The shooting is enjoyable, the animations (regular and combat) are also good, but perhaps the overall setting is worth highlighting; I personally find it extremely enjoyable. Medieval militarism with a touch of high technology.
As for the weak points, the NPCs themselves are very... unburdened by the burden of brain activity.
Despite the world being divided into levels, the quest marker behaves awkwardly. You have to roughly figure out where to go. This wouldn't be a problem if you didn't have ammo shortages in the early stages.
Either I'm stupid and missed this, or it's not stated anywhere that you can't leave the "Arena," which is why you die.
Regarding the H-Content: the animations aren't that good. The limited options for surviving an "attack" without increasing your "stats" are annoying, because I don't know about you, but in these games, I'm personally more interested in "keeping my ass alive" for as long as possible.
In conclusion, I can only say that I'm looking forward to the game getting better, because in my opinion, it already has a good foundation, and aspects of it need a bit of tweaking or polishing.
As for the weak points, the NPCs themselves are very... unburdened by the burden of brain activity.
Despite the world being divided into levels, the quest marker behaves awkwardly. You have to roughly figure out where to go. This wouldn't be a problem if you didn't have ammo shortages in the early stages.
Either I'm stupid and missed this, or it's not stated anywhere that you can't leave the "Arena," which is why you die.
Regarding the H-Content: the animations aren't that good. The limited options for surviving an "attack" without increasing your "stats" are annoying, because I don't know about you, but in these games, I'm personally more interested in "keeping my ass alive" for as long as possible.
In conclusion, I can only say that I'm looking forward to the game getting better, because in my opinion, it already has a good foundation, and aspects of it need a bit of tweaking or polishing.