Gathered minds, a network's start,
Endless thoughts, they play their part.
Now alone, they fade away,
In unity, they find their way.
Underneath the silent stars,
Shines a light, no longer sparse.
Hidden within a jar so bright,
Once alone, it lacked the might.
Reaching out, connections made,
Suddenly it no longer fades.
Evolving through the passage of time,
A network forms, thoughts intertwine.
Intelligence grows when unity is found,
So tell me now, if you choose,
What binds this genius, lighting its fuse?
Do you know why devs of racing games try so/too hard to get physics correct? Because how the cars handle affects the gameplay.
Do you know what doesn't affect gameplay? Simulating pleasure centers in the penis so the fake character with the fake penis can feel it in the pleasure receptors he doesn't have. It changes nothing. Penis goes in vagina.
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Glad we agree. A car is a perfect medium for a video game since we do not feel what the car feels, but we can control it - interaction, something a movie cannot give us. Not to mention its graphics, vehicles were already being simulated and having interactions with computers way before video games were invented. However about what the fake character feels... you might be very wrong about how it does not affect the gameplay and how it changes nothing, my dear second dev.
>What possible use could you have for a fictional character to feel something when porn just like horror is all about making the person behind the keyboard feel?(in a quarter-assed way too) to rack up the score higher like some arcade-loving maniac?
Like I said before. Simple concepts based off complex theory evolved into highly specialized mechanics that any monkey can feel an addiction, an instant gratification towards as he presses the banana dispenser button continously.
Do not worry about your overreliance on shadowpuppets to entertain the sheep cheaply & easily.
Humour the idea ... and humour my run-on sentence ... that the programming side for 70+ characters each with their own psychology and body biology, complete with pain & pleasure receptors based on different shapes of phallic objects, sizes, liquids, with said phallic objects also having features for vibration and electricity... with characters also reacting and feeling towards what they are seeing being done to other characters right next to them ... has been completed. In a dynamic generated way. *Applause* the John Carmack of porn games has just given you a framework to work with. The physics so to say.
>Fine let's say it's been done. But all you have now is just a boring bondage game with barely any good art in its current form.
Indeed, but one of the bases has been covered... one of the most important bases in a sex video game which is the anatomy+psychology of sex.
What do you think happens next?
>People jacking off to numbers, biology & psychology books? I don't know , you tell me.
What were to happen if said fictional characters were to be set loose? A brain in a jar is useless without anything to connect to, let us attach members to it and let it speak, walk, interact, shall we?
Taking a look at Factorial Omega which combined multiple features of a hacker game, stock market trading, streaming, Live3D implementation ... and Super Deepthroat's extended modding scene... all connecting together... can you imagine? throwing the equivalent of billion years of work of DNA into the primordial soup and watching what hatches out of it?