Good idea and decent graphics, but RenPy just doesn't feel like the correct engine for it, some game design choices are questionable, and the tone and story of the game is... Odd.
Nice, tried and tested idea of post-apocalypse + management. That setting can most definitely work for a porn game. Cute girls (especially Destiny, god damn is she hot). Plenty of h-rated content. That already makes for an average game. But everything else doesn't support the game.
My first gripe is with the tone. Post-apocalypse is a fine genre, but it necessarily locks you as an author down into 3 main directions tone-wise: it is either a grim tone, with the world having been recently destroyed and the survivors trying to cope (think This War of Mine), it has an action-adventure tone (think Left4Dead), or it has any tone you want to, but takes place in some sort of rebuilt, stable society (think Fallout). This game does none of the above, and instead tries going with what should have been a dark tone, but doesn't follow through and make the tone of the game actually dark. Characters are generally light-hearted, you are there trying to get into everyone's pants, and everyone just sorta doesn't care about how the base is running out of food and antidotes and how 2 girls are injured and we don't have meds and how we are all probably gonna die soon.
Second gripe is mechanics. The tutorial is not good. It doesn't explain how most mechanics actually work. Like, for instance, in my first (and only) playthrough I've spent tons of time caring for plants (hey it's 0 risk), and I didn't see any result. The game doesn't tell you what loot you can expect where, the game just generally doesn't give you many numbers (and in management games, and strategy games in general, easily available numbers are necessary. Try playing XCOM without numbers.). You can't easily look up how much stuff your base consumes, all you're left with is guesswork and trying things until something works and until you figure things out. Girls are grindy, and you have to spend energy on them that is better used elsewhere (pro tip - in h-games, sex should never be a tradeoff. It's nice if having sex is tied into some game mechanics in a positive way, but it should NEVER be tied into them in a negative way.).
Some things are simply limited by what RenPy can do. Exploration basically means throwing dice, cause RenPy. Navigation around menus is hard, cause RenPy and need lots of menus. Probably some of those choices I complained about were made cause RenPy.
As a result, you can have a nice quick fap in this game if you know what you're doing, but the game part of the game generally feels like an obstacle to fapping, figuring out what you're doing takes a while, and there really isn't any reason to stick around or get engaged with the game.
Nice, tried and tested idea of post-apocalypse + management. That setting can most definitely work for a porn game. Cute girls (especially Destiny, god damn is she hot). Plenty of h-rated content. That already makes for an average game. But everything else doesn't support the game.
My first gripe is with the tone. Post-apocalypse is a fine genre, but it necessarily locks you as an author down into 3 main directions tone-wise: it is either a grim tone, with the world having been recently destroyed and the survivors trying to cope (think This War of Mine), it has an action-adventure tone (think Left4Dead), or it has any tone you want to, but takes place in some sort of rebuilt, stable society (think Fallout). This game does none of the above, and instead tries going with what should have been a dark tone, but doesn't follow through and make the tone of the game actually dark. Characters are generally light-hearted, you are there trying to get into everyone's pants, and everyone just sorta doesn't care about how the base is running out of food and antidotes and how 2 girls are injured and we don't have meds and how we are all probably gonna die soon.
Second gripe is mechanics. The tutorial is not good. It doesn't explain how most mechanics actually work. Like, for instance, in my first (and only) playthrough I've spent tons of time caring for plants (hey it's 0 risk), and I didn't see any result. The game doesn't tell you what loot you can expect where, the game just generally doesn't give you many numbers (and in management games, and strategy games in general, easily available numbers are necessary. Try playing XCOM without numbers.). You can't easily look up how much stuff your base consumes, all you're left with is guesswork and trying things until something works and until you figure things out. Girls are grindy, and you have to spend energy on them that is better used elsewhere (pro tip - in h-games, sex should never be a tradeoff. It's nice if having sex is tied into some game mechanics in a positive way, but it should NEVER be tied into them in a negative way.).
Some things are simply limited by what RenPy can do. Exploration basically means throwing dice, cause RenPy. Navigation around menus is hard, cause RenPy and need lots of menus. Probably some of those choices I complained about were made cause RenPy.
As a result, you can have a nice quick fap in this game if you know what you're doing, but the game part of the game generally feels like an obstacle to fapping, figuring out what you're doing takes a while, and there really isn't any reason to stick around or get engaged with the game.