I'm had a hard time deciding on 4 or 5 stars for this one, but I think the developer took yet another risk, by completely changing their approach from "macro to micro" when compared to the last game (From Frontier), and this constant need to reshape things needs to be rewarded (Hence the 5).
I'd say this one is a bit worse when compared to From Frontier (better than Slime Nursery), but not by much. Don't let that deter you though, this one is absolutely worthy of your time.
The best things:
- Story - It's on par with good visual novels. They weave theories on the nature of god, the soul, love (the importance of external validation), while also sending their own ideology, and experiences through the subtext of most scenes. Make no mistake this is aimed at a particular percentage of Japanese men, and may not fully echo with a "western audience" (western audience is to broad of a concept, but you get my meaning).
What's important, is that the story is good when compared to other mediums, and great when looking at the genre.
- The Heroine(s) - I was expecting a zombie under some form of control. That lasted 10 minutes before the hints to a sassy and sarcastic (both veiled) Kagaribi (Her name) emerged. I think it's okay to mention that there is a plot twist close to the end, and all the clues to it are in the heroine's dialogue up to that point. I will also add the main (only) antagonist to the pros, because I was interested in finding out who was who, and what was what. That's always a good sign.
- Lots of Vanilla Sex - Don't ask me what vanilla sex is, I'm at a point where I can no longer tell what constitutes deviancy (in videogames). Whatever vanilla or pure love actually mean, what you get here is pretty good and I'm calling it that. This time around they have some animated H-scenes too, so my "job" was even easier. Bless you developers, money well spent.
- The music - It's not the stuff you put on a playlist, but it's adequate and immersive. This is something that is often overlooked, but picking the right track to the right situation and mood, is a skill (it's Alice in Wonderland styled, so to speak)
- The protagonist - To put it crudely, I don't care about protagonists in these games, but this guy and the realizations he arrives at, resonate with me. Without spoiling anything he goes through substantial changes during the story, before arriving at the meaning of (his) life. This was a big improvement when compared to the previous titles. If you want something comparable, when it comes to character depth (but much darker) there's dark hero party (I'm not recommending dark hero party, and I could "bash that one for days," but credit where credit is due)
Moving on to the problematic section:
- The gameplay - It's bad, a numbers game, directed at higher difficulties, with little room for any imagination, just grinding. You could argue that all turn based RPG's work this way, I'd strike back by saying that the better ones mask it very well. In normal difficulty I used a grand total of 2 skills 95% of the time. In hard I had the same experience, but had to kill more enemies. It's really dull, and I have no idea how such a thing is possible.
Now the pat on the back: They did try to do something different, and moved outside the comfort of previous successes. I have no idea how successful Yes my Lord was (I follow DLsite, F95 and Steam to keep up with releases, don't care about logistics), but I'm hoping for more games from this developer. The combat is a life-threatening hiccup, but not enough to prevent me from believing, that they can do so much better and that they are deserving of our support.
To wrap things up I'd say this an 8/10 (close to 9 really). The combat is akin to working in a factory 8 hours a day, everyday (been there done that), but everything else is top tier. Highly recommended for the story, setting, characters, and the H-scenes depend on your favorite tags (they work for me).