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Happy New Week!
Didn't get a chance to get Paige's jeep worked on, I got swept away working on a few other areas of development. One of those things was another location I'm working on. I wanted to speed things up, so I purchased an asset that had everything set to go. Or at least I thought. When I was getting ready to convert it, turns out the trees were missing.
Above was the original asset. Minus the trees. I ended up requesting a refund, so we'll see how it goes (hopefully well because it was $140). While that's happening, I started to populate the trees myself.
This week, I plan on doing a scene in Blender as most of you know I plan fully migrating over to Blender starting with Book 3. I do a lot of creating/converting in Blender and would save me a lot of time from importing/exporting. It's just a matter of getting a solid workflow going.
In DAZ, I use a lot of tools, specifically with posing that helps things flow. These can be done in Blender as well, I just need to mirror my workflow best I can. Until then, I'll continue learning more until I'm fully confident. Curious to see which scenes (that aren't animated) you guys may point out that were done in Blender. The goal is to make the change as seamless as possible, meaning no jarring difference in quality of renders.
This week I do hope to finally start working on the jeep and I'll throw a heads up in the announcements in discord for those interested. With development, I'm always jumping between poses, assets, coding. Setting an actual time to do it gets difficult since I'm all over the place with development. But do hope to get to it this week.
That wraps it up for last week.
Have a great week and be safe out there!
- digi.B