Huge majority of porn developers here nowadays don't even care and just want money for little work!

Meushi

Well-Known Member
Aug 4, 2017
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A huge majority of them have the mindset of making money with the endgame goal
There are some devs who milk their users. There are new devs who think making a AVN is easy money.

I've seen no evidence either are anywhere near a majority. So unless you've got some numbers to back this up, your whole argument appears to rely on a baseless assumption and is hence invalid.

New devs who think making games is easy money rarely last long, because if they actually start making a game they'll find how wrong they were.
Then users wonder why developers start treating them like they're 20 crayons short of a 16-pack...Stop blaming the whole for the acts of few.
I sympathise with the sentiment, it's no wonder many devs leave f95 after a while with the incessant & often ill informed whining they often encounter.
I refer to my default answer to people who make posts like this: Make your own game/VN and then start talking.
But you need to be one to know how difficult (or not), it is to make this particular dish.
But I strongly disagree with the idea you need to be a dev to know it's hard. I'm no dev, and yet I'm aware that it's a huge undertaking & not financially rewarding for most. Same as I know it's hard to run a marathon without doing so. The problem is ill informed people, not lack of direct experience.

Obviously direct experience would give a better understanding of the effort required though.
Edit: Also, Being a Dik has more than one person working on it, iirc. Far easier to get shit done quicker when you have a team working with you.
That's incorrect, DPC has stated numerous times he's a solo dev. He commissions 2D art, buys music & relies on volunteer? proofreader & beta testers. Everything else is all him.

But no one would accuse DPC of being quick, people regularly rant about how long his updates take.

No one could reasonably accuse him of being a milker though, as he does regular progress reports with no plausible evidence of slacking off. He's slow because he's constantly adding more stuff (more animations per release is the main culprit), not because the actual dev effort has dropped over time. Though that doesn't stop some people calling him a milker, because they want it faster regardless.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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But I strongly disagree with the idea you need to be a dev to know it's hard. I'm no dev, and yet I'm aware that it's a huge undertaking & not financially rewarding for most.
And you seem aware enough to know that you're certainly leaning more into the exception than the rule. Far too many, just based on the sheer number of 'milker' threads, think a lot of this is just exceedingly easy and conveniently forget about the massive pile of abandoned VN/games by developers who thought just like they did (as you mentioned.).

But to each their own, I suppose.

That's incorrect, DPC has stated numerous times he's a solo dev. He commissions 2D art, buys music & relies on volunteer beta testers. Everything else is all him.
My mistake. I thought he worked with a team (though my original point about working in teams remains the same.), but maybe it was another game in a similar style based around a university. But that's nor here nor there, and I certainly wasn't accusing him of being a milker in the slightest. I'm not a huge fan of BaD (loved AL, though.), but I can't and won't take away from DPC. Anyone who retains a fanbase that size and that dedicated is obviously doing something right, and it's obviously not letting his Patreons rot (like some other developer we all know.).

Also, 2D commissions? For what, exactly? Seems out of place for a 3DCG game.
 
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Meushi

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Also, 2D commissions? For what, exactly? Seems out of place for a 3DCG game.
In game rewards/gallery items mostly. One of the characters is a painter, you can buy them from him. I'm not a fan of the art style, some consider it a waste of effort/resources. But DPC is going do what he wants regardless of how enthusiastically it's recieved.
 

Dukez

Member
Dec 19, 2020
399
1,483
I like this take. Let's figure out who the greedy ones are.

The developer who pours his time and effort into developing a game for years to earn, for most, a few hundred dollars.

OR

The player, who gets all his games for free on a pirate site.



THEN let's look at who is shitty to who.

The developer, who spends his time updating his patrons, giving them information on what is going on their game, etc.

OR

The player, who writes posts about how developers all suck, or go into their game posts and complain that what they want is not what the developer had in mind for his game, and BY GOD, he better change it to meet their expectations and fetishes, OR ELSE, they will quit supporting the game that they never spent a dime on in the first place.


I will let you decide.
I think the guy was speaking more generally, and he isn't wrong. Companies these days absolutely try to do the least amount possible to make the most money and is why a lot of games these days release in somewhat broken states. There's no reason to assume solo devs wouldn't follow the example of such companies when it clearly works and has been for years.

