- Jul 15, 2019
- 36
- 100
This tool is designed to force a .bundle file's CRC to match another .bundle file's CRC. It is intended to be used in conjunction with
It may be a useless tool for most people, as there are other ways to get around editing .bundles directly, but I had some fun tinkering with them regardless and figured I'd share the result.
Workflow is as follows:
1.) Open .bundle in UABEA
2.) Decompress to file
3.) Perform edits on decompressed file
4.) Compress file in UABEA
5.) Open the CRC spoofer
6.) Select the original compressed bundle file and the modified compressed bundle file (step 4)
7.) Hit 'Calculate CRCs' -> potentially wait a very long time depending on file size
8.) Save/Patch
The spoofer can also load decompressed bundle files, so the order doesn't matter a lot, but in the end you will need to re-compress the file with UABEA prior to using it.
Download: View attachment UnityAssetBundleCrcSpoofer.zip
Also, thanks to funog1 for discussing and testing.
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It may be a useless tool for most people, as there are other ways to get around editing .bundles directly, but I had some fun tinkering with them regardless and figured I'd share the result.
Workflow is as follows:
1.) Open .bundle in UABEA
2.) Decompress to file
3.) Perform edits on decompressed file
4.) Compress file in UABEA
5.) Open the CRC spoofer
6.) Select the original compressed bundle file and the modified compressed bundle file (step 4)
7.) Hit 'Calculate CRCs' -> potentially wait a very long time depending on file size
8.) Save/Patch
The spoofer can also load decompressed bundle files, so the order doesn't matter a lot, but in the end you will need to re-compress the file with UABEA prior to using it.
Download: View attachment UnityAssetBundleCrcSpoofer.zip
Also, thanks to funog1 for discussing and testing.
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