- Sep 7, 2020
- 508
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In other words, Java finally got features that other platforms like C++ had for years.I'd say it still is more buggy as not fully tested and there's mods use problem, but should have all content for Inno's 0.4.9 version - from the user perspective.
From the developer perspective: running java 21 (not the old 8) and is modularized (jpms), can be packaged as installer (no console window) and jlink-ed to not bundle all the jre. i have revorked to use java nio meaning to run fully in jar and not creating `data` folder (my version created it at user home directory, not along executable), but failed, as it being jpackaged cannot access files in jar in module (`jrt:`) I'm workin for now to load mods from archive and data folder (to just drop mods there and they could just work).
I know you said this was buggy but hot damn.
1: Mousing over literally any button returns an null exception error. Seemingly harmless.
2: The context popups stay until another button is moused over or until anywhere else is clicked. This blocks some elements such as the personality options.
3: Using the keyboard did not update the screen until I clicked. Last instance when I tapped the /1/ key repeatedly the next screen my male character "Unknown" was being fingered by Alexandria. The main menu, inventory, phone, and my character profile were all unresponsive. Used escape to return to the main menu and start a new game.
4: The first turn of combat can fail to show the opponent's stats.
5: Got this funky screen when approaching the bank -
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6: Got a similar error when meeting the shady dealer in the alleyway, confirming my suspicions.
And that's all after playing just past the prologue. Still, willing to wait a bit while more pertinent tasks are handled.