Some devs here go like 2 years before delivering an update, never disabling their patreon etc and there's no "game dev hard" excuse that will ever explain these scenarios for these type of games because they aren't technological as challenging for the overwhelming amount of adult games produced here for example. (of which these devs fall into this category, for reference).

Also personally as far as updates from devs on their games go I'd argue on average they aren't very transparent on when they run into problems/delays and even rarer go into technical details (not made up bs) on what caused it.
 

MechaEks

New Member
Sep 23, 2017
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Creating a game can be a massive chore, writing a story for it can be a challenge in and of itself. Writing something even remotely coherent and fitting to the world can take a while, let alone of you are trying to make a deep and engaging story, then there is dialogue writing as well as implementing it into the game. It's not just a matter of writing a scene and throwing the text file into a folder and voila you got your game, I know this from first hand experience.

Then there is creating a world, especially if you are working in rpgmaker, creating events, making sure everything works properly and nothing conflicts with each other. Same could be said about a VN.
In my opinion creating a living a breathing world can add a lot of depth to your game, rich environments, aa world that makes sense. Trying to do this can take a lot of retries with drawing concepts and cooking up ideas to try and see what works.

This all can take you several hours a day with rewriting stuff, adding to it or redoing things for one reason on another, add a battle system to it and that's even more time off your free time. When you work alone on a project and have your day job with often times nowadays working overtime and the uncertainty of patreon throwing restrictions left and right leaving you wonder if your project will end up getting killed tomorrow, can put a lot of pressure on ones shoulder. Especially when some Patreons are breathing down your neck (understandably) to release it yesterday, they want quality and the want it fast.

So,no, I don't think it's always a case of being lazy and just wanting money pouring in while you make excuses.
 

Alcahest

Engaged Member
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Game Developer
Jul 28, 2017
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I spend on average 80-100 hours a week working on renders for our game. So that comes out to roughly 12 cents an hour I am making for doing this. I should be able to retire on this by 3048 I suppose. That is on top of having a full time 50 hr a week job.
150 hours per week? I hope you include rendering time while you sleep in that, or it means 2.5 hours of sleep per day. :D
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
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150 hours per week? I hope you include rendering time while you sleep in that, or it means 2.5 hours of sleep per day. :D
I get about 5 hours of sleep a night. Been that way forever. I do render while sleeping most nights.
 

Nagozo

Member
Sep 30, 2017
125
244
I get about 5 hours of sleep a night. Been that way forever. I do render while sleeping most nights.
Man, at this point I just feel sorry you live this way. I'm not gonna tell you how to live your life but consider whether it's worth sacrificing your health for 12 cents per hour making porn for an ungrateful audience lmao
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
1,492
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Man, at this point I just feel sorry you live this way. I'm not gonna tell you how to live your life but consider whether it's worth sacrificing your health for 12 cents per hour making porn for an ungrateful audience lmao
Thanks, but I don't do it for the money. I am old, married, with grown kids. Don't go out anymore, have no desire to be around crowds. The wife and I spend our time together when I get home from work, eat dinner together etc. Then she does her thing, and I do mine. Spend every other Sunday with my son and some friends. I am good with my life. I do this to relax, and enjoy doing it.

Also, the 5 hours of sleep a night is how I have been for decades. Don't need more than that. Have only been doing the Dev thing for a year, so that isn't why I get that amount of sleep
 

Nagozo

Member
Sep 30, 2017
125
244
[...] I am good with my life. I do this to relax, and enjoy doing it.
Aight, I spoke without knowing your situation; good to hear you're fine with it.

To get back on topic: it's a bit sad that these threads keep popping up imo. If a dev is being predatory, call them out on it specifically. Blanket attacks don't do much good to fix the situation, and only increase animosity between players and (would-be) devs.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
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Wow, I couldn't imagine that... Do you choose a project/dev for work ethic, dedication and passion or just fetish? If this is the second option, it is obvious that this will often result in bad choices. But don't blame all the devs for the bad choices you make.
 
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Gwedelino

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Sep 4, 2017
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Aight, I spoke without knowing your situation; good to hear you're fine with it.

