Well, my schedule improved a bit so I did some testing on increased womb capacity-fetus count. So far it does look promising, values 4 and 5 change belly mesh as intended. Of course, it would only affect (as a feature) Complex Breeding mod for slaves with 'Enormous' womb size.
I'll try to improve on clothes aspect of mod next. Hair styles might actually wait for now, since it does require a lot of care for all situations/poses in game. I mean, forget what I said about "adding new tits size is a chore", hairs are a lot worse to handle
Pregnancy belly expansion: 1 fetus up to 5 (4 and 5 are currently available in Complex Breeding).
Now, some thoughts:
- As you can see, fetus states 3-4-5 might not look that different, but I figured I have to keep it mild and not expand it like crazy. Simply because it will cause problems with clipping. It does work better with smaller tits as well.
- Base game does have upper "womb size" set to 3. But I believe it's not that hard to set it to 5 in the base game. That will change game's balance, sure, but it will also allow to showcase belly expansion up to 5 without using Complex Breeding exclusively. I'll keep it in mind for now.
As for fetus count sprite in character's status. That's a sprite type we can't change, so I was thinking on alternate solution. What if I'll use a baked in sprite with numerical values like "X4" and "X5" into slave's shadow sprite? Like this:
Not elegant, but better than nothing.
PS: Same test, with flat chests: