Had the initial release, mixed reactions. Biggest was length. Some things to think about when making content:
1. The amount of time just rendering was insane. 2hrs, 47min per image. Something close to 4100 samples/iterations per. When you're rendering for so long, you can be tricked into thinking you're making more than you actually are. Solution: maintain resolution (1920x1080), but reduce samples to 2100. New render time: 1hr, 12min. This can be further reduced with scene optimization. Since the scenes kick over to CPU, it takes much longer; even with a Ryzen 9 3900x. My RTX2060 can't deal with these images as is.
2. When adding sounds, make sure they're short enough and can be loopable so speeding through scenes won't be so detrimental.
3. Same with music. My opening music starts off slow, then kicks in about 30-40 scenes in. When I was testing, I knew exactly where certain sounds meshed better with certain scenes. Outside looking in, wasn't a good idea.
4. Overall solution: reduce render times with samples reduction and scene optimization. ADD MORE SCENES! Next release is aiming at 750 images. Maybe more, maybe less. Goal is to make 30/day for 25 days, and to optimize each scene to keep render times @ 30min or less if I can maintain quality.
5. Tags: Tags at their face value can be misleading. Biggest comments were regarding the "femdom" tag. I wish I could find a more accurate tag regarding what is happening in the story, but that's the closest I can find. I'm hoping as more versions are released the context of some of these tags are better explained.
Till next post,
-GrayTShirt