infinite loop *unless* the mod author explicitly uses a loop.

But there's a one thing you could do to make modding infinitely less jank l1lym, which is to create a verification process.

Think of this like unit testing but useful:

Have several dozen contexts (state + passage) that a mod needs to run through. The mod is verified if it passes all tests without throwing an error. If it passes all tests but still has issues in-game, the modder can submit a bug report so you construct a new test that captures the error. In this way, (useful) coverage approaches 100% over time.

Obviously, such bug reports would need to be constrained to the base game + the single mod being tested. But you would still be able to run through the tests with multiple mods enabled to suss out incompatibilities between mods, either as a player or as an author.
 
Last edited:

fanfrelle

Newbie
Apr 28, 2018
25
43
120
I wish the arrangement with Bruce (Bryce? whatever) could've continued without Resistance pill -_- too much debuffs, it's like you're playing a cripple after a while. I wanted to check the new advertized threesome scene very much, but... yeah, no, it's impossible to play like that.
 

fakehb

Member
Jun 30, 2020
144
175
208
I wish the arrangement with Bruce (Bryce? whatever) could've continued without Resistance pill -_- too much debuffs, it's like you're playing a cripple after a while. I wanted to check the new advertized threesome scene very much, but... yeah, no, it's impossible to play like that.
This mod fixes that, although it perhaps goes a bit too far in the other direction:



IMO Bruce at high enough dominance should invite himself over from time to time. And should also be able to start things back up with Alexia. The Bruce-Alexia thing should have something like four states (eg. not started, romance, broke up, Alexia is dominated fuck toy), where it is possible to move between everything other than not-started depending on game state.

While we're at it since the author is here and listending, there should be a hard cap on how often the stepdad dominance check comes up when someone comes over. After a certain point, that whole portion of the game becomes unavailable since stepdad always intervenes. If the other guy's dominance comes into play at all, it sure doesn't feel like it.

Or, make it fun and be able to sneak past stepdad. Have a high chance of stepdad finding out, kicking the other guy out and perhaps even taking his place at *any* point of the proceedings.

Oh, and Bruce's "counter-rules" would be more fun if they were random instead of linear. Or make the nature of the rule random, but have the magnitude of the penalty grow with every rule the player imposes.
 
Last edited:
  • Like
Reactions: l1lym and fanfrelle

Colorworks

Newbie
Sep 2, 2018
20
10
65
Awesome, so glad to see more updates. This game ranks as one of my all time favorites.

When the Bruce lose the bet deal was added I was rather interested in a run where the MC is just kind of perpetually trapped in it. Just figured it'd be hot. I tried going about this by having the MC get pregnant since the deal ends when they change back it would mean they're stuck in the deal. While this worked, I found the penalties of the deal itself to be where it cut off the fun. The side effects making the MC sluttier were fun, however, it was the experience penalties where things weren't fun. If I remember correctly, with enough experience penalties it even went negative (pretty sure at least. It has been a while since I did that run). Which meant that when getting experience it would actually make stats work their way down instead. Constantly tanking stats made things untenable so I gave up on that.

It would be fun to be stuck in that deal with Bruce but without the stat tanking. Almost something like the downward spiral you can have in Goblins Pet.

Edit:
It's kinda funny. As soon as I posted this I noticed the response just before me by fakehb about the mod to change resistance pill may be what I'm looking for. Thanks for pointing this out!



Side note - A semen addiction system in general would be fun. ;)

Keep up the great work!


You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
  • Like
Reactions: fanfrelle

feppiejay

New Member
Jul 6, 2022
12
0
125
So, there are some girls with missing images and I can't seem to find the corresponding file locations (matching their names). I've seen it for Fawn and Fiona, as far as I can tell, they aren't downloadable bar girls, any idea what is going wrong?
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
1,352
5,455
728
If you install even a small number of mods, the game becomes way more jank.

But at the same time, mods greatly improve the experience.

A lot of this is surely because of the nature of modding this game. Plaintext combined with strict and not entirely intuitive syntax, poor documentation, massive amounts of state, and difficult and time consuming to test and debug, etc.

So, on the one end it feels like things could fail more gracefully. For example, the glaring, verisimilitude-destroying "missing variable" labels could *very often* be elided with the player being none-the-wiser. Just trimming the ones that come at the beginning or end of a passage would probably remove 80%-90% of them. Mod makers would want to disable this, of course.

