The game can be a bit too unforgiving and slow paced.
The game remind me of NES Zelda, but control like a tank thanks to the guard mechanic.
Fighting enemy is barely rewarding so the best course of action is to ignore them, only to realized that halve of the room use spike to slow the player down.
Here's a tip: Player at best can bypass 3 tile of spike even though visually it wouldn't be possible..
Oh, don't worry about collectable.
Pay attention to the UI, it's written as "Score" and will reset for each chapter.
The game remind me of NES Zelda, but control like a tank thanks to the guard mechanic.
Fighting enemy is barely rewarding so the best course of action is to ignore them, only to realized that halve of the room use spike to slow the player down.
Here's a tip: Player at best can bypass 3 tile of spike even though visually it wouldn't be possible..
Oh, don't worry about collectable.
Pay attention to the UI, it's written as "Score" and will reset for each chapter.