Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
823
1,008
It took me an hour to figure this out, and you weren't kidding with following it to the letter. Honestly shocked once I figured it out how simple it is in hindsight. Would you mind if I posted the solution for people struggling with it? I want to get your approval before I toss it up here.
A~and we have a winner! Sure, just place it under a spoiler :) Otherwise, it may spoil the fun for players who try to solve it without the solution.
 

MikeWhisk3y

New Member
Jul 2, 2017
7
13
A~and we have a winner! Sure, just place it under a spoiler :) Otherwise, it may spoil the fun for players who try to solve it without the solution.
Cool beans. I’ll post it here once I’m off work. I haven’t said it yet, but you’ve done a great job with this game so far. It’s very rare I find anything that’s more then just mindless sex. Having to actually think is nice change for once in a game like this
 

MikeWhisk3y

New Member
Jul 2, 2017
7
13
Okay! For everyone who is struggling to solve the volcano puzzle you can find the solution below. I highly advise figuring it out for yourself or at least giving it 100% effort. I'll break it down into 3 parts explaining more and more with the final part being the quick answer at the bottom of the spoiler.

Without further ado...
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tangerin

Newbie
Nov 22, 2018
70
31
Thanks for the solution.

Also i don't know if it's only my game, but there seems to be small bug with inventory. If you have too many items the one on the very bottom will be invisible.

On the screen below i have cursor over ice peaks map, since i have all maps the very last map should be volcanic depths map but its not visible:
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On below image i move cursor (heart mark) to volcanic depths map, the inventory does not move so you can't see whats below:
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Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
823
1,008
Thanks for the solution.

Also i don't know if it's only my game, but there seems to be small bug with inventory. If you have too many items the one on the very bottom will be invisible.

On the screen below i have cursor over ice peaks map, since i have all maps the very last map should be volcanic depths map but its not visible:
You don't have permission to view the spoiler content. Log in or register now.

On below image i move cursor (heart mark) to volcanic depths map, the inventory does not move so you can't see whats below:
You don't have permission to view the spoiler content. Log in or register now.
Fixing it in v0.5, inventory and dress screens receive a re-fit to accommodate all the new items. The inventory window was too big logic-wise and extends beyond the visible resolution. The items should be still useful tho.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
823
1,008
promostripe.png

Version 0.5 turned out as a pretty beefy update both for tech and gameplay innovations. Since I really wanted to sidestep the issue with the crashes before Yorna will get some love from tech support, I focused on the logic parts. You can expect v0.6 to include more optional quests and activities. In fact, I’m thinking about adding a small quest system, more on this in the upcoming developer’s plans.

Yorna v0.5 is available , give it a whirl!

Time to see what’s new aside from the usual story and puzzle package.

So, let’s start with the H content and the current update has 2 scenes with premium graphics – a new artist joined the art team and you can expect 3 scenes in the next update. Also, he did an amazing job with his first H event because it’s the biggest scene the game art-wise with almost no repetitive frames.

One of the H events involves some soft tentacle action, the other one – spanking. Both scenes have warnings (tentacle scene shares the choice with other tenta events) so you can skip them if you don’t like the kink. Gallery will allow you to check them out if you’ll reconsider later.

Gameplay functions and features

Since my first workaround for the crash problem didn’t help at least on some platforms, I decided to make an autosave feature. Each time you change a zone, the game will silently create or overwrite the data in 30th slot. Be careful and make use an alternative slot if 30th slot is used by one of your own files!

Otherwise, the process is completely hidden and non-disruptive. You may remember that the game places the cursor on the last slot you used manually – it stays the same way even with the new feature. While autosave doesn’t fix the crashes, at least it lessens progress loss.

I hope tech support will answer with something useful soon though. Don’t like such crap being a part of my game without any real way to fix it from user’s perspective.

Bla… I mean Eruvian Jack appears in Yorna. Functionally, it’s close to the blackjack card game with a few alterations. You can play for 100, 200 or 500 dragons, depending on who your opponent is.

In the current update, you can find 3 guys to play with. The restaurant in the village close to your castle will offer the first chance to try out the game. A bored hunter inside the lumberjack village can offer pelts instead of money for your winnings. And the last one is a trader – he’s inside new lounge area of your castle and offers to play for high stakes. Each of them will offer an option to check out a quick tutorial before diving in.

Ada can learn new potion recipes to brew by getting “Alchemy Secrets” book from cultist lair. Check out the puzzle for details. Oh, and don’t forget – using alchemy table in Ada’s room provides the cheapest prices for brewing potions. Of course, all other crafting pots will allow you to craft new potions too.

