Sorry, I'm new to Linux, how do you get the Game.desktop file?
Also whenever I use chmod +x nw it just quickly sends me to the next line, and nothing changed.
pirate-porno forum for linux game tech support. love itI'm on linux mint if that helps, and I'm trying to play omori.
According toDoes anyone know how I can open an RPG Maker MV game twice or more times at the same time? So like running 2 or more instances of the same game.
--user-data-dir
)."./nw --user-data-dir <path-to-new-dir>
game.exe
on Windows or ./nwjs
on macOS.Just to make sure: you have renamed the folder www from the windows download to app.nw and then put this folder into /Contents/Resources ?Hi, so im on Mac Catalina, i have renamed the www. files on on the game downloaded to app.nw and moved it to Resources, but when i run the game its just stuck at the loading screen, im not sure if i did anything wrong or missed a step so would appreciate some help! I have also tried different versions of the nwjs such as 0.29.0, 0.61.0.
Game: https://f95zone.to/threads/daily-lives-of-my-countryside-v0-2-5-1-milda-sento.46548/
And is this safe?According toYou must be registered to see the links: "You CANNOT have multiple instances for your app unless you’re using different user data directory (by--user-data-dir
)."
Never tried it but if you want to try, copy the main game data dir to a new dir (see spoiler below) and run another instance of the game from Terminal or command prompt (Windows).
Example:./nw --user-data-dir <path-to-new-dir>
orgame.exe
on Windows or./nwjs
on macOS.
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I don't know what you mean by safe? Do you mean a possibility of corrupted data? but you must make/copy another folder, so I guess your original data will be safe...And is this safe?
Yes, i did renamed it to app.nw and moved it to under Resources folder, just im not too sure whether the version of the nwjs thing is compatible, its said to be 1.6.1 in the rpg_core.js file so i tried, sorry if i sound stupid its my first time using thisJust to make sure: you have renamed the folder www from the windows download to app.nw and then put this folder into /Contents/Resources ?
nwjs 0.2.9 should be fine, as that's the engine RPGM MV 1.6 uses.Yes, i did renamed it to app.nw and moved it to under Resources folder, just im not too sure whether the version of the nwjs thing is compatible, its said to be 1.6.1 in the rpg_core.js file so i tried, sorry if i sound stupid its my first time using this
nwjs 0.2.9 should be fine, as that's the engine RPGM MV 1.6 uses.
That being said, when I copy the renamed app.nw folder over to /resources, I can start the game just fine. I only see the screen you are seeing when I start the nwjs app without the app.nw folder being present.
Have you checked that the contents of app.nw are identical to www ? Post a screenshot of the content of app.nw if you can.
Also, what happens if you open the executable directly (found in /Contents/MacOS) ? Any messages in Terminal when you do this ?
/Users/<your-user-name>/Library/Application Support/nwjs
folder, or move it somewhere else to backup it./Applications
or remove the quarantine, do it from terminal:xattr -rd com.apple.quarantine [path-to-nwjs.app]
package.json
(the one inside app.nw) with TextEdit. Inside it put the game name in "name:"
so it became "name": "dailylives"
for example, to force it to make a new profile folder.Did everything you mentioned like renaming the name in package json. to dailylives alongside the game name as well, moved it to application, did the quarantine command on terminal, deleted the the nwjs folder in ApplicationSupport. It did stop making the error of profile loader popping up when i start up the game, tho the one when i started the nwjs in MacOS still exists as shown in the image.TheMythicalOcean
Try this:
EDIT:
- For that error "blabla newer version of NWJS", delete
/Users/<your-user-name>/Library/Application Support/nwjs
folder, or move it somewhere else to backup it.- Either move the game to
/Applications
or remove the quarantine, do it from terminal:
xattr -rd com.apple.quarantine [path-to-nwjs.app]
* alternative for step 1: you can edit thatpackage.json
(the one inside app.nw) with TextEdit. Inside it put the game name in"name:"
so it became"name": "dailylives"
for example, to force it to make a new profile folder.
The pop-up should not prevent the game from launching. It is annoying though, so dikau's recommendation was helpful.Did everything you mentioned like renaming the name in package json. to dailylives alongside the game name as well, moved it to application, did the quarantine command on terminal, deleted the the nwjs folder in ApplicationSupport. It did stop making the error of profile loader popping up when i start up the game, tho the one when i started the nwjs in MacOS still exists as shown in the image.
If you did all that, then you can just run the game from double clicking on Finder.Did everything you mentioned like renaming the name in package json. to dailylives alongside the game name as well, moved it to application, did the quarantine command on terminal, deleted the the nwjs folder in ApplicationSupport. It did stop making the error of profile loader popping up when i start up the game, tho the one when i started the nwjs in MacOS still exists as shown in the image.
nvm...i feel retarded fixed it by just moving the app.nw file, since all i did was command,option and "moved" the file to resources. But i got another problem while in the gameIf you did all that, then you can just run the game from double clicking on Finder.
That error is just a warning and can be safely ignored ... I think
But seriously, try using the nwjs v0.61 one.... I got a feeling that you won't get that warning again, because AFAIK there's no code from RPGM that messing with window object... it's probably a bug from chrome (NWJS is a Chrome wrapper)
That is what I mentioned here:nvm...i feel retarded fixed it by just moving the app.nw file, since all i did was command,option and "moved" the file to resources. But i got another problem while in the game
It's Gatekeepers translocation feature at work. The app is still quarantined.It is good practice to remove the quarantine from RPGM games, as they keep save files and preferences inside the app, instead of in Application support. So even if the game runs, you might run into problems when trying to safe your progress.
ong, tysm for all the help you provided, alongside the other person too, must be laughing the hell with my stupidity, anyways have a good day!That is what I mentioned here:
It's Gatekeepers translocation feature at work. The app is still quarantined.
To remove it, open Terminal and type "xattr -d com.apple.quarantine " without the quotes and drag the app inside the window. Mind there is a space between quarantine and the path to the app. Hit enter. Quarantine should now be gone.