The fact that the same passage can display more than once in a row without the screen being cleared first feels like an architectural issue. I'm pretty sure there is some facility in place to guard against infinite loops already, because you can get *very long* loops that finally break out after like, a good fraction of a minute. An orgasm loop where orgasms apply debuffs is basically game wrecking and necessitates a restart. Ideally, there should be *no way* for a mod to create an infinite loop *unless* the mod author explicitly uses a loop.

But there's a one thing you could do to make modding infinitely less jank l1lym, which is to create a verification process.

Think of this like unit testing but useful:

Have several dozen contexts (state + passage) that a mod needs to run through. The mod is verified if it passes all tests without throwing an error. If it passes all tests but still has issues in-game, the modder can submit a bug report so you construct a new test that captures the error. In this way, (useful) coverage approaches 100% over time.

Obviously, such bug reports would need to be constrained to the base game + the single mod being tested. But you would still be able to run through the tests with multiple mods enabled to suss out incompatibilities between mods, either as a player or as an author.
The performance problems will be resolved - they hadn't been reported during the playtesting period and I haven't experienced them myself, but now that people are reproducing issues and providing feedback on it, we can either revert the engine changes completely or find the main culprit. Since it degrades over time, there is SOME kind of memory leak thingy.

We pulled in the latest code from the Harlowe repository, and Harlowe itself is never performance tested, so my suspicion is it'ss somewhere in there. But let's see.

Regarding the suggestion about test coverage, I'm afraid that sort of framework would scare away modders. Many of them are first time coders like myself. I originally wrote the game just for myself to play and that's why from the ground up it is held together with shoestring and bubblegum.

The game is slowly coming into a better state, but that's because I rely on very smart community members I trust and with many more years of coding experience to advise me on where to go with the game engine. So far I think we have reached a level of technical advancement that is is far above any other text based game out there. But that is not due to my abilities, that is only due to the people in the community all working together on it.

These performance errors are like many others we have come across, and they will definitely be resolved, it's only a matter of time... but in the meantime Chromium based browsers will be the best experience people can have.

So, there are some girls with missing images and I can't seem to find the corresponding file locations (matching their names). I've seen it for Fawn and Fiona, as far as I can tell, they aren't downloadable bar girls, any idea what is going wrong?
Sorry those do sound like modded characters, "Fawn" does not appear in my codebase.

This mod fixes that, although it perhaps goes a bit too far in the other direction:



IMO Bruce at high enough dominance should invite himself over from time to time. And should also be able to start things back up with Alexia. The Bruce-Alexia thing should have something like four states (eg. not started, romance, broke up, Alexia is dominated fuck toy), where it is possible to move between everything other than not-started depending on game state.

While we're at it since the author is here and listending, there should be a hard cap on how often the stepdad dominance check comes up when someone comes over. After a certain point, that whole portion of the game becomes unavailable since stepdad always intervenes. If the other guy's dominance comes into play at all, it sure doesn't feel like it.

Or, make it fun and be able to sneak past stepdad. Have a high chance of stepdad finding out, kicking the other guy out and perhaps even taking his place at *any* point of the proceedings.

Oh, and Bruce's "counter-rules" would be more fun if they were random instead of linear. Or make the nature of the rule random, but have the magnitude of the penalty grow with every rule the player imposes.
I LOVE the sneak past stepdad idea! That could be SUPER fun... lemme think about it.
 

stochastic

Newbie
Dec 21, 2019
92
144
218
If you install even a small number of mods, the game becomes way more jank.

But there's a one thing you could do to make modding infinitely less jank l1lym, which is to create a verification process.
The game becomes janky with mods because the mods you're installing are janky. There is no way around this. I do not think asking Aphrodite to spend time working on other peoples' side projects is a good idea or a good use of her time. If you want Dredding Intimacy or whatever to work cleanly then you need to fix it yourself. The mod authors are not going to write unit tests - most of them do not test much at all - and very few of them put in the time to keep up with changes to the base game because it's just a side project and not their job.
 

fakehb

Member
Jun 30, 2020
144
175
208
The performance problems will be resolved
I wasn't thinking about performance. I guess that the "extra loops" could have performance implications, but that's not the reason to want better guardrails, it's because those situations are at best jank and at worst screw up your character so that you need to reload.

There's already some kind of guardrail that spits you out of what would otherwise be an infinite loop after a certain number of iterations, right?

