- Oct 18, 2018
- 76
- 111
Project:
Pleasure Party Plus, a mod I am developing for the game Pleasure Party. My end goal is to make a public framework so people can create and import their own animations/positions.
I'm at the point where I can import and play animations. I don't have any animation experience, and that's where I need help. Ideally I'd like two simple animations, one each for the male and female rig.
Developer:
I am the sole developer
Looking for:
3D artist / animator
Employment Type:
Unpaid
Work commitment:
One off
Preferred method of contact:
This forum
Job Description:
I have this workflow working so far:
I'd like to have two animations, one each for the male and female rigs, that work in sync together. The animations don't have to be complex, I just want something basic but usable to get the point across. I'd also like to find any kinks in the workflow to make future work easier.
I can provide the rigs I extracted or instructions on how to extract them yourself, whichever is preferred.
Additional comments:
This will let me build a proof of concept asset bundle and from there I can write a how to guide and open up my framework to the community.
Pleasure Party Plus, a mod I am developing for the game Pleasure Party. My end goal is to make a public framework so people can create and import their own animations/positions.
I'm at the point where I can import and play animations. I don't have any animation experience, and that's where I need help. Ideally I'd like two simple animations, one each for the male and female rig.
Developer:
I am the sole developer
Looking for:
3D artist / animator
Employment Type:
Unpaid
Work commitment:
One off
Preferred method of contact:
This forum
Job Description:
I have this workflow working so far:
- Extract rig from the game's files
- Create animation in Unity
- Build an asset bundle with the animation
- Inject code into the game
- Load animation from asset bundle
- Play animation in game.
I'd like to have two animations, one each for the male and female rigs, that work in sync together. The animations don't have to be complex, I just want something basic but usable to get the point across. I'd also like to find any kinks in the workflow to make future work easier.
I can provide the rigs I extracted or instructions on how to extract them yourself, whichever is preferred.
Additional comments:
This will let me build a proof of concept asset bundle and from there I can write a how to guide and open up my framework to the community.