Note:
Review for Yesterday's Crossroads, version 0.3.1, on 2024/02/27
General:
A visually gorgeous game that tries too hard to be inspirational.
The dev describes YC as: “This will be an episodic visual novel with a lot of adult content, beautiful in-depth story guided characters and many plot choices.” Sadly, I don't think it's there just yet, specially in the “story guided characters”-aspect.
While it's true that every character has their own history, opinions and goings-on, the game's writing fails to convey actual emotions or opinions to the player. This is offset by great visual storytelling, we'll see characters being happy or sad, but the accompanying writing often fails to make these moments impactful.
Adult:
Despite being relatively early in development, YC has a few lewd scenes. Visually, they look great. There's no doubt in my mind that the dev has a talent for putting scenes together. My criticism about these scenes is the same I have about the rest of the game, there's a lack of depth. While the motions are fluid, the actions feel robotic. There's no interplay between the characters, no teasing or real foreplay. They go through the motions, but the scenes fall short of being hot.
One thing I do appreciate is that the MC doesn't have a comically oversized cock. While still on the endowed-end of the spectrum, he doesn't need to worry about physically hurting the women he sleeps with.
One nitpick I have is that creampies don't look liquid, but more like a plastic plug.
Visual:
As I mentioned a few times already, visually, this game is gorgeous. There's a lot of attention to detail, expressions and positioning. Lighting and shadows are used and create a believable atmosphere.
I'd love to see some more variety in body shapes. If you're like me, and find petite women more appealing, then you'll be starved for choice.
As an aside, most LI seem to be in the same age-range as the MC, but look (and act) older. I'm not recognizing 20-24 year olds, instead they look and feel 30+.
Novel:
Sadly, this is where it falls apart for me. Instead of a character-driven novel, I'm seeing an absence of character development. It's mostly the MC who's guilty of this. The writing isn't giving the player any insight into the MC's mental state or personality. He'll react stoically to adversity, dropping some pop-philosophical lines, more like a narrator describing a scene instead of an individual living through it. There's no indication of him getting angry or disappointed when someone lies to him, instead he'll shrug it off and is immediately understanding, putting the situation in perspective. In contrast to this, the player sometimes does get to decide how the MC feels about something, but due to the MC's robotic nature, this just falls flat. There's no follow-up or follow-through. However the player decides to feel, it will immediately be waved away, to the point of dismissing his emotions.
There's no overarching story of the MC dealing with loss and/or depression. A time skip of a year lets the MC put everything behind him, and allows the player to experience a generic slow-burn AVN.
Due to telenovela-level plot twists and motivations, I'm not convinced that the dev has planned out the complete story in detail. Facts are being kept vague, names are omitted, and weird coincidences constantly happen. While I appreciate the large cast of side-characters, it's odd and off-putting how every main character is connected to each other in some way, with Zeke and Leyla being the worst offenders.
We'll meet characters at a low point, but then don't see them shine in casual circumstances. We're told that the MC is keeping in contact with someone (Olivia), but we don't actually see this happening. The MC will say how great someone is, but the player doesn't really get to experience that.
Worst of all, and something that made me dislike this MC, is that he's a liar. When an LI asks him out and the player refuses, the MC will make up a lie or excuse. He'll claim he doesn't know an area well enough to give a tour, or that he'll have to work that day. This could be interpreted as letting them down easy, but I see it as him toying with their emotions. Why not tell a co-worker “Sorry, but I'd like to keep things professional”, so they know where they stand?
Suggestions:
Review for Yesterday's Crossroads, version 0.3.1, on 2024/02/27
General:
A visually gorgeous game that tries too hard to be inspirational.
The dev describes YC as: “This will be an episodic visual novel with a lot of adult content, beautiful in-depth story guided characters and many plot choices.” Sadly, I don't think it's there just yet, specially in the “story guided characters”-aspect.
While it's true that every character has their own history, opinions and goings-on, the game's writing fails to convey actual emotions or opinions to the player. This is offset by great visual storytelling, we'll see characters being happy or sad, but the accompanying writing often fails to make these moments impactful.