Regarding the suggestion about test coverage, I'm afraid that sort of framework would scare away modders. Many of them are first time coders like myself. I originally wrote the game just for myself to play and that's why from the ground up it is held together with shoestring and bubblegum.
I suspect I wasn't very clear in communicating what I'm envisioning.

Forget scary terms like "unit test." This technically isn't that anyway.

Forget "verification." You could use something like this idea as part of a verification process, but that's optional.

It's just a way for modders to be able to find issues without having to do countless hours of testing, and still missing a bunch of things because of RNG and state, so that it takes a truly unreasonable amount of effort for a mod to become robust.

Don't think of clicking a button and getting an opaque "success" or "failure."

Think of it as a bunch of preset save states that a modder is able to go through and look for issues rather than having to reproduce a gargantuan number of permutations through just playing the game with their mod enabled.

So, for an example implementation:

A text box that can be used to set or modify variables. Optional and can be left blank.

A "begin" button that loads and displays the first save state, then afterwards:

A "next" button that loads and displays the next save state.

A "find next problem" button goes through save states until it finds one with a "missing variable" or whatever other criteria you're able to use, and if it does, loads and displays that one.

That's the core of the idea.

I LOVE the sneak past stepdad idea! That could be SUPER fun... lemme think about it.
Nice.
 

tseug

Active Member
Dec 24, 2019
720
518
278
I'll take a look at that. What browser are you on?
Firefox, will try to test using Opera later. Didn't played a lot, so can't say for sure, but looks like game slow down when mini games possible on screen in sex scenes.
Cheked in Opera, works a bit better but longer you play in sex scene, longer you will need to wait for next passage. After whole scene it's works just fine.
 
Last edited:

firefall132

Member
Jan 28, 2018
233
177
184
Well you have to go part way through the Bruce scene, hack the New-U, follow him to the party, but reject him there and leave with a demotion, no sex.
Ah damn, that makes a lot of sense lol. I did the hacking but thought the party was just gonna be a forced sub/humiliation sort of thing and wasn't super interested in that.
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
1,352
5,455
728
Firefox, will try to test using Opera later. Didn't played a lot, so can't say for sure, but looks like game slow down when mini games possible on screen in sex scenes.
Yeah, we have now confirmed that (at least the latest version of) Firefox is causing slowdowns. Will try to resolve it.
 

Nauticalius

Newbie
Nov 6, 2018
18
14
69
I've been wanting to improve the WASD minigame for a long time... it's way too straightforward. And you're right, it's weird that the player has to manually wait for the bar to drop to then keep building it up. Trying to think about ways to improve the game so that skilled players are more rewarded.
I actually think adding an "extra hard" difficulty might be good?

First time I played this, I wasn't good at the minigames yet, so I often mucked up and failed (which is good! Failure leads to sexy situations). But as I figured out how they worked, I tended to succeed more, and also just roll skill checks rather than minigame. I think it would be good to be able to choose to ramp up the difficulty further, once you've gotten practiced.

I also think it'd help an "extra hard" difficulty if you couldn't skip minigames (it's tempting to roll that 90% chance on a minigame you're not as good on).

That said, it is tricky with some of the games to figure out how to make them harder (other than just making you have to survive longer, fill a bigger bar, etc). Would suggestions be helpful/appreciated? I can try to come up with some if so...
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
1,352
5,455
728
I actually think adding an "extra hard" difficulty might be good?

First time I played this, I wasn't good at the minigames yet, so I often mucked up and failed (which is good! Failure leads to sexy situations). But as I figured out how they worked, I tended to succeed more, and also just roll skill checks rather than minigame. I think it would be good to be able to choose to ramp up the difficulty further, once you've gotten practiced.

I also think it'd help an "extra hard" difficulty if you couldn't skip minigames (it's tempting to roll that 90% chance on a minigame you're not as good on).

That said, it is tricky with some of the games to figure out how to make them harder (other than just making you have to survive longer, fill a bigger bar, etc). Would suggestions be helpful/appreciated? I can try to come up with some if so...
Suggestions would be helpful. Especially if its the type of difficulty that comes with strategy, and is a "fun" sort of difficulty.
 
  • Like
Reactions: Nauticalius

tseug

Active Member
Dec 24, 2019
720
518
278
Yeah, we have now confirmed that (at least the latest version of) Firefox is causing slowdowns. Will try to resolve it.
Firefox just make it more noticeable, game slow down when you make a lot actions in sex scenes. Maybe you keep tracks of all passages and flush it after whole scene finished?
 
4.50 star(s) 127 Votes