Unreal Engine UE5 Futur of porn

elio85

New Member
Jan 9, 2021
1
2
A quick project with clothing simulation. Hair simulation and new technologies from ue5 and lumen. Just a preview of what porn games will be like in the near future
60fps with 3080

 
Jun 23, 2020
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Saw a video about it over on , where a user demonstrated the light Settings that he used and it looked surreal. If you could use that kind of visualisation that would make any game look immersiv.
 

Dracis3D

Member
Game Developer
Nov 16, 2017
252
388
A quick project with clothing simulation. Hair simulation and new technologies from ue5 and lumen. Just a preview of what porn games will be like in the near future
Really impressive but even in the triple AAA games you always see clothing clippling. Certainly can see the benefits for horror, tentacles and stuff like that. There are some areas that if the porn studios got into game making a lot of 3D would just not compete.
 

Saki_Sliz

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May 3, 2018
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I will say UE has a great render pipeline, and I see lots of great project with an emphasis on visuals using UE4 engine. However, I'ma stick with Unity, simply because i prefere C# over C++, but hoping the unity HDRenderPipeline gets a bit more competitive in the future.
 
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Tompte

Member
Dec 22, 2017
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I'm sitting here wondering if we even want realism in porn games? Realism is rarely the point in erotic fantasies.
Personally, these borderline uncanny valley rubber mannequins bore the heck out of me.

Unless someone actually creates something good with this tech, beyond a non-interactive 3D model, it just comes off as wishful thinking.
 

Saki_Sliz

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May 3, 2018
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realism, prob not.
but artistic freedom, yus.
one thing I found when starting art, specifically 3D art, is realistic was easiest. Not because its simple, but because everyone is working on it and there so much content available to use and get started with.

since I'm more for stylized visuals, it wasn't for me, but I still explored. in exploring styles and what not, I find a good practice is to push an idea to its exterem, such as cartoony character proportions or custom skin shaders, to learn what things you do and don't like, and then combining them to see what you prefer over other things. Realism can look rather bland, but one can take the few things they like from the experience. For the most part I picked up the concepts of sub surface scattering and add that to how I shade characters now, as well as experimenting with high brightness and physicall large lights to get something more stylized that looks like it was panted rather than looking like a 3D model in a realistic world.
 
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Deleted member 1121028

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Dec 28, 2018
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that is absolutely fucking terrifying, it looks so real

edit: that reminds me, hair in UE looks great, I haven't seen unity be able to compete yet.
In the demo they didn't even bother clean the head scan mouth/lips transition.
Also Unity acquired Ziva Dynamics in junary.

For Hair & HDRP, I tried various approach but couln't reach satisfacting result (I'm just a hobbyst o/), and got far better result with UE. But in my limited opinion, what put UE really beyond is not really hair, but . It's just too darn good and cutting edge imho.
 
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Deleted member 1121028

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Dec 28, 2018
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I completely missed it, but there was a whole GDC talk about hair & Unity late march.

It's a technicazl breakdown from that video :




GDC Talk (hair at ~20min) :
 

MLocke

Newbie
Feb 3, 2021
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Metahumans are asexual. You might have to import SFM assets or similar if you wanted to make a porn game right away.
 
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TheExordick

Newbie
Sep 25, 2021
82
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Are those metahumans? Genitalia and breast physics are impressive. I think that requires lots of custom work by pros.
Don't know if the base meshes are metahuman but the dick looks a lot like the Dicktator from Daz, so it might be a mix of the two worlds. For sure it requires a lot of work to bring genitalia and brests to metahumans.
 

GateNoire

New Member
Aug 22, 2023
3
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Don't know if the base meshes are metahuman but the dick looks a lot like the Dicktator from Daz, so it might be a mix of the two worlds. For sure it requires a lot of work to bring genitalia and brests to metahumans.
These seem either Metahumans with LOD applied or Character Creator models. Personally, we find Character Creator models more approachable when it comes to "modifications". They do not look as cool in Unreal Engine as Metahumans (but you can improve this with custom shaders) but the pain of reworking Metahumans does not seem to be worth it.

But it is also possible that we just chose a wrong approach.