An update of my Review as pointed out by N1CKs001, My previous review was too harsh and I apologize for it.
(Beware I am reviewing 0.1.5 I will adjust my Review with future Updates)
And for my Android Warriors, Joiplay doesn't seem to work, For me it didn't atleast.
Currently the Game is low on content with only 2 Main Quests. And only 1 Side Quest which doesn't even have story.
The Gameplay consist of Eating a metric fuck ton of Food and Running across the Maps for Food and Ammo, Your hunger works as your timer, You get hungry fast so you need to loot buildings constantly for food. This is an Issue because you lose hunger even in the base when your still confused about the mechanics, Time passes too which is in my opinion too fast but it doesn't affect gameplay.
Combat is a different thing, Unlike most RPG Maker games it uses the Zombies Refreat approach, You get a weapon and fight on the map rather than triggering combat encounters, It is way faster and less annoying. Combat aswell is mostly avoidable, The Zombies are very slow and you just walk past them most of the Time but sometimes you need to kill a Zombie to progress. But unlike Zombies Retreat it has Melee Combat as an alternative but it is to be desired, You cannot dodge attacks, You are guaranteed to take damage if you do melee combat.
The Designs for Kumiko and Nora, I like them but they are simple, AND I REALLY DISLIKE Ed's design, Hell nah for me.
The Dialogue faces the issue of Spacing, Like some Dialogues are straight up unreadable because of this Spacing issue, The Dialogue feels unimaginative. But there is also a lack of Dialogues when a Character doesn't have a Quest they strictly only have one single Dialogue.
Story: It's a bit confusing, There is very little lore, And for a Zombie Apocalypse the Base is Clean and has Electricity? Plus Tom has a whole Workshop? (I just realized the dev is referencing Tom's Hardware lol), Plus in some areas when People gather for a Story and you get a Item infront of all, Tom literally forgets that you just got something from him.
The Maps could use a Floating sign to tell where paths lead to, Helps with navigating. Plus some building tiles such as walls are Walkable.
The Base itself is... Too clean to be in a Outbreak, Plus navigating, Your never mentioned on which floor you live in (3rd floor), The Dev should add extra descriptions to the Elevator floors.
Art Style is definitely inspired by Scarlet Ann, The facial expressions sold it. The H-Scenes are decent, I LOVE Kumiko's design, Simple but lovely but I personally dislike Ed's design, Not a fan.
I am not feeling stellar about this current version, I would say 4.5 to 5/10, Right now poor but will probably get better with time.
(Beware I am reviewing 0.1.5 I will adjust my Review with future Updates)
And for my Android Warriors, Joiplay doesn't seem to work, For me it didn't atleast.
Currently the Game is low on content with only 2 Main Quests. And only 1 Side Quest which doesn't even have story.
The Gameplay consist of Eating a metric fuck ton of Food and Running across the Maps for Food and Ammo, Your hunger works as your timer, You get hungry fast so you need to loot buildings constantly for food. This is an Issue because you lose hunger even in the base when your still confused about the mechanics, Time passes too which is in my opinion too fast but it doesn't affect gameplay.
Combat is a different thing, Unlike most RPG Maker games it uses the Zombies Refreat approach, You get a weapon and fight on the map rather than triggering combat encounters, It is way faster and less annoying. Combat aswell is mostly avoidable, The Zombies are very slow and you just walk past them most of the Time but sometimes you need to kill a Zombie to progress. But unlike Zombies Retreat it has Melee Combat as an alternative but it is to be desired, You cannot dodge attacks, You are guaranteed to take damage if you do melee combat.
The Designs for Kumiko and Nora, I like them but they are simple, AND I REALLY DISLIKE Ed's design, Hell nah for me.
The Dialogue faces the issue of Spacing, Like some Dialogues are straight up unreadable because of this Spacing issue, The Dialogue feels unimaginative. But there is also a lack of Dialogues when a Character doesn't have a Quest they strictly only have one single Dialogue.
Story: It's a bit confusing, There is very little lore, And for a Zombie Apocalypse the Base is Clean and has Electricity? Plus Tom has a whole Workshop? (I just realized the dev is referencing Tom's Hardware lol), Plus in some areas when People gather for a Story and you get a Item infront of all, Tom literally forgets that you just got something from him.
The Maps could use a Floating sign to tell where paths lead to, Helps with navigating. Plus some building tiles such as walls are Walkable.
The Base itself is... Too clean to be in a Outbreak, Plus navigating, Your never mentioned on which floor you live in (3rd floor), The Dev should add extra descriptions to the Elevator floors.
Art Style is definitely inspired by Scarlet Ann, The facial expressions sold it. The H-Scenes are decent, I LOVE Kumiko's design, Simple but lovely but I personally dislike Ed's design, Not a fan.
I am not feeling stellar about this current version, I would say 4.5 to 5/10, Right now poor but will probably get better with time.