Neither the quick menu, nor its buttons, have a background by default. Therefore, without firstly giving them one, you'll obviously not be able to change their opacity."I've been trying to change the opacity of the quick menu similarly to how it's done with the textbox, but despite using different codes and ideas, nothing seems to work. Is it possible to do this?"
I meant creating a slider for the player to select their preferred opacity for the quick menu, but from what you're saying, I guess that's not possibleNeither the quick menu, nor its buttons, have a background by default. Therefore, without firstly giving them one, you'll obviously not be able to change their opacity.
define gui.idle_small_color = '#aaaaaa30'
If you want to create a bar for it, create a bar (Documentation here:I meant creating a slider for the player to select their preferred opacity for the quick menu, but from what you're saying, I guess that's not possible
Thank you! It worked correctly.I assume you mean the opacity of the text? Since, as mentioned, it has no background by default.
In case you want to edit the opacity of the text, simply go to the following line in gui.rpy:
I added the 30, that's the transparency. rrggbbaaPython:define gui.idle_small_color = '#aaaaaa30'
And if the quick menu were an imagebutton, could it also be given opacity?I assume you mean the opacity of the text? Since, as mentioned, it has no background by default.
In case you want to edit the opacity of the text, simply go to the following line in gui.rpy:
I added the 30, that's the transparency. rrggbbaaPython:define gui.idle_small_color = '#aaaaaa30'
Yes, but you can also just put an image with opacityAnd if the quick menu were an imagebutton, could it also be given opacity?