Skills and dresses

Reworked sneak mechanics. Now monsters ignore Ada’s presence on the map and roam around minding their own business. Bumping into them still triggers the prolonged “daze” effect but won’t force them to chase Ada. More like a shadow!

V0.5 introduces 3 new dresses with unique skills. You can get one from the final boss, one from Diana’s dress after clearing the chapter. Another one is hidden inside the caches, check the map guy in your castle.

Gallery update

Not an update per se but I decided to mention it here. Originally, I placed unique slutty/non-slutty frames inside galley’s CG mode. After a bit of thinking and gathering feedback, I decided to sync the frames with real scenes. This means you can check out all the CG frames in the CG mode – just as in the real H event, minus the text part. Sometimes it increased total frame count more than twice.

I’m thinking about adding more frames and giving some love to the older scenes during the next update, so give me a shout about the H event which you would like to see expanded/improved.

Castle upgrades/changes

As I already mentioned, you can expand your castle with a new zone – lounge. It will definitely attract more people with time and present another zone to check out for cutscenes with monster girls and other characters.

Reduced resources needed for initial castle repair to make the start smoother.

Interface changes

I fixed the option to delete your own saves, now it’s working as intended. Deleting an old file doesn’t force the game to crash or spit out an error. There are some ideas about improving the interface for the save/load screen but since they are based on RPG Maker’s core files, I decided to postpone them into v0.6.

Also, the inventory screen doesn’t allow the contents to spill over the menu frame. So, you shouldn’t see your items falling out of the bottom section of “on-map” menu. Works for both items and dresses/trinkets.

Misc/small/bugfix changes

Added more steps to Diana’s story so player progress between dresses bit by bit rather than getting most of them available for crafting after rebuilding the castle. Also, added a text block on the “certificate” tablet on the wall. Now the text block triggers even if you click on it with the cursor.

Some of the enemy’s attacks are no longer “silenceable” and some monsters received backup skills to use if Ada decides to play mean with silence effects.

Fixed some map tiles and geometry, added more space on the right side of most problematic maps (like the pine forest and gnoll desert). Now you can actually keep Ada’s image on and see where you are going. Some zones still need to be revised but they are okay-ish even now.

Added dynamic shadowing on most of the interior maps and zones without them. Looks like some locations won’t be able to support the feature due to tileset limitations but it’s nothing critical.

Fixed nereid’s lusty attack comment. Now it properly mentions her.

Moth’s scene now acknowledges the skip setting and allows to fast forward it to the last frame if you choose to do so through the options.

The “map guy” appears earlier in your castle. Now you can hunt for treasures earlier in the game to make the start easier. Also, I added some starting weapons inside the caches and lifted the restriction about unique weapons in your inventory. You can get more than one weapon in your loot. Sell anything you don’t need.

Allowed Leary to move wings during cutscenes. Now she no longer looks like a static image if you talk to her.

Regal dress no longer forces Ada’s face to disappear (cre~epy) and properly check for her lusty level. Its skill now properly buffs the player on use.
Agni the hellhound no longer appears after beating her in a boss fight.

Minotaur’s scene now properly adds exp points for the “Group Sex” skill. Affects both slutty and normal versions.

Birds no longer dive underwater lilies mid-flight. Yes, you read that right.

Smoothed over some dialogue cutscenes – fade-out effect for some scenes was too abrupt and fast. Now all of them should follow the same standard.

Fixed dialogue tags for some characters inside lumberjack village.

-------

Whew! Well, this is the biggest changelog so far and I feel pretty happy about the new stuff you can try in v0.5. As always, you don’t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming January -> February developer plans and monster girl poll for v0.6.
 

Shiro39

Member
Oct 31, 2017
122
85
ugh, why is my cpu usage stable at 60%?
I've played a bunch of rpgm game and most of the time my cpu usage is below 10%

is there something "naughty" planted inside the game engine? *cough* (miner) *cough*

and no, there is no other resources-demanding software running other than this game
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
823
1,008
ugh, why is my cpu usage stable at 60%?
I've played a bunch of rpgm game and most of the time my cpu usage is below 10%

is there something "naughty" planted inside the game engine? *cough* (miner) *cough*

and no, there is no other resources-demanding software running other than this game
Of course, there's something naughty! There's a ton of porn images inside. On a serious note - yeah, I definitely work my ass out to make the game better and fix existing problems to place miners inside and ruin it all in a second. Totally makes sense.

What system do you use? Just checked how much Yorna eats after half an hour on windows 7 x64 - about 3~5% CPU with an occasional spike up to 7~9% during the map loading and combat initiation. Check out the process tab and see which process uses the CPU most. Shouldn’t be the game.

