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Mod QSP Jack-o-Nine-Tails Developer Versions and Mods

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,631
1,810
It may be a bug or it is because my med skill is low (D- atm)?
I've the stethoscope but it show the illness only when the slave is an assistant, i don't understand the code enough to find the related line
I think it's that. You can assess simply by going in the cheat menu and increase your slaver's medicine rank then switching your slaves.
 

RickJencans

Newbie
Mar 11, 2019
97
100
Hey I am playing on a 2.2.3 non-dev version save, was trying to use the console for something but I need the dev version to open console. Okay, so I'll get the dev version. However, the only dev version I can find is 2.2.6 and for some reason it made my slaver's stats much lower when I loaded a save into that version :WaitWhat:. Does anyone have a link for the old 2.2.3 dev version?

P.S. - While I wait, I decided to try editing in 2.2.6 and just going back to 2.2.3 which restores my stats and so far hasn't horribly broken the game. However, when editing slave beauty with dev version 2.2.6 using console command @slave_rate[‘beauty’]=## it instead alters fame stat in her stats menu but doesn't change the actual beauty stat at the top, is this normal? Tried editing base_beauty instead, didn't change beauty either. It's a matter of appearances/semantics really, as they have the same effect of unlocking rank-up, but it's a bit odd nonetheless... if this is a bug then I might as well report it. :unsure:
 
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Zabon

Newbie
Feb 22, 2018
95
148
if this is a bug then I might as well report it. :unsure:
It doesn't sound like a bug to me, it just sounds like you're trying to port saves from one game to another. They aren't the same thing, so the code is not the same. The non-dev version has been touched by a dozen different developers who have all added their own code and made translations in the code you're not likely to find in the dev version. It's a wonder that the save worked at all, honestly.
 

RickJencans

Newbie
Mar 11, 2019
97
100
It doesn't sound like a bug to me, it just sounds like you're trying to port saves from one game to another. They aren't the same thing, so the code is not the same. The non-dev version has been touched by a dozen different developers who have all added their own code and made translations in the code you're not likely to find in the dev version. It's a wonder that the save worked at all, honestly.
Mmm... I'd agree with you, except the problem isn't actually caused by loading the save, and I can replicate it on a new save created with dev version. It seemed as if it were simply a case of the names beauty/fame being mixed up in translation somewhere in dev version's code, as they serve similar function (beauty/fame both cap sale value in an interchangeable manner, with highest of the two applied).
 

CORNEVS

Newbie
May 23, 2020
22
19
okuru1 any progress on godot port? Can I help somehow (i am programmer)? I couldnt pm you probably cuz i 0 posts user.

p.s. oh and i can work on the russian translation, cuz i am native speaker
 
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CORNEVS

Newbie
May 23, 2020
22
19
Hello! I am thinking about worldmap and navigation in jont, and according to original lore of Eternal Rome¹ game world divided into a hexagonal cells and each cell makes up a hexagon grid. The hex map will constantly expand to the space that was occupied by Mists. And in this way, the game worldmap could be made. What do you think about it?

¹ Here are all the lore posts in russian from OldHuntsman's blog - just google Вечный Рим. Жизнь в Туманах and open the ficbook site, unfortunately I can't leave a link here
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,199
850
Hello! I am thinking about worldmap and navigation in jont, and according to original lore of Eternal Rome¹ game world divided into a hexagonal cells and each cell makes up a hexagon grid. The hex map will constantly expand to the space that was occupied by Mists. And in this way, the game worldmap could be made. What do you think about it?

¹ Here are all the lore posts in russian from OldHuntsman's blog - just google Вечный Рим. Жизнь в Туманах and open the ficbook site, unfortunately I can't leave a link here
Do you know the game Portals of Phaeron ? Hex map over world, hex map combat. I don’t think JONT would benefit from that kind of experience. It is a bit too “micromanaged” to divide location space into equal sized units. JONT tends towards a narrative style where you know where you are but the intervening movement is abstracted.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,631
1,810
Hello! I am thinking about worldmap and navigation in jont, and according to original lore of Eternal Rome¹ game world divided into a hexagonal cells and each cell makes up a hexagon grid. The hex map will constantly expand to the space that was occupied by Mists. And in this way, the game worldmap could be made. What do you think about it?

¹ Here are all the lore posts in russian from OldHuntsman's blog - just google Вечный Рим. Жизнь в Туманах and open the ficbook site, unfortunately I can't leave a link here
How official is that?

Because Old Huntsman blog is , and this is ficbook.net.

The author calls himself Ray Rayvend, whereas Old Huntsman still uses his old pseudonym this day.

Finally, the blog posts are from 2017, three years after Old Huntsman's last release (v1.21)
 

CORNEVS

Newbie
May 23, 2020
22
19
Because Old Huntsman blog is , and this is ficbook.net.
Yes, the author took all the lore related posts from OldHuntsman's blog and collected them in one place, on the ficbook site. So you can check it for yourself, just copy the original Russian text from ficbook and search at Oldhuntsman's blogspot.


The author calls himself Ray Rayvend, whereas Old Huntsman still uses his old pseudonym this day.
Yes, this dude (Ray Rayvend) just collect all the lore-related posts from OldHuntsman.
 
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CORNEVS

Newbie
May 23, 2020
22
19
Do you know the game Portals of Phaeron ?
I don’t know this game.
Hex map over world, hex map combat. I don’t think JONT would benefit from that kind of experience. It is a bit too “micromanaged” to divide location space into equal sized units.
I think you misunderstood me. Let me explain my vision in details.

For example, we have something like this:
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Legend
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When the player clicks on a cell, the game shows him the old location menu, e.g. Or maybe something like this
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UPD. I. Again, the idea borrows from the ideas of the huntsman himself. I think no matter how crappy Jack O's code and implementation is, OldHuntsman is a genius in terms of game design and concepts

JONT tends towards a narrative style where you know where you are but the intervening movement is abstracted.
I think the current JONT is more about the grind.

UPD. II. But in reality, I still don't really have a clear concept of how this system would be done. And what I wrote above is the first more or less relevant thing that came to mind.
 
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okuru1

Newbie
Jun 4, 2021
52
36
Hi, everyone. Due to my unavailability for development godot port the development is stuck. So, if anyone interested in continuation dm me and we will discuss the things, current state, TODO'es and etc
 

Calmarian89

New Member
Jul 22, 2017
10
0
Is there a way to add a new full picture and then bind specific acts to that character/full pictures. Say I add Phoenix Marie and then want sex scenes to be specific Phoenix Marie gifs/png. Is it possible? I feel like it would give a better immersion.