Hi, I'm the project lead at One Hand Clapping, currently looking for a Ren'Py programmer/coder to help remake and update an older nsfw Ren'Py AVN. The game setting is a medieval dark fantasy with some action themes offset by humor.
We're currently seeking an experienced coder to rebuild and improve upon the code for the game, as our former programmer had suddenly left the dev team before delivering the finished code. We have decompiled assets showing the previous game's Ren'Py code, and this would be your base material to build upon, which makes the gig both easier and harder; we are recreating the game. Most of the code will have to be rebuilt [no real shortcut around it, I am thinking], but you’ll have the advantage of knowing what the final product will mostly look like, with a few modifications, to bring the game up to current expectations
The job would be under a RevShare contract, a similar arrangement to the other developers in the group, for a planned series of 6-8 update releases over a 2-3 year period. As with all projects of this nature, a lot of the future is dependent upon a series of solid update releases in terms of both content and playability. I think the game is going to be a smashing success, so I think it best to plan for the best but expect the worst; that way, I am less surprised that way.
We are all a pretty chill and friendly [and definitely nerdy] dev group; we meet up on the Project server in Discord to have biweekly voicechat [in English] that is arranged in accordance with our Real World lives and time zones. In addition, this back and forth extends to private developer channels, wherein we can ask questions of each other as we develop the game, to anticipate hurdles and make sure each of us supply what is needed for the project.
If you're interested, please post in this thread a way to get in touch with you, so we can get talk and check out out the fit. If you have examples of other Ren’Py coding work projects, that would be a plus.
We look forward to hearing from you.
JP, One Hand Clapping Consortium
We're currently seeking an experienced coder to rebuild and improve upon the code for the game, as our former programmer had suddenly left the dev team before delivering the finished code. We have decompiled assets showing the previous game's Ren'Py code, and this would be your base material to build upon, which makes the gig both easier and harder; we are recreating the game. Most of the code will have to be rebuilt [no real shortcut around it, I am thinking], but you’ll have the advantage of knowing what the final product will mostly look like, with a few modifications, to bring the game up to current expectations
The job would be under a RevShare contract, a similar arrangement to the other developers in the group, for a planned series of 6-8 update releases over a 2-3 year period. As with all projects of this nature, a lot of the future is dependent upon a series of solid update releases in terms of both content and playability. I think the game is going to be a smashing success, so I think it best to plan for the best but expect the worst; that way, I am less surprised that way.
We are all a pretty chill and friendly [and definitely nerdy] dev group; we meet up on the Project server in Discord to have biweekly voicechat [in English] that is arranged in accordance with our Real World lives and time zones. In addition, this back and forth extends to private developer channels, wherein we can ask questions of each other as we develop the game, to anticipate hurdles and make sure each of us supply what is needed for the project.
If you're interested, please post in this thread a way to get in touch with you, so we can get talk and check out out the fit. If you have examples of other Ren’Py coding work projects, that would be a plus.
We look forward to hearing from you.
JP, One Hand Clapping Consortium