- Apr 3, 2017
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Hi, did u enabled "Compress animated webp" first in HTML compressor (I have no "loop" problem btw)? About 4Mb - it's a limit (probably would do it adjustable later) that I've set for animated webp since animated webp compression is extremly slow so I've decided to set limit to treat file as awebp or plain webp but since ur game I assume have tons (including < 4Mb) Awebp's this is just makes animated webp below limit still (not animated). I'm not sure about recursion (with "!") but normally UAGC adds 1 or 2 "!" to compressed file names and renames + removes original at compression end. Anyway in this case Awebp compression is useless coz it's already compressed (to about 80% I assume) so there would be about 15% smaller Awebp's at the end but this is not worth by waiting time and quality loss. Only way I see to compress Awebp in ur game for good is to convert it to animated avif (in UAGC custom compressor for example, for now also compresses files > 4 Mb only and very slow) but this also have downsides since it wouldn't work on some browsers afterwards and most likely old Android phones too.Hi,
I have a problem when I try to compress animated webp. It keeps going in a loop, renaming the files after compression to "name"!.webp, then recompressing again to !!. webp, then to !!!. webp, and so on. It doesn't replace the original file; it just keeps going like that.
Update: I think I know why!. The software will keep recompressing until the size of the webp file drops to below 4 MB, but is there a way to keep the original name instead of adding "!"?
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