- Aug 3, 2021
- 119
- 46
There are only a few things I can think of that would cause it to not work.Still note working at all, is it only me?
Oh I didn't 't see this previous message, I will try your way first then, thanksThere are only a few things I can think of that would cause it to not work.
1. Your trying to use the mod on the android version which this mod does not support.
2. You installed the mod wrong.
Since I doubt your trying to use this on android let me explain how to install the mod.
1. Extract the contents of the zip.
2. There should find two folders. One called data and the other called img.
3. In the Zombie Retreat 2 game folder you should see a folder called www open that folder.
4. Copy the two mod folders and paste them in the www folder. You should get a message about files with the same name. Replace all the files.
5. That's it the mod should be installed.
After the day 1 you should see a crystal and a sparkle downstairs. The crystal will take you to the gallery room and the sparkle will tell you what salvage bonus each character has.
View attachment 1417903
Remember the day counter needs to be at least 2 for the mod take effect. If you are not sure about your day count check the save screen.
View attachment 1417914
Actually worked, thanks a lot!There are only a few things I can think of that would cause it to not work.
1. Your trying to use the mod on the android version which this mod does not support.
2. You installed the mod wrong.
Since I doubt your trying to use this on android let me explain how to install the mod.
1. Extract the contents of the zip.
2. There should find two folders. One called data and the other called img.
3. In the Zombie Retreat 2 game folder you should see a folder called www open that folder.
4. Copy the two mod folders and paste them in the www folder. You should get a message about files with the same name. Replace all the files.
5. That's it the mod should be installed.
After the day 1 you should see a crystal and a sparkle downstairs. The crystal will take you to the gallery room and the sparkle will tell you what salvage bonus each character has.
View attachment 1417903
Remember the day counter needs to be at least 2 for the mod take effect. If you are not sure about your day count check the save screen.
View attachment 1417914
man some of these art styles are ROUGH . that said, the first one's cardboard/paper cutout is definitely intriguing. would not say it belongs in a porno game tho.Many seem to label any game taking place in a town with relatives as love interests Summertime Saga clones but some do really deserve the label.
Specially if MC has that one vacant stare View attachment 1409683
Thanks for that but regarding this :I made a guide for Zombie Retreat 2. I will try to keep updating this as new versions come out.
Did you find the schematic?Thanks for that but regarding this :
* Water Filter = Water (4x) + Scrap Metal (4x) + Electric Fuse (1x) [Found in Water Generator building in the Port area]
Why the hell don't I have the option in Fiona's workshop? I worked my ass off to find the water (4x) but I'm not proposed to construct the filter :'(
If you have it could you please share it.2.4 was an short update but some hot scenes with mom.
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Zombie's Retreat 2 - Beta 0.4 || $5+ Beta Test Release
(Download links updated to Beta 0.4.2)
Hey everyone!
Here's the official update for Zombie's Retreat 2 - Beta 0.4
IMPORTANT: Out of respect for all the $5+ Patrons and the team that works so hard on Zombie's Retreat 2, please refrain from sharing this build/link with others.
=====
Hey everyone! Quite a lot to unpack with this update so let's get started!
First things first, the new 25% image increase is here and I'm very happy with how it turned out! Hopefully you all enjoy that higher image quality as well. This may cause some issues for people on extremely dated hardware. I'll keep an eye out on error reports but in general, this version should be fully playable for the vast majority of players.
As far as the main story is concerned, in my head, I imagined there would be a bit more substance but I think a lot of that is limited to the fact that I need to start designing maps for new areas very soon! I plan to get a headstart on that in this next update. But I hope you all enjoyed the little gimmick of this first 'dungeon' area. It's meant to be similar to the power plant in ZR1. I also hope to give Lucy a more active role in the near future. The Police Station didn't feel grand enough to really give her a reason to explore on her own just yet.
The real content, I believe, is with Meredith's story! I spent a lot of time trying to flesh out some of their interactions to help continue building up to what will eventually be that grand 'climax' moment ;P If you missed last nights announcement, I did decide to hold off on implementing a new scene due to concerns with pacing. I think you guys will see that the new content adds a bunch of new stuff all at once and adding that scene into the mix felt a bit too cramped. I'll get to work on new areas asap so that scene can properly debut soon!
=====
That's everything for this update! As usual, if you find any glitches or bugs, be sure to report them to me over on the Discord channel.
I had to do a lot of save file conversion stuff so I will be closely monitoring this weekend to make sure people's save files aren't stuck or encountering some sequence break issues.
Thank you all so much for your patience and support! I hope you enjoy!
(Download links updated to Beta 0.4.2)
Hey everyone!
Here's the official update for Zombie's Retreat 2 - Beta 0.4
IMPORTANT: Out of respect for all the $5+ Patrons and the team that works so hard on Zombie's Retreat 2, please refrain from sharing this build/link with others.
=====
Hey everyone! Quite a lot to unpack with this update so let's get started!
First things first, the new 25% image increase is here and I'm very happy with how it turned out! Hopefully you all enjoy that higher image quality as well. This may cause some issues for people on extremely dated hardware. I'll keep an eye out on error reports but in general, this version should be fully playable for the vast majority of players.
As far as the main story is concerned, in my head, I imagined there would be a bit more substance but I think a lot of that is limited to the fact that I need to start designing maps for new areas very soon! I plan to get a headstart on that in this next update. But I hope you all enjoyed the little gimmick of this first 'dungeon' area. It's meant to be similar to the power plant in ZR1. I also hope to give Lucy a more active role in the near future. The Police Station didn't feel grand enough to really give her a reason to explore on her own just yet.
The real content, I believe, is with Meredith's story! I spent a lot of time trying to flesh out some of their interactions to help continue building up to what will eventually be that grand 'climax' moment ;P If you missed last nights announcement, I did decide to hold off on implementing a new scene due to concerns with pacing. I think you guys will see that the new content adds a bunch of new stuff all at once and adding that scene into the mix felt a bit too cramped. I'll get to work on new areas asap so that scene can properly debut soon!
=====
That's everything for this update! As usual, if you find any glitches or bugs, be sure to report them to me over on the Discord channel.
I had to do a lot of save file conversion stuff so I will be closely monitoring this weekend to make sure people's save files aren't stuck or encountering some sequence break issues.
Thank you all so much for your patience and support! I hope you enjoy!
That is great but version 4.2 has been released anybody have it.SIREN'S DOMAIN - ZOMBIE'S RETREAT 2 VERSION 0.4.1 BETA
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