Others Help Me, Brave Sir Knight! [R4] [Papel]

2.80 star(s) 5 Votes

Soggyfroggy

New Member
Feb 25, 2019
8
3
Wow. Obviously the game is kinda rough around the edges, but for what it's worth this was much better than I expected. I really like the gameplay loop. I'll be keeping an eye on this
 

papel

Member
Game Developer
Sep 2, 2018
316
445
Release 2 released! I love the semi redundancy of saying that!
Changelog:
  • Fixed facial features of the mating press not resetting properly (i never stopped the timer node), which could lead to weird facial expressions during the insertion
  • Added some code to the kobold, creating a "gallery version". She won't attack and will always play the same sex animation, helpfully stated on the platform she's on.
  • Added anal animations for the two positions. Currently it chooses at random, but I can set enemies to only receive one or the other
  • Added a cock transparency button for the big sex animations. It won't go invisible, but will get very transparent
  • Small fix, turning on the "show helmet" option before starting the game will now work
  • Small fix, the cock of the big animation now properly copies the color of the player skin. If you changed the skin color during gameplay, it wouldn't apply.
  • Small fix, sometimes the princess' health would only show 1/1 health. Should always show her actual max now.
  • Added a ranking once you finish a stage. Right now, it only takes into consideration how much damage you took and how many enemies you've raped. Took a grand total of 15 minutes, so why the hell not, eh?
  • Added 1 reward animation for finishing a stage (it's kinda shitty, but better than nothing). Still need to add shading to the body parts and separate the cockhead to get the proper custom color
  • Finished the first princess' reward animation, cowgirl riding;
    • An anal variant will have to wait, as it seems Godot has a bug when you try to apply masks (textures with a "subtract" material blend) to stuff that's above Z level 1, it just shows a fully black shape.
  • Added a gallery version of the stage exit, it plays the animation when you reach it;
    • You can also change the princess' skin color in this gallery mode view, though it will only apply once you restart the animation;
  • Added scale details to the kobold's sex animations
  • Added an option to let the player choose if they want anal only, vaginal only, random or alternate between the holes

Also, a bit of analytics. Pixeldrain says there were 819 downloads for the Windows version of R1. That's considerably more than what I got from itch, currently sitting at 496 for Windows' R1. Too bad I can't see the other 3 servers' downloads, but it's a great metric to keep in mind, of how many people actually bothered to check the game because it showed up here on F95! On the other hand, the game got over 3k browser plays from itch, though I don't know how many of those were mobile.
 
Last edited:

Oh_Hello_There

New Member
Oct 25, 2018
14
2
I'm really liking what's offered so far, it reminds me of some of the first games I played in this genre. I'll definitely be watching to see where this goes. (y)
 

Faustiano

New Member
Jun 4, 2020
5
1
Thanks for the Trojan, I downloaded your game, launched it, the PROCESSOR loaded up to 100 and with the help of an antivirus I realized that there was a Trojan
 
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papel

Member
Game Developer
Sep 2, 2018
316
445
Thanks for the Trojan, I downloaded your game, launched it, the PROCESSOR loaded up to 100 and with the help of an antivirus I realized that there was a Trojan
Amount of complaints about a virus/trojan on itch.io = 0
Amount of complaints about a virus/trojan here = counting yours, 2. The first one was a false positive no less. Try downloading from itch instead, see if it also gets flagged as a trojan and shoots processor use to 100%. If it does, the more likely cause is your AV being a piece of shit
 

Mythboi

New Member
Jul 19, 2018
3
1
Downloaded and tested on a different computer, everything is working fine: Moving, jumping, attacking, grabbing. Can you replicate that problem?
I'm also having a similar issue. The character moves, but only for a frame or two. Jumping seems to work fine though, but I couldn't do much without constantly pressing the movement keys to make little distance.
 

papel

Member
Game Developer
Sep 2, 2018
316
445
I'm also having a similar issue. The character moves, but only for a frame or two. Jumping seems to work fine though, but I couldn't do much without constantly pressing the movement keys to make little distance.
That's really weird. That I can't replicate it on either of my computers pisses and puzzles me, as that'll make debugging and fixing harder. Both are intel processors with a nvidia gpu, maybe hardware could be involved?

Ok, some things I want you to try and see if there's any different results:
* Try the alternative keys (WASD instead of the arrow keys or vice versa)
* Try rebinding keys (Options -> Keybinds)
* Try playing the web version on my itch page, see if it works there
* Try holding the key and doing other actions, like attacking and jumping, or pressing and holding the key right after you start those actions

You said the jump works. Do you always jump the same height? Can you do shorter and longer jumps (tap vs. long press)?
 

b00marrows

Active Member
Aug 15, 2017
963
1,103
That's really weird. That I can't replicate it on either of my computers pisses and puzzles me, as that'll make debugging and fixing harder. Both are intel processors with a nvidia gpu, maybe hardware could be involved?

Ok, some things I want you to try and see if there's any different results:
* Try the alternative keys (WASD instead of the arrow keys or vice versa)
* Try rebinding keys (Options -> Keybinds)
* Try playing the web version on my itch page, see if it works there
* Try holding the key and doing other actions, like attacking and jumping, or pressing and holding the key right after you start those actions

You said the jump works. Do you always jump the same height? Can you do shorter and longer jumps (tap vs. long press)?
Is the games FPS capped? maybe the game running too fast may be causing input issues?
 

papel

Member
Game Developer
Sep 2, 2018
316
445
Is the games FPS capped? maybe the game running too fast may be causing input issues?
I've set a 60fps cap, though it's been there since the beginning of the project, so it's unlikely to be the culprit, at least for the case of goldnharl further up, that seemed to work for R1, but not R2. Still, I'll set up an option to enable/disable FPS cap, just in case.
 

Mythboi

New Member
Jul 19, 2018
3
1
That's really weird. That I can't replicate it on either of my computers pisses and puzzles me, as that'll make debugging and fixing harder. Both are intel processors with a nvidia gpu, maybe hardware could be involved?

Ok, some things I want you to try and see if there's any different results:
* Try the alternative keys (WASD instead of the arrow keys or vice versa)
* Try rebinding keys (Options -> Keybinds)
* Try playing the web version on my itch page, see if it works there
* Try holding the key and doing other actions, like attacking and jumping, or pressing and holding the key right after you start those actions

You said the jump works. Do you always jump the same height? Can you do shorter and longer jumps (tap vs. long press)?
WASD Does the same, rebinding didn't fix, the movement does work as intended on the itch page, and doing other actions didn't make a difference either. Yeah, the jumping is working as intended, it's just the left right movement.
 

b00marrows

Active Member
Aug 15, 2017
963
1,103
I've set a 60fps cap, though it's been there since the beginning of the project, so it's unlikely to be the culprit, at least for the case of goldnharl further up, that seemed to work for R1, but not R2. Still, I'll set up an option to enable/disable FPS cap, just in case.
Gave it a quick test on my end. Runs fine. (R2)
Haven't given it much oif a play yet but its on my list.

An odd issue for sure. Would be nice if people shared more about their computer specs.
Issues like sthis could be anything.

A wild guess might be a controller input being detected?
Maybe see if godot has controller detection and disable it, to see if it stops whatever this ghosting/input stopping issue is.
 
2.80 star(s) 5 Votes