RPGM - Zombie's Retreat 2: Gridlocked [v0.23.1 Beta] [Siren's Domain]

  1. 3.00 star(s)

    Maizemallard

    Zombie’s Retreat 2: Gridlocked – A Disappointing Downgrade
    Zombie’s Retreat 2: Gridlocked is a painfully average sequel that fails to capture the charm and competence of its predecessor, Zombie’s Retreat 1. The first game was a fun, self-contained survival story with a decent, if sometimes generic, cast, solid pacing, and a plot that balanced drama and intrigue. Its gameplay rewarded exploration, made resources feel scarce, and kept zombies a constant threat, creating tension. While the plot was simple, it had moments of excitement and memorable set pieces. Zombie’s Retreat 2, however, feels like a step backward in nearly every way—uninspired, shallow, and at times poorly written. It’s not a terrible game, but it’s a letdown compared to the original’s passion. Below, I break down why, using the first game as a benchmark.

    Characters: Shallow and Uninspired
    The cast of Zombie’s Retreat 2 is the most lackluster Siren has ever produced, with characters that feel like hollow shells compared to the original’s flawed but functional ensemble. Let’s start with the protagonist, a Gary Stu so bland he makes the first game’s forgettable MC look compelling. The original MC was bashful, cautious, and grounded, pushing the plot forward through meaningful interactions and relationship-building. In Gridlocked, the MC is a personality-free “good guy” who does trivial tasks like picking up trash or saving a cat, and women instantly fall for him. His dialogue is forgettable drivel, his appearance feels try-hard, and he’s portrayed as overly important and badass without earning it. He lacks self-interest, acts oblivious, and feels like a lazy self-insert. I can’t name a single trait beyond “nice,” unlike the first MC’s relatable caution or atleast snarky and comical inner thoughts at times.

    The supporting cast fares no better, often feeling like watered-down versions of Zombie’s Retreat 1 characters. Jenny is as dull as the MC, with a plot so abrupt it’s laughable—do two simple tasks, and she delivers a cringe-worthy monologue proclaiming eternal love. Compare this to Rachel, who had spunk, attitude, and a distinct personality despite her simplicity. Nadia is a less intriguing Natasha, Stacy a less endearing Ashley, and Meredith a blander, less compelling Leslie. Meredith’s introduction highlights the downgrade: she’s immediately fine with the MC leaving and does nothing unless interacted with. Leslie, in contrast, freaks out when the MC returns with Rachel, checks on everyone, and tries to plan rationally, showing depth and care in just her opening moments. Leslie wrestles with her feelings for the MC, creating tension; Meredith’s romance just happens without as much inner doubt or genuine worry or wondering about her relationship with the Mc

    Olivia’s plot is a prime example of recycled, poorly executed ideas. It’s a worse version of Caroline’s storyline from the first game. Caroline’s arc had ambiance and dread, tied to being hunted by Johnny, her obsessive stalker. She worries about the MC’s safety, examines injuries as the group’s medic, and only risks danger to uncover truths about their situation, adding depth and grounding her role. Olivia, however, sends the MC into danger to retrieve her panties, laughs off a stalker situation because she enjoys time with Gary Stu and is sad when you solve it?! this lacks any sense of urgency despite the zombie threat. It’s not just silly—it’s incoherent and undermines the stakes.

    Other characters follow suit. Michelle risks your life and her life for a cat Which if you wanted to improve it just have her decide its not worth but The Mc can do it anyways to cheer her up that's a lot more natural and heart felt. Bridgette climbs a tower on a whim (not a deep-seated dream or at least doesn't give that impression very well), and then suddenly wants to fight corruption, a motive that feels tacked on. Stacy’s plot is a pale imitation of Ashley’s. Ashley’s arc is concise and heartfelt: a ditzy but genuine character who feels useless until she teaches the MC to swim, bonding through shared vulnerability. When she nearly gets the MC killed, her guilt and the MC’s support deepen their connection, revealing her character. Stacy’s plot? Drink milkshakes, kill her boss, make another milkshake. It’s mechanical and lacks heart.

