Basically, this game works as a supernatural mystery. You’re meant to feel lost, but the extent will vary depending on your previous experience.
It uses the World of Darkness tabletop RPG as a backbone. There are Lovecraftian influences, as some people mentioned, but they’re not that prominent. Vampires, sorcerers, Lilith and Caine, angels working as living equations—if you know the WoD lore, a lot of things will come easier. Another backbone is the genre. While it is not a college AVN (despite the fact that most of it takes place in a remote academy with dorms and classes), knowing the tropes will give you some context. Finally, if you’ve ever dated a Wiccan girl (or dreamed of dating one), or if you’ve read weird fiction, you’ll catch more things here.
But—nevertheless—you’re supposed to feel lost, and it’s highlighted time and again. You’re thrown right into the thick of the story. As a rule, the main character knows more than you. There are story branches, some of which depend on your chosen love interest, but they hardly provide a totally different experience. Instead, each contains some tidbits of information, so you unravel things piece by piece—and everything you learn may or may not already be known to your character. In the final episode (I’m writing this based on version 0.25c), this narrative ambiguity is put in the spotlight. A gambit played by the character depends on him losing some memories—however—it’s not a blank slate for him or you, but a methodical exploration of what his plan was and why it’s the way it is.
What was all that for? To tell an edgy but genuinely personal story. When I say "edgy," I don’t mean meaningless trash. I mean it deals with dark themes that will resonate with an angsty teen. If you are one, you may find something interesting. If you aren’t, well, remember that part of media literacy is walking in other people’s shoes and trying to find personal meaning in it.
Does it work? Not always. I have to say—sometimes this thick, foggy, mysterious presentation does little good. I’ve replayed this game with an unofficial walkthrough mod, tampered with scripts to see different branches, and saw some meaningful story scaffolding that was off during the actual experience.
Next, the use of familiar tropes does not always help you navigate the story, and sometimes even damaging to the experience. I have zero fucking idea why it’s all set in a school. I’m pretty sure that at first, the college was meant to be a more prominent part of the game. On the same note, some pacing changes throughout the game are jarring, and I think I understand why.
This may be a lot of reading into the developer’s thought process, but I do feel there’s a dedicated person who realized they bit off more than they could chew and had to improvise along the way. Hence, for instance, the fact that the initial day-by-day, hour-by-hour flow of the story was interrupted in the last episode.
Basically, the game isn’t perfect in many of the things it tries to do – or maybe it’s not perfect in everything it does, when you judge it using the big labels such as «plot», «characters», «pacing», etc.
Does it matter? For me—not really. Hear me out. I like perfect games as much as the next guy. It’s easy to give them five stars, but some features are born from constraints, and, well, AVNs are passion projects. And there’s passion behind this that makes it all work. It’s painfully clear that the developer is improving. But even if they weren’t—fuck that, this game slaps! There is brilliance to it.
Now, let me mention various things I liked without elaborating too much:
- The prose is great for the vibe this game pulls off. "We dance, like lovers in the heat of the moment" is used to describe a fight scene. Corny but perfect. Next, the punchy Breakfast Club-style one-liners are silly, but they’re effective and serve a purpose.
- The atmosphere is slick.
- Jeannette Voerman looks sexier here than in Vampire: The Masquerade – Bloodlines.
- Some scenes are simply perfect in their direction, rendering, staging, and writing.
- Thematic consistency is very strong and does hold the narrative together.
- People in the New England or whatever drink the cheap Russian "Арсенал" beer (btw, it tastes like piss in the real life - that's why we love it).
Kudos to the developer of one of the best games we have in the genre! I love what you do, and If I were a bored primordial deity, I'll tag along to help you throughout. But I'm just a coomer and do what coomers do.