- May 9, 2020
- 766
- 608
I've heard of Skycorp, but never played/looked into it.So I just wanted to put this out there since its been on my mind a little bit, but I was wondering how many of you are interested in games like Skycorp? Idk if this is just a pointless echo chamber to put it here of all places, but to get to the point, I am very much a writer. I haven't really considered trying to write anything erotic yet, but much the same attitude I adopted towards non-erotic stories, if nobody else is going to make what I want then I figure why not try to make something myself. The reason I bring up Skycorp is because regardless of the dev's... shall we say behavior? and monetization scheme, I still think its probably one of the best entries for this kind of thing. Its got some very lewd & lesser transformations, as well as things like cursed jewelry, accessories and the like.
Anyways I just wanted to put this out here and try to gauge interest from some fellow enthusiasts. I would probably still try my hand at it regardless, but I was just curious. Either way it would probably take a while before I have anything substantial to put out there as I do have a lot of stuff going on at the moment.
Oh and lastly I wanted to ask 2 questions of preferences here, firstly between things like twine, html, etc. what is generally most people's preferred option/experience? I don't think Ren'Py fits for something that would be likely lacking any images at all, so I was looking more towards those options.
Secondly I wanted to ask whether most people actually enjoy the addition of a proper battle system in these kinds of games or if they are mainly perceived as just a nuisance/waste of time. I am of course referring to the kinds of turn based battle systems you see in most html/vn games out there that have one, as opposed to something unique like Moncurse has.
Anyways thanks for indulging my questions, and sorry for any inconvenience
To answer your other questions:
1) Any engine that lets me see and control my own character on a map is my preferred engine. Not a huge fan (at all) of non-action first-person games. Which basically relegates FPP to shooters and Immsims for me. To add onto that, Twine games and html games get really boring really fast for me unless they're at least on the level of those early 2000s Newgrounds flash adventure games for moment-to-moment interactivity.
2) This slides into the whole discussion of combat in erogames: if you aren't going to do anything with it such that you can take the ero out of the game and still have a decent game, just don't. Don't even think about it. For any combat system to work in a game, it has to be fun on it's own, not just tacked on to fill some imagined need for combat. If you're just going to do generic turn-based spam attack simulator, spend your time and resources on something else that will make the game actually a fun game.