- May 27, 2020
- 26
- 39
I've been reading tons and tons of guides and watching tons of youtube videos about using Daz Studio, specifically lighting and render settings. But one thing I've noticed is that there's waaay too many different ways of doing things. You've got the built-in spotlights, emissive planes, ghost lights, HDRIs, and I've even seen some videos where the guy was making emissive planes in the shape of actual real-world photography lights (like with a reflective actual soft box). There's a lot of contradictory information out there about how these methods affect render times, as well. So I have absolutely no clue about which method should be my go-to method.
I've gotten a solid grasp of the lighting basics - softer shadows, catch lights, highlights, etc. But I'm really struggling with just choosing which method to use for lighting my scenes because there's just too many different ways to do it! Obviously, different scenes require specific tweaking or entirely different methods sometimes, but I'm just talking about the default method to use and then changing things up from there if/when the situation requires.
So what is YOUR default, go-to method for lighting in Daz?
I've gotten a solid grasp of the lighting basics - softer shadows, catch lights, highlights, etc. But I'm really struggling with just choosing which method to use for lighting my scenes because there's just too many different ways to do it! Obviously, different scenes require specific tweaking or entirely different methods sometimes, but I'm just talking about the default method to use and then changing things up from there if/when the situation requires.
So what is YOUR default, go-to method for lighting in Daz?
- Do you use the built-in spotlights? If so, how many and where?
- Do you use emissive planes instead?
- How do you use ghost lights?
- Do you use a 3-point or 4-point light system, or something else entirely?
- Do you use any premade lighting packages?