I'd love a good resource gathering/survival game with building. AZL did that kinda, but it never felt like there was too much risk involved. There were no zombie hordes trying to knock down your gates and rape/kill the survivors. ZL1 had some great ideas, with their quest system and even adding boss battles. ZL2 feels more sanitized, like resource gathering has only gotten easier and the zombie threat just feels like a minor inconvenience.
I am a huge sucker for zombie/post apocalyptic/dystopian settings in games and would love to see more of them, so long as they have the writing to support them. Like if you send someone to go scavenge somewhere, maybe there is a chance that they get attacked and you have to rescue them and if you fail they are dead for good, or if you want to play with kiddie gloves they are seriously injured and you can't use them to gather for you for days/weeks. I just want stakes and consequences with my zombie/dystopian/post apocalyptic games, so when you win it feels good and when you lose you feel that too. Best way I can describe it would be State of Decay. The first one, not the awful sequel. A game like that would be truly amazing.