    The exceptions are Lucy and Fiona. Lucy’s independence and mystery make her somewhat engaging, while Fiona’s lively, vibrant personality stands out in an otherwise dull cast. But even they can’t salvage a roster that’s bigger but undeniably worse—shallow, poorly paced, and recycling ideas without the original’s charm.

    Gameplay: Tedious and Tension-Free
    The gameplay in Zombie’s Retreat 2 is similar to the first game—loot, shoot, survive—but somehow feels worse. The milkshake mechanic is a highlight, offering boosts like faster looting or more items, though most are mediocre. The expanded map is a double-edged sword. On one hand, new areas like the underground with traders, unique items, and a coliseum are visually appealing and add variety. On the other, the larger map makes scavenging a slog, turning exploration into busywork.

    Worse, the zombies are barely a threat. In Zombie’s Retreat 1, zombies respawned every few days, including fast ones that challenged you in cramped spaces, maintaining tension. Resources like food and water dwindled daily, forcing careful scavenging and adding weight to survival. In Gridlocked, zombies don’t respawn for 90% of the game, so you can clear them out early, erasing any danger. Avoiding them is too easy, and the game floods you with resources, making food and water management a non-issue. The survival mechanics that gave the first game stakes are gutted, leaving a hollow experience.

    Boss fights are another letdown. They’re often contrived, ranging from too easy to annoyingly repetitive (three shots and done). They add little to the plot or gameplay, sometimes even hindering both. Compared to the first game’s challenging encounters, these feel like afterthoughts.

    Main Story: A Retread Without Stakes
    The main story in Zombie’s Retreat 2 is a weaker rehash of the first game’s mystery and survival themes. In Zombie’s Retreat 1, the MC actively drove the plot, uncovering secrets through exploration and events, keeping players in the dark for intrigue. In Gridlocked, the story hinges on Lucy’s actions, with the MC passively following her lead, showing little curiosity until she acts. The plot retreads familiar ground, like investigating the red orb from the first game, but lacks engagement since players already know key details. Constant references to the original feel like lazy nostalgia bait, not clever callbacks.

    The writing is a low point, relying on cheap tactics like flashbacks to explain characters or plot, which often create inconsistencies. For example, Lucy withholds critical information from the MC for no reason, undermining her character. A character introduced as a villain suddenly reveals he’s a good guy trying to save you, which just feels contrived because it relies on flashbacks and makes inconsistency in his character later on. The worst offender is Misty’s arc: after barely interacting with her (a paragraph’s worth of dialogue), she’s ready to unleash powerful zombies and declares loyalty to the antagonist. The MC stops her with a hug, instantly flipping her entire character. It’s not just bad—it’s laughably implausible.

    Lucy’s dynamic with the MC is one of the few bright spots, offering a simple but decent relationship. But the weak cast, plot holes, and reliance on contrived moments drag the story down, making it feel like a shadow of the original’s modest but effective narrative.

    Summary: A Letdown Cash Grab
    If Zombie’s Retreat 1 is an 8.5/10 for its passion, competence, and fun, Zombie’s Retreat 2 is a 5/10. The art is good, the characters exist, and the gameplay breaks up the monotony, but it feels like a cheap cash grab, not a labor of love. Siren’s earlier works like Town of Passion and Zombie’s Retreat 1 showed heart, and good characters even with flaws. Gridlocked is uninspired, with shallow characters, tedious gameplay, and downright awful writing at times. It’s hard to believe Siren made this. I can’t recommend it unless you’re desperate for something to play or loved the first game enough to tolerate a downgraded clone. For fans of the original, this sequel is a real disappointment.
  2. 5.00 star(s)

    Violetta09

    Overall:
    This game is amazing! I love the art and characters!

    Art:
    Scarlet Ann comes back for the sequel and she's improved! The art for the characters was already incredible for ZR1, but I think this game is even better. All of the women in this game are beautiful and busty, with the animations and scenes being amazing as well

    Story:
    The story is very similar to ZR1: you pursue the storylines of different women while helping your base survive. Overall I think it's good, but it just didn't have the same punch as ZR1 did (at least for me). All the same, I love the characters and their interactions are really fun!

