This game doesn't belong on this site
That being said, it's very neat for indie game. Graphics are okay, vastly improved in comparison to alpha builds. You can spend few hours here having a good time.
Osana has dozens of scripted events and scenes. By going around school you witness numerous clubs "randomly" going around, doing their stuff. It makes you feel this school is "real". Game is very complex, especially for indie game.
There are rumors about performance i don't understand. I've played Full HD with all graphical options turned on, and in peak moment (like 150 ppl around) i got FPS drop to 48, usually it keeps around 70-90. I've 3yo PC bought for 700 euros, you can have similar for 400 euros nowadays. And remember that optimalisation is LAST thing to do in game!
It's good example of public-based development (that i don't really like). One person was organising volunteers and making game on his own. It's prime reason it took so long, and the fact it's ambicious sandbox (and first in his portfolio) certainly didn't help. But now i can see it kinda worked out. Consider it an experiment, not something anybody should mimic but should learn from it.
That being said, it's very neat for indie game. Graphics are okay, vastly improved in comparison to alpha builds. You can spend few hours here having a good time.
Osana has dozens of scripted events and scenes. By going around school you witness numerous clubs "randomly" going around, doing their stuff. It makes you feel this school is "real". Game is very complex, especially for indie game.
There are rumors about performance i don't understand. I've played Full HD with all graphical options turned on, and in peak moment (like 150 ppl around) i got FPS drop to 48, usually it keeps around 70-90. I've 3yo PC bought for 700 euros, you can have similar for 400 euros nowadays. And remember that optimalisation is LAST thing to do in game!
It's good example of public-based development (that i don't really like). One person was organising volunteers and making game on his own. It's prime reason it took so long, and the fact it's ambicious sandbox (and first in his portfolio) certainly didn't help. But now i can see it kinda worked out. Consider it an experiment, not something anybody should mimic but should learn from it.