- Oct 2, 2020
- 343
- 3,664
Hey everyone, just wanted to share a brief explanation on how to bring in Quixel Megascans to Daz. Anyone who has used Unreal Engine for game development is probably familiar with Quixel Bridge, a program which quickly and easily allows you to bring in high-quality megascans to your asset library, completely for free. You can use all of these assets in Daz as well. You'll notice upon downloading the file from the
Here's a demonstration on how I brought the Mossy Tree Log asset from Quixel into Daz:
That's it, you now have access to an entire library of high-quality Megascans in Daz for free.
Maybe this will be useful for people wanting unique assets in their VN that aren't commonly used, or otherwise are looking for high-quality assets.
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however that none of the included .fbx files seem to import properly into Daz. To get around this, all you have to do is install the
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, quick export from Bridge to Blender, export from blender as .fbx, and finally import into Daz.Here's a demonstration on how I brought the Mossy Tree Log asset from Quixel into Daz:
- Install
You must be registered to see the links(requires Epic Games account)
- Follow the installation instructions provided
You must be registered to see the linksto set up the Blender plugin
- With Blender open, download the asset you want to bring in to Daz, and then click the quick export button:
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- The object will now appear in Blender. It will appear grey in solid shaded mode, but don't worry, the textures are applied
- Go to file > export as .fbx. Make sure "Scale" is set to 1.00
- Import the file in Daz
That's it, you now have access to an entire library of high-quality Megascans in Daz for free.
Maybe this will be useful for people wanting unique assets in their VN that aren't commonly used, or otherwise are looking for high-quality assets.
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