    Gameplay:
    It's an updated version of ZR1: you need ammo for your gun and supplies to help your base survive. You go out and scavenge during the day while building your harem. Gameplay additions have made scavenging less tedious though, so I think this is an improvement to the overall game
  3. 3.00 star(s)

    mikeiller

    I liked the first Zombie's retreat so I was looking forward to more, and found myself rather disapointed.

    One of the biggest problems is the decision to expand the game's world. While a larger map might seem like a good idea, it actually detracts from the sense of threat and isolation that made the original so compelling. The vast spaces often feel empty and make encounters with zombies less frequent and less believable, diminishing the tension that is crucial in a survival horror game.

    The fact that the zombies don't respawn also takes away any sense of danger.

    The characters, especially the girls, feel less interesting and have weaker connections to the main hero. The protagonist himself is ... well... let's just say personality was never a defining trait of these kinds of characters. However this one adds a really stupid looking out of place design to him making it harder to take the story seriously.

    With a camp, a small neighborhood, and an underground city, there are more survivors than zombies. This abundance of survivors undermines the sense of danger and isolation that is vital for a compelling survival horror experience.

    The story is drawn out and lacks direction, making it hard to stay invested and the character interactions are shallow, rewarding the hero with sex for completing the most minor of favors.

    Overall, "Zombie's Retreat 2: Gridlocked" is a letdown. It fails to build anything interesting on the foundation of the first game and leaves much to be desired. I hope future updates bring more innovation and polish.
  4. 5.00 star(s)

    EvilLadyKitten

    Amazing work, the art is top notch, good animations, fun survival horror gameplay, the story at least for now is okay although for now we don't have that many details yet it can go to a direction I think I will like
  5. 5.00 star(s)

    N1CKs001

    I'd give it an excellent remark good quality and a food build so far probably the few best on-going project that gives you a good update and progress, one of the best, unlike other project on the site that takes months and months only to have only one or two scenes or progress. Good work from Siren's Domain hope to see more and hope they'll add more and make it challenging
  6. 5.00 star(s)

    tropicalstorm

    Siren is genuinely one of the best game devs for adult games. ZR 1 + 2 are both great games. Great art/animation, great storylines, fun open world map to explore, pacing is awesome, diverse cast. Actual, fun game mechanics and they're making like 3 games at a time and more importantly, they have consistent updates and finish the games, which is incredibly rare these days. Highly recommend you support the dev and try out the whole catalog.
  7. 2.00 star(s)

    krosszx

    very little writing in this game compared to their prequel which is sad since ZR have a lot of potential, most of their update right now seems like a shortsighted attempt to keep the player interested with all the special random event and adding a new character.

    i dont know how they gonna prolong the story since most of the character has reached almost a dead end unless they trackback.

    i hope this change soon but i doubted it since this is probabbly the norm right now for all siren game.
  8. 4.00 star(s)

    arsg11

    Version reviewed: 0.19.2 Beta

    Zombie's Retreat 2 is a sequel to Zombie's Retreat, which was a fun RPG Maker game with an action element that kind of reminded me of Zombies Ate My Neighbors, where you go around shooting zombies in a top-down perspective. It also added some elements of survival horror like limited ammo/items and simple puzzles to keep things interesting. ZR2 plays much the same way but adds an element where you can add buildings to the safe zone you inhabit.

    I liked Zombie's Retreat so much I had to play this, even though it's currently incomplete. Contentwise there is not as much in this game as in ZR1 yet, but it does look like eventually there will be a lot more. There are four rooms occupied by girls and room for four more girls to move in. Plus there's space for god knows what kind of buildings to be built in your safe zone. So yeah, there could be a lot of content down the road. Just keep in mind when reading my comparisons to the completed ZR1 that this game is not yet finished.

    The first game took place at a summer camp, this one takes place in a city. I have to say the summer camp setting felt more classic horror and more creepy, but the city setting is cool. There have been a lot of quests that have taken advantage of it and the dev has barely scratched the surface. There have been missions in a police station, high school, arcade, subway, hospital, and a literal criminal underground. There's not even a mall yet, and you can't get much more classic zombie than that. I am hoping for more in the school myself...

