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VN Ren'Py The Moorcock Incident [Dev Thread] - Big Titty Snobbish Girl Slow Corruption

dstaley198125

New Member
Dec 9, 2018
4
5
Also wondering about the planned circumstances of the gloryhole. In the original OE, I believe (but it's been a long time since I played) that the men were teleported to the GH and weren't fully conscious, and didn't really know they were being milked. Are you planning a similar scenario or will they know they are being pleasured but maybe not know who is doing the pleasuring? Although that might be difficult to hide since our hero is the only female on the ship...or maybe they believe that a machine is doing it? So many questions but I won't bombard you with all those yet.
 
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osanaiko

Engaged Member
Modder
Jul 4, 2017
2,149
3,498
Also wondering about the planned circumstances of the gloryhole. In the original OE, I believe (but it's been a long time since I played) that the men were teleported to the GH and weren't fully conscious, and didn't really know they were being milked. Are you planning a similar scenario or will they know they are being pleasured but maybe not know who is doing the pleasuring? Although that might be difficult to hide since our hero is the only female on the ship...or maybe they believe that a machine is doing it? So many questions but I won't bombard you with all those yet.
Your questions are relevant but I'm not going to spoil the story at this stage.

Please rest assured I have a Cunning Plan(tm) to explain how and why the heroine ends up on her knees, conflicted and embarrssed, as she stares at an ugly bastard's big, meaty cock, bobbing insistently only inches in front of her face. The backstory and introduction hopefully requires only some initial suspension of disbelief, and then the rest of the events will roll on in a logical escalation.

The themes of reluctance, shame, defilement, and corruption are core to this little project... :sneaky:
 
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somenew23

New Member
Apr 13, 2022
6
7
Your questions are relevant but I'm not going to spoil the story at this stage.

Please rest assured I have a Cunning Plan(tm) to explain how and why the heroine ends up on her knees, conflicted and embarrssed, as she stares at an ugly bastard's big, meaty cock, bobbing insistently only inches in front of her face. The backstory and introduction hopefully requires only some initial suspension of disbelief, and then the rest of the events will roll on in a logical escalation.

The themes of reluctance, shame, defilement, and corruption are core to this little project... :sneaky:

After "I have a plan" i remember something... sorry just joke i dont mean anything
 
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dstaley198125

New Member
Dec 9, 2018
4
5
Your questions are relevant but I'm not going to spoil the story at this stage.

Please rest assured I have a Cunning Plan(tm) to explain how and why the heroine ends up on her knees, conflicted and embarrassed, as she stares at an ugly bastard's big, meaty cock, bobbing insistently only inches in front of her face. The backstory and introduction hopefully requires only some initial suspension of disbelief, and then the rest of the events will roll on in a logical escalation.

The themes of reluctance, shame, defilement, and corruption are core to this little project... :sneaky:
Nice - anxious to hear more about this Cunning Plan (tm)! Count me in as a planned subscriber when the time comes.
 

Basilicata

Radioactive Member
Game Developer
Oct 24, 2017
1,316
3,024
I ALWAYS FINISH WHAT I SAY I WILL DO
After so many years, that this man has selflessly edited, playtested and many times co-written my TTBS project, I can testify under oath that this statement is true.
Very tasty boobalicious artwork from the titty-queen
continued to milk patrons for years
Just for laughs, I found it funny that a boob-centered project, milked its patrons.
I have a Cunning Plan(tm)
, is that you?

About your promising project, that's great news!!! Godspeed old friend!
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,149
3,498
Basilicata Thank you so much for the kind words!

If anyone reading this hasn't yet tried TTBS (https://f95zone.to/threads/tabletop-pornstar-v0-2-basilicata.75111/), I very strongly recommend you give it a try. It is an awesome innovative adult game that has a fun and interesting story, cute and endearing characters, and very sexy scenes without being stupid gozno porn.

It's been a pleasure and a privilege to be trusted by Basilicata to help out on TTBS, and I look forward to more chances to contribute (in between working on my own project!!)

PS. and yes, it was a Blackadder reference.
1714802367594.jpeg
 
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osanaiko

Engaged Member
Modder
Jul 4, 2017
2,149
3,498
Time for a quick update.

The past few days I've been experimenting with StableDiffusion tools as a way to generate some artwork. This is not my first foray into this new thing as I've messed around with it previously when experimenting for some half-started project ideas in the past. The difference is that this time I've switched to SDXL after being inspired by some of the excellent fan art appearing in

I can say that I've been happily surprised with the improved output of the new Models, while being simultaneously frustrated at the lack of effective ControlNet tooling as was available for SD1.5. (Yes, I have got the SDXL versions of some of the controlnet stuff but it simply does not work as well as it did in the previous generation)

Anyway, I've found the following seems to result in fairly good reproduce-able, controllable outputs:
- Using a strong LORA,
- prompting that works with the source embeddings, not against it,
- lots of repeated generation and careful selection of images to go to the next stage,
- cleaning up problems (*fingers of course) with manual edits/combining the best parts of multiple images, and then doing another img2img pass to heal stitching seams

There's one question though... the strong LORA I spoke of may in fact be cursed....