To get back on topic: it's a bit sad that these threads keep popping up imo. If a dev is being predatory, call them out on it specifically. Blanket attacks don't do much good to fix the situation, and only increase animosity between players and (would-be) devs.
Easier to point out the 2/3 highly popular game which are milking their audience than the thousands of games that are being worked on while barely getting any attention.

Even if there are millions of player on F95, most of them are highly gathered around a not so high number of games.

Most of the players simply don't see devs and games that have little to no audience.
 
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Nagozo

Member
Sep 30, 2017
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Easier to point out the 2/3 highly popular game which are milking their audience than the thousands of games that are being worked on while barely getting any attention.

Even if there are millions of player on F95, most of them are highly gathered around a not so high number of games.

Most of the players simply don't see devs and games that have little to no audience.
That's how it is, but it doesn't really make me more sympathetic to these kinds of threads. I suppose this is an issue in any kind of industry, though; A tiny amount of succesful products setting the tone and a of products that are basically forgotten about, or at best get caught in the crossfire.
Maybe it's time for F95 to implement an interactive recommendation system? :unsure:
 
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Echoesinthedarkness

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May 18, 2020
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Honestly the things people let corporations get away with, and stuff they chase small guys for is astonishing. Though i need to put a remark that it is not necessarily the same people obviously, but still.
 

Gwedelino

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Sep 4, 2017
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That's how it is, but it doesn't really make me more sympathetic to these kinds of threads. I suppose this is an issue in any kind of industry, though; A tiny amount of succesful products setting the tone and a of products that are basically forgotten about, or at best get caught in the crossfire.
Maybe it's time for F95 to implement an interactive recommendation system? :unsure:
The Banner slider seems quite effective at doing it even if it's still useful only for a handful of games and of course not those which are in the worst case.

I think there is way too much games going on.
 

Ophanim

Member
May 2, 2018
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The Banner slider seems quite effective at doing it even if it's still useful only for a handful of games and of course not those which are in the worst case.

I think there is way too much games going on.
Hmmm, I mean, there's definitely different circles of interest on this site? I know that usually when people talk or complain about games, I feel really out of the loop, because I don't like VNs much, and mainly play gay or femdom-related things. So I feel like I have very little contact with the big games it seems everyone's played :')

I can only speak for my own experience, but finding anything I'd be interested in outside of that feels, well, a bit hopeless to be real with you. I see all of the Daz renders and the waifu banners and the descriptions beginning with 'a young man moves back from college to a sleepy village...' and it's not like my eyes glaze over completely, but I do have difficulty finding anything that feels intriguing enough for me to bother downloading, let alone playing. Idk what can be done to improve my experience tho because the main problem feels more like not enough games being made that are related to my interests, and that's... fine?

Nagozo I'm with you 100% on any improvement to the existing rec system. I think most of us are together on some variant of 'the tag system is awful/incomplete'... right? I hope? And rec threads fill a vital role, but they're kinda out of your way unless you already know to look for them.
 
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morphnet

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Aug 3, 2017
641
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Honestly, I'm starting to notice that some porn developers, like Milfy City and Mythic Manor, start doing less work after their game has reached success to the point where they make thousands a month for doing nothing. And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme, going into the mindset of making a porn game and sharing their patreon, hoping that they can reach that kind of success where they can work hard at first, and then do less later once they get enough patrons who they know, will eventually forget the fact that they are subbed and keep paying their every month even if they don't do the work or not.
While I'm sure many sympathize with how you feel, take some advice and think through what you would like to post before making a post. You generalize and exaggerate alot, which is not only unfair to those lumped into it but can also rub both readers and dev's the wrong way.

"to the point where they make thousands a month for doing nothing." This is incorrect, they do less than you would like and or less than they have done in the past but if they are releasing content they are doing "something" just very slowly.

"And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme" This is unfair lumping all new dev's together, "some" might do it BUT some might see that trend and decide to be a dev to do things the right way and you are doing those and the ones not following the trend a disservice by adding them to the list a new bad dev's.

A huge majority of them have the mindset of making money with the endgame goal of having loyal patrons, or patrons that forgot they are are a patron of, and then passively getting income by doing fuck all in the long run.
Unless you have a solid way of proving that statement you are being very unfair to a "huge majority of them" Instead you could just say that you feel like more and more dev's do this or it seems to you that the group doing this is growing. If you want to appeal to future dev's and current ones it's best not to exaggerate your point.

