first of all, i'm a fan of buckshot roulette so i already experience with game's design. so i want to reject some Reviews's point as this is what make the game charm.
1. the game feel unfair? not at all, the game is fair and square , the girl shot herself many time during my play through
2. no save. buckshot roulette also have no save. everytime you pop the game up? you have to start from beginning to the end. but this game is better than buckshot as even at the third round, you can restart that same match without having to pack your sh1t into graveyard like buckshot.
3. winning 2 rounds without reward? as the game heavily inspired by buckshot roulette, i already know the real game is the last match (aka 3rd round) as the game was means to play, you can access with combo items that lead to the win.
the game itself is harder vs easier to buckshot. as the match continue the turn from previous match, while buckshot alway reset so you will be alway the first turn. and as limited item per turn restricted your movesets. table can flip easily in buckshot but this game? it's tough, if you set one foot wrong, your whole match become a mess.
some may complain about lack of animations for actions. i think we can overlook as the game is first release indie that cost 2-3 bucks, i won't put that as priorities than making game function.
all and all, the game start as really good ideas but have room to expand. i would prefer if they can make it into campaign, with multiple girls, each of them have unique traits (cheating) so when player won, they will have to be executed unless they satisfied you. plus, making a room style gallery (aka your home which can be renovate by winning money after each game).