No, it's not. F95 just has a dumb rule about tagging it.Is it actually abandoned? Because that would be a shame
No, it's not. F95 just has a dumb rule about tagging it.Is it actually abandoned? Because that would be a shame
Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?Artwork making length ever being a problem, the artist should know to adapt.
What's important is the information being conveyed, and extensive blending and shading contribute 10% to that.
Not really a dumb rule when it's true for the most part and if it works as preventative means to scam and milk people, even better.No, it's not. F95 just has a dumb rule about tagging it.
Two months for fixing bugs on a renpy game,i dont think this devs care about at all about anything this game related at this point.Mostly I'd hope it's a way to light a fire under the dev's asses, if they care what F95 thinks in general. 2 years with nothing but status reports *is* pretty bad, regardless of the circumstances of the devs IRL or how hard the work flow is, at that point it's basically relying on the good will of your fans more so than a product they believe their money is supporting.
Except that more shading and blending doesn't necessarily make it higher quality. This is drawing, not photography.Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
Art has been ready since months, that's not the problem and never has been.Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
Perspective is everything. Depending on how you look at it, if you're an artist solely focused on quality, it might not seem problematic to go two years without an update. However, from my standpoint, you shouldn't be allowed to receive income for years without delivering results.While abandoned isn't quite accurate and maybe there could be a subjective middle ground flair (Extremely Slow Update Releases? or something) it's still a better-than-nothing flair to let people know there are issues in the pipeline, whether that's to even check out the game at all or be a little cautious with signing up for their patreon.
Mostly I'd hope it's a way to light a fire under the dev's asses, if they care what F95 thinks in general. 2 years with nothing but status reports *is* pretty bad, regardless of the circumstances of the devs IRL or how hard the work flow is, at that point it's basically relying on the good will of your fans more so than a product they believe their money is supporting.
Give me one example of where this game has skimped out on expressiveness to make the art more detailed. You're trying to solve a problem you saw in some other artist's work, that literally doesn't exist in this game's art.Except that more shading and blending doesn't necessarily make it higher quality. This is drawing, not photography.
The most important thing is to convey information well, to express. And, ironically, less of that is being done, since less pieces are being made. Think about how much is expressed in animations (Castlevania's, for a good example)--expression is objectively more important than more detail.
And honestly, this shading and blending reminds me of SakimiChan's--"blunt"/3D-ish, which isn't good.
EDIT: I hadn't suggested a change in art style.
Why, what makes it hard to work with them?NSFW artists in general seem to be hard to work with...
Sig Heel?It's seems the nasi's are at it again, deleting funny posts. Sick people... Making live boring here...
Where are we now? In a Feminist toy shop called "natural haircolor is part of patriarchy"?Holy shit. Mr Galaxybrain here solved everything. People come here for the high quality art and it takes time? How about you change the artstyle mid-production to "adapt"?
The baby scene at the beginning already could've had more expressions. Characters could have more postures. Etc.Give me one example of where this game has skimped out on expressiveness to make the art more detailed. You're trying to solve a problem you saw in some other artist's work, that literally doesn't exist in this game's art.
"Guys, I put up a bunch of video essays on my second monitor while playing Siege, so I'm basically an art professor. People who are actually able to draw need to learn from me"
I agree, it's a stupid tag, unless the dev says so, the game is not abandoned! Update will come in 2035, right buddy?No, it's not. F95 just has a dumb rule about tagging it.
NSFW projects aren't something most actual professionals want to put in their portfolio. So you often seem to have a pretty clear cut between those who do NSFW stuff an those who don't. Thus, those who do NSFW art are often quite passionate about it and don't really want to spend prolongend times working for someone else. Especially as games require quite a broad spectrum of artworks and not just the NSFW part.Why, what makes it hard to work with them?