    One thing I'll say is that I hope future updates can add a few more interesting scenarios for the sex scenes. The first game had some really hot scenes, like the one with your sister, (I mean "tutor") at the glory hole was ACES. And there were some great scenes with your mom ("maid"), like the bath scenes and the scenes where you watch TV with her on the couch. There isn't much that is really memorable like that in this game yet. There is a good scene where you spy on your mom in the shower, but the bath scene that you unlock after is not as good as in ZR1 imo. The best scenes so far have been with your aunt, I liked the one where you're in the apartment building hiding from the zombies. The thing is it seems like the mom and sis storylines are basically done, which concerns me. I would be let down if the game did not add more good stuff to do with them, not gonna lie.

    Aside from incest characters, there are other girls you can rescue. They are pretty good overall so far, not all of them will be to everyone's taste which is what you expect from a harem game. I like Fiona, the tomboy mechanic/construction worker who helps you improve your safe zone. Stacy is rather cute as well, a waitress who is a friend and classmate of your sister's. You can get milkshakes from her to restore your health and give you other helpful boosts, a new mechanic to this game. Finally there is Lucy, a cop. She is MEGA hot and currently the only character without a sex scene, although there is a groping/massage scene. She seems to be a big driver of the storyline so it might be a while before we reach the end of her quest line. That's okay, I will wait for her. :) There is also a hot news anchor we have seen. I expect she'll be available down the road...

    Finally there's the MC. I have to say, compared to the MC of ZR1 this new design is kind of a head scratcher. It just feels out of place how all the girls have normal designs (skimpy but normal) for a contemporary urban setting and then you have this guy who looks like he stepped out of Naruto. It is just hard to put yourself in his shoes.

    In future updates I would like to see another teen character with a tie to the high school. Maybe a cousin or even another sister to the MC. I would like more scenes with the girls I like (there's a revolutionary opinion). If we got some impregnation stuff that would be a huge improvement over the first game, where only a couple girls had this option. Also, as of now the idea of adding buildings to your safe zone has not been explored much. Hopefully this aspect of the game is fully realized because it's a cool idea.

    Overall I like this game and I could see it surpassing ZR1 when it is complete.
  9. 5.00 star(s)

    Brumpuf

    I finished playing the game as mentioned 3 or 4 days ago I think, well time to give my verdict I give it five stars no matter who it hurts or bothers why? 5 stars and keep saying this game doesn't deserve 5 or 4 or 3 stars there are other games that these guys consider deserve 5 stars and are worse or are in the same circumstances but leaving that aside these are some points that I liked and some that I more or less didn't like were few
    FIRST - I liked that the game is of the slow burn type and not fast burn so you understand there are games in which not even 4 or 5 minutes have passed and they have already fucked half the city :rolleyes:
    SECOND - I like that they add some missions so the game map is used well it gives a feeling of exploration from corner to corner to many this is perhaps what seems boring and annoying in addition to the fact that the prizes are the scenes are very nice many will be bothered but in my opinion what I liked was that they add bosses in the missions (y)
    THIRD - I really liked the design of the girls in addition to the fact that the bouncy breasts are of the ones that I like them a lot since I'm tired and bored of small breasts, I prefer the hubres or balloon breasts as some mention are prettier :p
    FOURTH - The only thing I didn't like was Nadia's design, it's not very attractive, on the other hand, the girl who appears in the lunar event looks much better and not to mention the two milfs are very pretty and attractive Meredith and Michelle, I would like a scene of the MC with them both together :sneaky:
    And finally, at first, the stories didn't convince me since I felt that they didn't really seem like a story, but with time I understood them, it's like mini arcs for each girl, the ones I liked the most were Meredith, Jenny, and Michelle, and I feel like they can still be improved, and the only thing I would like to see changed would be the intro, I feel that the presentation of the girls, Jenny, Meredith, and Fiona, was somewhat rushed. :unsure:
  10. 5.00 star(s)

    Henchipai

    I can say that it is very entertaining, I liked the game. I give it this rating not because the game is perfect but because the developer does his best in the games he finishes, since until now Ninjuno has remained unfinished, if not all have been finished, a creator who does not squeeze his followers.(y)
  11. 5.00 star(s)

