Daz Render won't start

kodaa1337

Active Member
Game Developer
Dec 24, 2020
592
12,819
Hi, i run into this problem: My render won't start just updating geometry. This has never happened before. Anyone know what the problem is?
Képernyőkép 2023-11-07 125238.png
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
4,714
7,758
It could be 20 different things causing it, from too much SubD to a corrupt material.

That being said, the immediate guess would be that you've run out of VRAM and are experiencing a CPU fallback.
 

kodaa1337

Active Member
Game Developer
Dec 24, 2020
592
12,819
It could be 20 different things causing it, from too much SubD to a corrupt material.

That being said, the immediate guess would be that you've run out of VRAM and are experiencing a CPU fallback.
I have a 3060 (12 gb version)
 

Saint_RNG

Member
Apr 2, 2018
114
46
It could be 20 different things causing it, from too much SubD to a corrupt material.

That being said, the immediate guess would be that you've run out of VRAM and are experiencing a CPU fallback.
It's indecent, I had the same case yesterday when doing tests for his New Genitalia problem.
In an empty scene with only Victoria 9 HD (Render SubD 4) + New genitalia (Render SubD 4) and for a 400x400px res -> same "crash"... (I have a 3090 with 24GB)

When I check my VRAM consumption in the task manager during the rendering attempt, it doesn't exceed 10 gigs.

The solution I've found is to render using the Spot Render Tool (Selecting all around the Aspect Frame). With the same setup, it works, but it doesn't make any sense why it doesn't with the classic render button.

4.22 seems to have done more harm than good.
 

kodaa1337

Active Member
Game Developer
Dec 24, 2020
592
12,819
It's indecent, I had the same case yesterday when doing tests for his New Genitalia problem.
In an empty scene with only Victoria 9 HD (Render SubD 4) + New genitalia (Render SubD 4) and for a 400x400px res -> same "crash"... (I have a 3090 with 24GB)

When I check my VRAM consumption in the task manager during the rendering attempt, it doesn't exceed 10 gigs.

The solution I've found is to render using the Spot Render Tool (Selecting all around the Aspect Frame). With the same setup, it works, but it doesn't make any sense why it doesn't with the classic render button.

4.22 seems to have done more harm than good.
Hello, yes this 4.22 version looks like it's half done,by the way, i noticed my mouse is lagging when i am in the daz. This did not happen in previous versions. And thanks for you lot of help. :)