- Oct 2, 2019
- 18
- 56
Hello,
I have been a lurker since a while here and I have grown an increasing interest towards H-games in general.
Now, I am thinking on developing a game on my spare time and I would like to share with you my plan on that and maybe get your suggestions.
First, you should know that I am mainly a software developer. When it comes to design, I think I am not bad, but I am willing to learn. I used to draw lots of anime / manga back in the days. I also have some experience with c4d. As for other tools, I use photoshop very often and I have a good experience with it.
Anyways, let's get to my plan for the game:
But, I am curious to know if I could expect any monetary income from this.
Please, feel free to suggest ideas, cheers
I have been a lurker since a while here and I have grown an increasing interest towards H-games in general.
Now, I am thinking on developing a game on my spare time and I would like to share with you my plan on that and maybe get your suggestions.
First, you should know that I am mainly a software developer. When it comes to design, I think I am not bad, but I am willing to learn. I used to draw lots of anime / manga back in the days. I also have some experience with c4d. As for other tools, I use photoshop very often and I have a good experience with it.
Anyways, let's get to my plan for the game:
- Story: this is a crucial point. I like stories that involve self-questioning and philosophical questions (religions, mythologies, existence, etc.) coupled with actual scientific theories (dimensions, time, etc). One example of a visual novel I really liked (storywise) is stains' gate.
- Game type: I am really undecided for this. I don't know if I should go with rpg or visual novel. But I think I will go with a mix (an rpg with long / visual novel-like scenes).
- Game engine: I checked RPGMaker MV, ren'py, etc. However, I think I am going with a custom-made one. I don't plan on using anything too fancy (unity for instance). Using JS / PixiJS doesn't look too bad (given that the code base is well written). It would allow to easily make the game portable too.
- Gameplay: I really need suggestions here. I am aiming for these functionalities:
- Character customization: this will really depend on the type of art (see below), but it would be nice to have the possibility to customize some parts of the appearance (hair color, eyes, body parts, etc). This could be done more easily if using 2d art.
- Full character stats / h stats: few games already do this. I think oneone1 games are among the games that provide the most complete stats.
- Death alternatives: losing should mostly trigger scenes instead of game over.
- In-game walkthrough (player chooses to activate this). Ideally, we should have a full tree of choices / consequences for those players that do not want to spend too much time exploring.
- Multiple endings.
- Should I go with male or female protagonist ?
- Which tags should I aim for ?
- Art: 2d or 3d. I have bought plenty of 2d art tools (for ex: clip studio and assets) and 3d (daz, poser, c4d, etc and assets) and have good hardware to render in 3d. But I really don't know which way I should go. Which do you think is mostly appreciated: 2d or 3d? (I mean: excellently drawn 2d vs photo-realistic 3d).
- Audio: good bg music and voice acting. For voice acting I could use existing speech synthesis solutions. There are good ones out there that generate nearly human voices (amazon polly or
You must be registered to see the links).
But, I am curious to know if I could expect any monetary income from this.
Please, feel free to suggest ideas, cheers
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