    Rickolin

    I really liked the game a lot. I can say that it is very entertaining. There are times when I forget that it is an erotic game, but that does not matter. The game is very good. The girls are very pretty and attractive. Well, not all of them. I give it 5 stars because the game entertained me.:)
    P.D. Meredith is and will be my favorite girl, a beautiful Milf :giggle:
  12. 2.00 star(s)

    juonkuytoto

    I'm tired of doing quests, which is not a problem for me. Each day I should be able to see the characters' pussies, but I don't understand why we can only see the characters' breasts. I'm so tired that I can't see the pussies. The characters are very strange.So why do we have to be so stingy about this part when it's a porn game but the characters' pussies are almost impossible to see in this game?
  13. 2.00 star(s)

    htc89234

    I followed the development of Zombie's Retreat 1 from start to finish, and have been following ZR2 as well since it began.

    ZR2 has not been a good sucessor/sequel. ZR1 felt very unique for me at the time - the exploration and shooting system was serviceable and different. The story wasn't quite there at the start, but the characters were fine (for Hgame standards, of course) and dialogue flowed fairly well with the time-based system to keep you interested in the game (despite porn logic); the story eventually developed and went on to what I find to be a slightly convoluted yet still serviceable and enjoyable overall story in the middle-to-ending part.

    All this is to say, basically, that the main draw of ZR1 was the simple gameplay loop which felt fresh at the start, and the character interactions/themes powering you through the game.

    ZR2 has characters that somehow manage to be blander than before, with the dialogue being less catchy. It's boring to walk around camp now and talk to people. With less dimensions and talking between the character, a lot of the enjoyment out of grinding out the H scenes is gone; something that actually felt rewarding in ZR1. Not only that, but five years since the first game, the gameplay loop has been exhausted a bit and it's definitely lost its luster. Compound that with the fact that every single other mechanic that has been put in the game feels more like the developer blueballing you from scenes you want to see (such as building places to unlock new scenes), it makes it feel as if the game is fighting against me instead of making me enjoy it and leading me where I want to go. Overall, with the uniqueness of the setting and gameplay going away as the development time has stretched out more and more, and with the newer mechanics not being too engaging; paired with the fact that the dialogue has dumbed down whilte the characters all feel like reskins of the art we've already seen in ZR1, staying interested in this game is hard indeed. The story will need to pick up pace and start being actually interesting to somehow salvage this.

    It's a shame to say all of this, because genuinely, ZR1 wasn't bad, despite how mindnumbing it could get at times. However, I'm a firm believer that a "sequel" should be at least as good as the first, if not better; you have the first one to compare to, so you at least know what works. When a sequel is then objectively worse by simply lacking what was in the first game, it leaves a truly bad taste in my mouth.

    Also, for a more personal complaint, the protagonist just doesn't do it this time around. A guy being airdropped with anime characteristics into the western milf-villa that is Zombie's Retreat does this game no favors.

    If anything in this game interests you, simply go to ZR1. I promise you it's a similar yet wholly better experience than what ZR2 will provide.
  14. 2.00 star(s)

    EDGamer96

    To be honest this sequel is not living up to be the best in my opinion. I just feel like it is just a reskin of the last game.

    Now I understand making a story and it's a survival kind of game but it's suppose to be a adult game set in a zombie outbreak where they fuck any girl they touch. It's the developer's vision to not include NTR or Game Over Scenes which is fine but I feel like this game suffers heavily from that. I feel like it could of taken the combat system of A Zombie's Life and make it even better. I get the lore is even if they graze them with your pinky they will want to fuck but there could be a way to do combat with it.

    Make it where it turns into a turn based system. You have your health and your partner has 3 chances, if the zombie successfully grazes her 3 times or you die then you lost and a scene starts with the zombie. Make the partner have a special abilities to help you. Like Olivia could distract the zombie and decrease it's defense, Meredith heals you, Fiona throws tools at the zombie, just stuff like that to make it different and interesting. Have base invasions where you have to fight off zombies from the base, there's no way that they are just casually avoiding the base.

