Thank you for your work and understanding of the players. "WORK ON MISTAKES". We will monitor and support.The release was to see how people reacted to the Navigation which is in parity with the Unity version, it has no completed scenes.
The test was successful in seeing how people hate the navigation and give me an ability to change gears on designing a new one that will be enjoyed by Ren'py users.
The reason the game is bloated is due to keeping all the images exported from the original in it, that should have not happened and should have removed them to complete this small test build.
Do want to mention again that this test was posted in the original game thread and was not meant to have it's own page as just wanted feedback on the Nav.
The fact the this page exists is not a bad thing, it has also shown that there are players of the original that have come to take a look and players that have yet to play the original due to it being in Unity.
The interest has me working on trying to release a version by end of the month that will have some of the content and be playable.
Would like to apologize for those that turned out and met a very early release, that has some bugs (some where known and should have remove access to them, a couple that were just missed as dialogue was tested).
I don't have a MAC so would be able to test it, but once have figured out how it will function in windows hope to have both an android and a MAC version.There was a mac version for this game will this have mac?
Working on it constantly but slow at times due to still learning both Python and Renpy, know enough of both to get me in trouble like you saw in a lot of comments, also see a lot of kirks when you use python in some areas of Renpy where have to stop and figure out what is causing it.Hey DarkClone, excellent work porting this to Renpy. When can we expect a stable release?
Learning process takes time so don't worry about it.Sorry to say but there will be a delay on releasing as still having some issue with the inventory system that I want to implement to make it more like the one that was on the original, but drag and drop in ren'py is a little odd to say the least.
Have almost all working, the rest is just the ren'py version of the navigation, have decided that the sandbox can wait until there is at least a working version.
Here's a gift for you all that are patiently waiting as had to take a break from coding before my screen suffers as the object to take out my frustration.
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First let get the port done.Learning process takes time so don't worry about it.
I have a question. Once you've gained experience porting this to RenPy, what is your intention with the game?
Will you continue adding content to the game? or are you going to stop once the porting is done?
I ask because I would like to see the game continue, you can use AI art to remake the game. Install stable diffusion and use it to generate scenes for the game.
I don't know much about how AI art is generated but it sounds less labour intensive than using the programs to make 3D art, so it sounds like it is feasible option if you feel like continuing the game development.
Thanks for the previews and for your work on porting the game.