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Adult:
Despite being relatively early in development, YC has a few lewd scenes. Visually, they look great. There's no doubt in my mind that the dev has a talent for putting scenes together. My criticism about these scenes is the same I have about the rest of the game, there's a lack of depth. While the motions are fluid, the actions feel robotic. There's no interplay between the characters, no teasing or real foreplay. They go through the motions, but the scenes fall short of being hot.
One thing I do appreciate is that the MC doesn't have a comically oversized cock. While still on the endowed-end of the spectrum, he doesn't need to worry about physically hurting the women he sleeps with.
One nitpick I have is that creampies don't look liquid, but more like a plastic plug.
Visual:
As I mentioned a few times already, visually, this game is gorgeous. There's a lot of attention to detail, expressions and positioning. Lighting and shadows are used and create a believable atmosphere.
I'd love to see some more variety in body shapes. If you're like me, and find petite women more appealing, then you'll be starved for choice.
As an aside, most LI seem to be in the same age-range as the MC, but look (and act) older. I'm not recognizing 20-24 year olds, instead they look and feel 30+.
Novel:
Sadly, this is where it falls apart for me. Instead of a character-driven novel, I'm seeing an absence of character development. It's mostly the MC who's guilty of this. The writing isn't giving the player any insight into the MC's mental state or personality. He'll react stoically to adversity, dropping some pop-philosophical lines, more like a narrator describing a scene instead of an individual living through it. There's no indication of him getting angry or disappointed when someone lies to him, instead he'll shrug it off and is immediately understanding, putting the situation in perspective. In contrast to this, the player sometimes does get to decide how the MC feels about something, but due to the MC's robotic nature, this just falls flat. There's no follow-up or follow-through. However the player decides to feel, it will immediately be waved away, to the point of dismissing his emotions.
There's no overarching story of the MC dealing with loss and/or depression. A time skip of a year lets the MC put everything behind him, and allows the player to experience a generic slow-burn AVN.
Due to telenovela-level plot twists and motivations, I'm not convinced that the dev has planned out the complete story in detail. Facts are being kept vague, names are omitted, and weird coincidences constantly happen. While I appreciate the large cast of side-characters, it's odd and off-putting how every main character is connected to each other in some way, with Zeke and Leyla being the worst offenders.
We'll meet characters at a low point, but then don't see them shine in casual circumstances. We're told that the MC is keeping in contact with someone (Olivia), but we don't actually see this happening. The MC will say how great someone is, but the player doesn't really get to experience that.
Worst of all, and something that made me dislike this MC, is that he's a liar. When an LI asks him out and the player refuses, the MC will make up a lie or excuse. He'll claim he doesn't know an area well enough to give a tour, or that he'll have to work that day. This could be interpreted as letting them down easy, but I see it as him toying with their emotions. Why not tell a co-worker “Sorry, but I'd like to keep things professional”, so they know where they stand?
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- It's often difficult to gauge the passage of time, with scenes transitioning without providing context. It would help to put all events on an actual timeline, and inform the player about the date, time and location. Chapter 1 feels like it happens in a week or two, but would've happened over the course of months. (I think it's spring or summer in Chapter 1, fall in Chapter 2.)
- Related to the previous point, feel free to introduce a scene. A single line can add so much: “As usual, I went to the gym in the morning and found Zeke sitting outside.” This lets the player immediately immerse themselves in what's going on, instead of having to think about what's happening and how it relates to the story.
- And, related to the previous two points, it would help to add some casual scenes between the MC and LI where we explore their character more. Chapter 1 feels compressed in time because there's no filler. Even a montage of the MC going about his day, would add context to what he's doing while time passes. You can show him going to the gym, chatting with Julia, sending a text to Olivia, and so on.
- Visually, you're there. You have the skill and instinct to create compelling scenes, you know what's important to display. Where writing is concerned, I think an editor would elevate this game to the next level.
- Don't rely on vagueness, it often leads to confusion. There's no reason to not expose that certain couples are married instead of dating, for instance.