So for the newer and upcoming porn developers out there, just to let you know that this sort of attitude and approach to your 'get rich quick' scheme, has been noticed.
It was noticed along time ago and you, yourself pointed out that new dev's have noticed it. So far you post has been calm and while slightly misguided pretty open, try not slip into passive-aggressive.
While you might feel passionately about this, alienating yourself and your point by including hardworking dev's is not the way to go and exaggerating the point will only help in it getting lost in the back and forth of who is actually guilty and to blame.

That's all well and good, but saying 'well, you make a game' isn't really an answer to what OP was saying. You don't have to be a dev to study game development, and you don't need to be a chef to recognize a burnt meal.
Going by your example there,
1. You are right you don't need to be a dev to study game design, which is why most people who are not dev's DO NOT study game design and still give their opinions on it as if they were fact.
2. the OP never said anything about a burnt meal, he said the meal was late or didn't come out at all. While you don't need to be a chef to recognize a burnt meal, you do need to be one to know exactly when to add ingredients and at what temperature it needs to cook at etc. Having people come into a kitchen and claiming you can just drop everything in at once does not help.

I said it in another thread, but in short, I feel artists thrive on financial stability.
With this one sentence you have changed the history of artists completely. It might be best to read up on some art history before making sweeping statements that contradict facts.

I kinda read OP's rant as two things, though maybe I'm wrong, idk:
-Feeling betrayed over an unspecified patreon project, possibly Milfy City or Mythic Manor or both or neither
-Expressing anxiety over exploitation of players, which as I noted is a real thing atm but not necessarily by patreon devs on mass.
Okay, fair point. Persuasive was perhaps the wrong word. I'm approaching this from the viewpoint of 'the largest porn devs might be exploiting people sometimes, I don't know, but even if they were, they're not the people you should be angry at.'
You need to stop using the word exploiting, players can not be and are not exploited. Players have ALL the tools they need to make an informed choice. They are able to research games / dev's / companies, they are able to contact others who are or have supported those, they are able to pirate content and at the end of the day put all that information together and make an informed choice of how to proceed. At no point does any player have a gun to their head to start or continue supporting a game / dev / company. If someone is too lazy to do that then the blame falls squarely on their own shoulders.


I agree with you on the topic of the amount of work that goes into a game, and the absolutely awful work conditions devs endure in a deregulated industry, but are you really arguing that game publishers aren't to blame for the mechanics they're specifically been spearheading to get into games for years, manipulating demographics and legislation to do so, that have repeatedly been proven to target the most vulnerable members of society? Because you seem to be blaming players for supporting lootboxes, which hits kinda perilously close to blaming gambling addicts for falling for slot machines, despite the repeated and obvious marketing ploys and lobbying by gambling companies to target them year after year. This is a pretty well-researched area by now, isn't it? Like, 'whales' are public knowledge, and it feels... well, a bit silly, to argue that companies did nothing to produce this situation.
When was the last time you had a coke blak? or maybe a sprite remix? Those were products that were discontinued because the public stopped supporting them. Without support a product fails and it's the same in this case. It's strange that you mention preorders and loot boxes in your previous post and then loot boxes again in this one without giving any context.

So for context, companies and not just AAA ones either offering a free to play model had to find a source of income. Players forget that outside of the coding and design, there are alot of expenses involved and "living off" other franchises is not economically sound. So how do they pay for servers, server maintenance, bandwidth, support staff etc? They introduce in-game store / shops and add cosmetics and QoL items and when those don't sell well? loot boxes and real cash to in-game currencies etc.

If a player owns bf 1,2,3,4,5 your spreadsheets and gambling addict point holds no water as to why they NEED to own bf 6. The fact is they WANT not NEED bf 6. People can't hide behind others addiction and "but they tricked me with an add" forever and at some point will either have to take responsibility for their own choices and actions or live with the consequences.

The fact is the players created the market, the players supported the market and now the players are complaining that the market exists..... Fact is without support products dies, with support products thrive.
 

jamdan

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Sep 28, 2018
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The huge majority of people who whine about "milker devs" have never actually paid for any game they've played. The sole reason they get mad is because they want their games, and if they don't get them quickly enough, they can't help but throw a fit over it.