Can you all handle Dark Cookie's style in another game? :ROFLMAO::ROFLMAO:



Anyway, here's some Concept/Placeholder/Early-sample art for the heroine:

Heroine-sample01.png Heroine-sample02.png

And then one after she's getting a little strung out... and endured a little "breast expansion"...

Heroine-sample03.png

What do you think? Would this style/type of artwork fly?
 
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dstaley198125

New Member
Dec 9, 2018
4
5
Time for a quick update.

The past few days I've been experimenting with StableDiffusion tools as a way to generate some artwork. This is not my first foray into this new thing as I've message around with it in relation to some over half-started project ideas in the past. The difference is that this time I've switched to SDXL after being inspired by some of the excellent fan art appearing in

I can say that I've been happily surprised with the improved output of the new Models, while being simultaneously frustrated at the lack of effective ControlNet tooling as was available for SD1.5. (Yes, I have got the SDXL versions of some of the controlnet stuff but it simply does not work as well as it did in the previous generation)

Anyway, I've found the following seems to result in fairly good reproduce-able, controllable outputs:
- Using a strong LORA,
- prompting that works with the source embeddings, not against it,
- lots of repeated generation and careful selection of images to go to the next stage,
- cleaning up problems (*fingers of course) with manual edits/combining the best parts of multiple images, and then doing another img2img pass to heal stitching seams

There's one question though... the strong LORA I spoke of may in fact be cursed....

Can you all handle Dark Cookie's style in another game? :ROFLMAO::ROFLMAO:



Anyway, here's some Concept/Placeholder/Early-sample art for the heroine:

View attachment 3604950 View attachment 3604967

And then one after she's getting a little strung out... and endured a little "breast expansion"...

View attachment 3604975

What do you think? Would this style/type of artwork fly?
Yes, I really like these samples. Especially nice work on the facial expressions and her - ahem - "expanded" assets.
 
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Facilus

Futa/Femboy/T-Girl/Cunny Lover
Donor
Nov 2, 2020
786
1,243
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Holly shit, It's frighteningly similar, I'm having some PTSD with these images of a never unfinishing game from some cookie that is dark :HideThePain:
I would say that other sytle would do better but for what I could see, it would take a hella lot of work to change to another style, just be carefull to not get sued by the cookie dude for Reasons™ or some bs like that, besides that, wish you good luck on your project, I'll keep an eye on this thread and hopefully, my financial situation gets better by the time you launch an Patreon or Substar to people support you financially.

You don't have permission to view the spoiler content. Log in or register now.
 

DicksInSpace

Member
Jul 8, 2017
290
303
Time for a quick update.

The past few days I've been experimenting with StableDiffusion tools as a way to generate some artwork. This is not my first foray into this new thing as I've message around with it in relation to some over half-started project ideas in the past. The difference is that this time I've switched to SDXL after being inspired by some of the excellent fan art appearing in

I can say that I've been happily surprised with the improved output of the new Models, while being simultaneously frustrated at the lack of effective ControlNet tooling as was available for SD1.5. (Yes, I have got the SDXL versions of some of the controlnet stuff but it simply does not work as well as it did in the previous generation)

Anyway, I've found the following seems to result in fairly good reproduce-able, controllable outputs:
- Using a strong LORA,
- prompting that works with the source embeddings, not against it,
- lots of repeated generation and careful selection of images to go to the next stage,
- cleaning up problems (*fingers of course) with manual edits/combining the best parts of multiple images, and then doing another img2img pass to heal stitching seams

There's one question though... the strong LORA I spoke of may in fact be cursed....

Can you all handle Dark Cookie's style in another game? :ROFLMAO::ROFLMAO:



Anyway, here's some Concept/Placeholder/Early-sample art for the heroine:

View attachment 3604950 View attachment 3604967

And then one after she's getting a little strung out... and endured a little "breast expansion"...

View attachment 3604975

What do you think? Would this style/type of artwork fly?
Depends on how rabid the summertime saga and and DC himself is because there isn’t really any doubt regarding the art being heavily taken from summertime saga.

Would prefer if you found an actual artist for the game though
 
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Hardanik

Newbie
Mar 7, 2018
30
42
You are a hero. I also waited for this game and sometimes I still check it out to see if there's anything new. If you will do something similar to this game, rest assured, you are a hero. Thank you, I'll wait for your game.
 
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KingsRaiden

Engaged Member
Jan 4, 2017
3,017
2,088
Time for a quick update.