    Include scenes of the character when they die solo and the camp gets overrun, scenes of your party member getting seduced and eventually overcome, have these painful boss fights have a bad ending, just something to switch it up and not be so drawn out.

    (Spoiler) When Meredith is in that mind corruption phase after getting slightly touched I thought they were finally going to switch it up and start adding that kind of mechanic into the game. However, it's just a one time thing. There's even times where you play as the girls solo, those would of been the perfect time for corruption scenes.

    The scenes themselves are great, the women are hot and they look well done. I am just kind of disappointed with this sequel becoming just ZR1 with different girls and drawn out story to just watch maybe one or two scenes per update.

    I am just no longer interested in following the game anymore, maybe I will look into it again after a few updates but it's unfortunately not interesting anymore.
  15. 2.00 star(s)

    Nickzz235

    Zombie's Retreat 2 falls short in improving upon the original game, it lacks character depth and complexity, resulting in one-dimensional and uninteresting characters.

    The blend of RPGM and grind mechanics with these characters makes the gameplay unsatisfying to play.

    The relationship between the characters (MC and the girls) lack believability and depth, like IMHO it's better if we have fewer girls but have more meaningful dialogue and build up before the H-scene occurs.

    While the base management and exploration aspects initially seem fun, they become repetitive over time.

    The characters, including the protagonist, are forgettable. The art style may not appeal to everyone, but for me, it's an improvement compared to first one, but that Sasuke MC really felt out of the place.
  16. 2.00 star(s)

    GamaCGX

    Version played: v0.12.3a Beta Public

    A game with a lot of promise which unfortunately goes the wrong way every time.
    The town building could be fun but instead it's just "build this to unlock x event" and has no more depth than that, good luck if you do the missions in a particular order and end up getting the water filter at the end of your playthrough.
    The exploration, tight spaces to line up zombies feels intense at first but once they're dead they never come back so you can get by by hoarding ammo and clearing full maps in one shot without ever being in danger. The exploration is nice at first until you have to repeat the same salvage points over and over and over to not game over.
    The art/H-scenes
    The animations are actually quite nice tho the size difference between MC and the horny girls makes poses feel a little bland and there was only two scenes that I found really hot, besides that it was just okay.
    Story is forgettable at best, characters are very uni dimensional and want to fuck you after you've done a minor task for them.

    I think I'd be more generous in my scoring had this been a recent game, but it's not only a sequel, it's been worked on since 2020 and for 3 years of development this all we get? Kind of disappointing, many girls characters are there with no scenes and just serve to eat up more of your food/water supply.

    Unfortunate game, could have been much much better!
  17. 2.00 star(s)

    MidnightKing

    Review for v0.12.3a Beta Public

    Zombie's Retreat 2 takes a lot from the original game and doesn't really improve on most of it. As with the previous game, my main problem is that there is a huge lack of character depth and general complexity. Honestly, even worse so in this one.

    I'd argue this is a fuckfest-style game in one of its worst forms. Why is that? Because it's blending RPGM and grind mechanics with the most boring one dimensional characters you've ever seen, making all that effort of playing the game to see scenes with these characters extremely unsatisfying.

    Lets look at the family characters as incest is obviously going to be a big draw for this. One of our first tasks in the game is to give our sister some flowers because she's feeling down in the zombie apocalypse. She's so touched by this that we can immediately grope her, make out with her, and get handjobs. I couldn't tell you a single thing about this character besides that. That's mostly because there is nothing to tell. You wouldn't even know it was your sister had the game not asked you to rename relationships. It doesn't even have the decency to use the same tropey moral dilemmas to make it a little more believable, and trust me that the mom and aunt are no better.

    At first, a lot of the game mechanics felt fun. I'm always a sucker for base management so I liked the aspect of building up our little town. The exploration was fun enough, and the scavenging mechanic was rather novel. However, a lot of it wears off after you realize how repetitive it all is. Check the same scavenge locations every single day to get RNG loot and prevent game over due to a lack of food. Sometimes a fetch quest is even thrown in for one of the girls, how generous.