If it’s the game, then I need more info. Does it go up at the start or ramps up slowly? Perhaps a specific zone triggers the CPU load? Also, I’ll need debug.log from your game folder if it exists at all.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
823
1,008
Let’s start with the new monster girl poll for the upcoming update. You can vote for your favorites . Okay, now what can you expect aside from the usual story + puzzle combo?

I want to make update v0.6 about additional quest activities to tag along with the card game and treasure hunting from v0.5. Still drafting the detailed version of these quest lines but they will get a nice mix of humor, rewards for completion and perhaps even some influence on Yorna‘s endings. Putting a scene will be nice too yet finishing full quest chains with a decent amount of details will require more than one release.

The idea is to make two ”factions” with conflicting goals and give players a choice of supporting one of them or ignoring the opportunity. This activity will take Ada’s lewd stats into consideration, so you can expect different character reaction and ways to complete the quests.

The next big point will be the struggle against the crash problem. While I can’t directly fix the issue myself because it’s too deep in the engine core, I’ll do my best my pushing the tickets with respective tech support (nwjs + RPG Maker). Don’t think I’m forgetting about it.

v0.6 will receive 3 new H scenes if everything plays out alright during the production phase. 2 standard scenes for the boss and the monster girl, plus one extra for the mansion. Each of them will have normal and slutty variations as usual.

I’ll think about making some quality of life changes for the lab and other sections of the game. Something like an auto-stop for blackjack if you already have 21 points and there’s no point in taking another card. Save/Load menu can use a top to bottom switchover feature to use the autosave slot in a more convenient way and other small improvements.

Your lab will get several new enchantment options with rare materials like mithril ore and magic essence along with additional trinkets.

Thanks to your support we are getting closer to the second Patreon goal. This means I need to refresh and adjust the feature list to put inside the poll. Though, there’s little doubt which option will be the most popular :p The poll will use the same logic as any monster girl voting you saw so far. Either way, I’ll make an info post about it once we will be ready,

Oh, and for those players who struggle with the volcano floor puzzle - I’ll make a video solution on the weekend, yet I strongly recommend you to beat it on your own.

Feel free to contact me with any trouble you encounter in the game and stay tuned for further updates.
 

JVSnake

New Member
Nov 18, 2018
6
3
good afternoon!

I would like to ask you 2 aids for version 0.4
1 - Where can I find the Shady Guy passeword inside the game?
2 - The bridge is destroyed ... how can I repair it to move to the other side so I can continue the game?

Thank you
 

pyro main

Newbie
Aug 13, 2018
58
104
good afternoon!

I would like to ask you 2 aids for version 0.4
1 - Where can I find the Shady Guy passeword inside the game?
2 - The bridge is destroyed ... how can I repair it to move to the other side so I can continue the game?

Thank you
1) It's not inside the game i suppose
2) North of the bridge there is a cave
 

Re-4Andrew

Well-Known Member
Aug 4, 2017
1,333
691
View attachment 185443

wins the poll with a huge lead - 45 points and the new record. 2nd place goes to with 14 points while gets the third with 11. finishes with 8 points, with 7 and both and end up with 6.

Well, someone definitely wants to see a good girl :p
LOL, this looks exactly like a sprite/NPC from another game I'm playing, and that "HellGirl" is a lunatic :love:
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
823
1,008
good afternoon!

I would like to ask you 2 aids for version 0.4
1 - Where can I find the Shady Guy passeword inside the game?
2 - The bridge is destroyed ... how can I repair it to move to the other side so I can continue the game?

Thank you
You can repair the bridge after the sand city. Visit a lumberjack village and talk to their chief - for a small price they will renew it and you’ll have a shortcut to your castle.
 
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Reactions: Exnaruto07
Dec 9, 2017
88
104
the game has potential i have to say, probably better with some molestation and sex combat, the only important think that i have to say is. This game uses too many things from meltys quest., same clothing lvl system that gives you and new ability when max lvl. kind of the same plot, you have to rebuild your castle and even kind of the same rich man who offers you help in exchange of s*x.
There are a few other game with very similar features like the ones you described, It's sort of a sub-genre imo.
 
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Re-4Andrew

Well-Known Member
Aug 4, 2017
1,333
691
I'm curious without any spoilers, but this is 0.4 and the story-line seems to be coming to an end already! Or is it going to be a cat and mouse scenario? Lady Grey gets close but has to keep defeating minions while the antagonist keeps getting away or until the antagonist finally has nowhere else to run?

Personally I would like to see this game extended out, but I could say that about most of the games I play, only the Dev would run out of ideas and have writers block for the next game they want to develop!
 
4.30 star(s) 24 Votes