The past few days I've been experimenting with StableDiffusion tools as a way to generate some artwork. This is not my first foray into this new thing as I've messed around with it previously when experimenting for some half-started project ideas in the past. The difference is that this time I've switched to SDXL after being inspired by some of the excellent fan art appearing in

I can say that I've been happily surprised with the improved output of the new Models, while being simultaneously frustrated at the lack of effective ControlNet tooling as was available for SD1.5. (Yes, I have got the SDXL versions of some of the controlnet stuff but it simply does not work as well as it did in the previous generation)

Anyway, I've found the following seems to result in fairly good reproduce-able, controllable outputs:
- Using a strong LORA,
- prompting that works with the source embeddings, not against it,
- lots of repeated generation and careful selection of images to go to the next stage,
- cleaning up problems (*fingers of course) with manual edits/combining the best parts of multiple images, and then doing another img2img pass to heal stitching seams

There's one question though... the strong LORA I spoke of may in fact be cursed....

Can you all handle Dark Cookie's style in another game? :ROFLMAO::ROFLMAO:



Anyway, here's some Concept/Placeholder/Early-sample art for the heroine:

View attachment 3604950 View attachment 3604967

And then one after she's getting a little strung out... and endured a little "breast expansion"...

View attachment 3604975

What do you think? Would this style/type of artwork fly?
Like the artwork, the similarities have been noted but good art is good art. Personally like the seam body suit than the other, gives potential for it to start ripping from the top during expansion.
 
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Reactions: osanaiko

hotgrill103

Newbie
Apr 20, 2022
23
6
Time for a quick update.

The past few days I've been experimenting with StableDiffusion tools as a way to generate some artwork. This is not my first foray into this new thing as I've messed around with it previously when experimenting for some half-started project ideas in the past. The difference is that this time I've switched to SDXL after being inspired by some of the excellent fan art appearing in

I can say that I've been happily surprised with the improved output of the new Models, while being simultaneously frustrated at the lack of effective ControlNet tooling as was available for SD1.5. (Yes, I have got the SDXL versions of some of the controlnet stuff but it simply does not work as well as it did in the previous generation)

Anyway, I've found the following seems to result in fairly good reproduce-able, controllable outputs:
- Using a strong LORA,
- prompting that works with the source embeddings, not against it,
- lots of repeated generation and careful selection of images to go to the next stage,
- cleaning up problems (*fingers of course) with manual edits/combining the best parts of multiple images, and then doing another img2img pass to heal stitching seams

There's one question though... the strong LORA I spoke of may in fact be cursed....

Can you all handle Dark Cookie's style in another game? :ROFLMAO::ROFLMAO:



Anyway, here's some Concept/Placeholder/Early-sample art for the heroine:

View attachment 3604950 View attachment 3604967

And then one after she's getting a little strung out... and endured a little "breast expansion"...

View attachment 3604975

What do you think? Would this style/type of artwork fly?
looks great!!
 
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Reactions: osanaiko

somenew23

New Member
Apr 13, 2022
6
7
Time for a quick update.

The past few days I've been experimenting with StableDiffusion tools as a way to generate some artwork. This is not my first foray into this new thing as I've messed around with it previously when experimenting for some half-started project ideas in the past. The difference is that this time I've switched to SDXL after being inspired by some of the excellent fan art appearing in

I can say that I've been happily surprised with the improved output of the new Models, while being simultaneously frustrated at the lack of effective ControlNet tooling as was available for SD1.5. (Yes, I have got the SDXL versions of some of the controlnet stuff but it simply does not work as well as it did in the previous generation)

Anyway, I've found the following seems to result in fairly good reproduce-able, controllable outputs:
- Using a strong LORA,
- prompting that works with the source embeddings, not against it,
- lots of repeated generation and careful selection of images to go to the next stage,
- cleaning up problems (*fingers of course) with manual edits/combining the best parts of multiple images, and then doing another img2img pass to heal stitching seams

There's one question though... the strong LORA I spoke of may in fact be cursed....

Can you all handle Dark Cookie's style in another game? :ROFLMAO::ROFLMAO:



Anyway, here's some Concept/Placeholder/Early-sample art for the heroine:

View attachment 3604950 View attachment 3604967

And then one after she's getting a little strung out... and endured a little "breast expansion"...

View attachment 3604975

What do you think? Would this style/type of artwork fly?
In june my music studio will be delivered to me, i think i can help you with music if you need it
 
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osanaiko

Engaged Member
Modder
Jul 4, 2017
2,149
3,498
In june my music studio will be delivered to me, i think i can help you with music if you need it
Really? That would be awesome. Music is something that is important for ambience. I'm personally a fan of EDM, so some low-key trance could be cool I think.
 
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sls8181

Newbie
Sep 21, 2020
59
28
Like the artwork. Do you think the glory hole angle would pose an issue with SDXL ?
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,149
3,498
Like the artwork. Do you think the glory hole angle would pose an issue with SDXL ?
At this stage my experiments with image generation seem to tell me that the posing should be okay.
Worst case, it is all "2d art", so I can mess with perspective a little creatively to make it work somehow.

Unrelated to the above, I was thinking of a tagline for the game...

"When UEF Research Vessel Moorcock becomes stranded ON the EDGE of known space, can Junior Science Office Juliette take the load and save her crewmates?"
 
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