    Honestly I wouldn't even mind the grind as much if any of the characters felt worth it. They just aren't in my eyes. Every character including the MC is extremely forgettable.

    The last thing to mention is the art. A very subjective thing, but you better like extreme proportions. Unfortunately they don't do much for me.

    This just isn't really for me at the end of the day. I can see why others enjoy it, but a lot of my personal preferences prevent me from really doing so. If you liked the previous game you will like this one, but if you didn't then I doubt your opinion will change.
  18. 4.00 star(s)

    Deleted member 5055050

    I love this game!

    The character design of the beautiful survivors are so freaking sexy, they really got me acting unwise.

    I especially enjoy this simple concept of your being surrounded by hot chicks, while you can explore stuff and fight your way through to unlock more things. This game also executes that concept pretty well.

    But one thing that sets me a little bit off is the resource-grinding, while it is fun to find you items along your way, while exploring a district. It is quite another thing when you search specific resources.

    I hope that this game gets some new and refreshing updates to make the game even better.
  19. 5.00 star(s)

    Deleted member 1295263

    Zombie's Retreat 2 is shaping up to be even better than the first!

    The game offers in my opinion some of the best CG and Artwork available right now. It has a pretty basic management aspect that has been expanded since the first game, allowing you to build up a settlement. Collecting food and water can be a bit tedious at first but quickly becomes easy. The characters are decently fleshed out and interesting. The only thing I wish is that there was a way to go through dialogue a bit faster.

    Otherwise, I recommend this game because it is likely to continue to receive a lot of attention and development. The developer has completed 3 games before this one and has never been the type to milk a game beyond its time. In just one year a lot has been added and I'm excited to see where the game will be in the future.
  20. 3.00 star(s)

    iron4doves

    Edit: It looks like dev has implemented a cheat mode now. I have not replayed but out of good faith I am going to increase my rating from 2 to 3 stars. See below review for details.

    Conflicted review; I never reviewed the first due to similar feelings. This game has big strengths but it also has some weaknesses as well. I would give the original 4 stars, and so I would give this one 3 stars, because it is exactly the same as the original in every way except the characters/story. The dev has not improved any of the things that detracted from the original title. However, the only reason the original would have gotten 4 stars is because some kind soul developed a cheat mod for it, making the gameplay tolerable. This does not have that, and so... yeah, it may seem harsh, but the gameplay in these two titles is among the worst you'll find. The rest of this review applies to both games.

    First off, if you don't like larger-than-life tits and typical boy fucking his female family setting, you are fucking up by even being here lol. The game is set in a dystopian future setting where you are the only male surviving an event of unknown magnitude. All you know is that every other male in your city is a sex crazed zombie capable of corrupting women with a touch. You must protect your women. You must breed your women. You must.. feed? your women?

    Yes. While the primary focus of this game may be progressing your sexual relationships with every living organism with a vagina, the main avenue you go about doing that is by getting items (like food) from select points in your environment to share with them. You MUST have enough food and water or you insta lose. Other items come along too. What this means is, (basically) every in-game day, you will repeat the same monotonous task of getting one of your companions to accompany you painstakingly traveling from every resource farming point on the map. Hopefully you find that one unique item that you need. If not, I'll see you do the grocery store run again the next day.

    If it's not clear already, the "gameplay" of this game is trash. Dev has mixed fetch quests and RNG together, what a fucking concept lmao. Thankfully the RNG isn't too bad, but never in my life would I have gone with that myself. I suppose there are worse H games out there in this regard, but this one is definitely at the bottom. Not only are the fetch quests common, but most of them have no real point beyond just allowing you to not get a game over.

    What is good about the game is the art and incest content. It's among the best.

    So yeah. 4 stars if you can cheat the gameplay (-1) and don't have the "been there done that" mentality (-1). Neither of those apply to me so it gets 2 stars. Constructive criticism to the dev in order to save his game without completely restructuring it? More and faster early-game resource generators. The farm is great. Make it cost 1/4 of what it does. And add a similar source for water, wood, metal, etc. All cheap. And tell the player they're stupid if they don't immediately go for those things. This allows you to keep some semblance of "gameplay" without torturing the player for the entire experience.