Ren'Py Abandoned Student Affairs [Ch.2] [Tams-Senpai]

4.20 star(s) 5 Votes

Tams-Senpai

Phantasmagoria of Lucid Insanity
Donor
Game Developer
Dec 24, 2017
74
593
I do find it amusing you called out someone for piracy while dwelling on a piracy site.
I just answered Doom's message awhile ago.

While I appreciate that he/she redistributed the public version of the game I do hope that next time the said patron page would credit and point out my page.

Also, I scanned the contents and the page claims it is a "patreon" version while it is the "public" version.

It saddens me to see people do this (redistribute without proper credit) while I earnestly try to make a reputation both in public and to my patrons, I care for them as they pushed me to work hard for this project even though few.

That's all I'm asking, give credit even though the credit is due. :(

hey the MC live with his aunt and cousin if im not misaken, do you plan in the future some mom ?
The MC lives with Izanami.

The aunt and the mom is gone abroad but in the future they will be back. :)
 

Jackowat

Newbie
May 5, 2017
42
14
There's a bug at the start when your cousin shows you the arcade and lake. After lake a question pops up "do you want to go home?". If you press No, you're stuck with your cousin tagging along and you will still meet cousin outside the house and indoors as double. You can't progress the story anymore.

Also a bug occured to me at the start after school. When "after school" message popped up, I got stuck in the screen after swapping to another window for a while.

The concept of this game is fantastic. Loved it. But the style and difference from normal RPGM characters makes it feel sort of odd :p And I wish you could constantly run. Hoping this third start let's me progress futher :)

Ok I got stuck again. The game froze when I alt tabbed from the game window for a short while.
 
  • Like
Reactions: Tams-Senpai

brynhildr

Compulsive Gambler
Jun 2, 2017
6,479
56,876
I do find it amusing you called out someone for piracy while dwelling on a piracy site.
The problem is that he/she's earning money when devs didn't gave permission to sell those, most likely. It's not about piracy here because if he/she was sharing the game in a "public" way like us then no one would care (us, at least. Devs may want to have at least some sort of ref link, where the game is originally), but since it's simple profit on others works without permission, it's "illegal". It's not really correct.
 
  • Like
Reactions: Tams-Senpai

Rebootcomputa

Newbie
Jul 15, 2017
44
44
Exactly... last time I checked we arent asked money for the games, he is advertising the games without crediting devs and taking money in top.
 
  • Like
Reactions: Tams-Senpai

Tams-Senpai

Phantasmagoria of Lucid Insanity
Donor
Game Developer
Dec 24, 2017
74
593
There's a bug at the start when your cousin shows you the arcade and lake. After lake a question pops up "do you want to go home?". If you press No, you're stuck with your cousin tagging along and you will still meet cousin outside the house and indoors as double. You can't progress the story anymore.

Also a bug occured to me at the start after school. When "after school" message popped up, I got stuck in the screen after swapping to another window for a while.

The concept of this game is fantastic. Loved it. But the style and difference from normal RPGM characters makes it feel sort of odd :p And I wish you could constantly run. Hoping this third start let's me progress futher :)

Ok I got stuck again. The game froze when I alt tabbed from the game window for a short while.
Hmm that's weird, I never encountered the "alt tabbing" freezing, but I'll double check that.
Jack I forgot to mention that bug was fixed 10 hours ago and you can only download it on my gdrive, it was my fault since it was too late when I have mister muttydog to update it. :( I'm really sorry, but you may download the gdrive version.

The problem is that he/she's earning money when devs didn't gave permission to sell those, most likely. It's not about piracy here because if he/she was sharing the game in a "public" way like us then no one would care (us, at least. Devs may want to have at least some sort of ref link, where the game is originally), but since it's simple profit on others works without permission, it's "illegal". It's not really correct.
I agree. F95 isn't a "piracy" site, they provide the link of the devs and there are genuine "patrons" here. I would honestly say F95 helped me publicized my game and got patrons in return.

And people here are amazing as they give you constant feedback unlike other sites who are just leeching for the free game. Except for other forum sites as well, they are amazing (will not name it here).
 

BobJenkins

Member
Nov 21, 2017
229
246
Is there an end state to this demo? I'm at a point now where all I can do is repeat the same weekend day over and over.
 

Zachy

Spark Of Life
Modder
Donor
Game Developer
May 6, 2017
695
1,732
Hey hey hey! I just played your game and I wanna give my humble opinion about it.

I won't say anything about the title screen, since it looks like it's a WIP. But you could've put a placeholder at least, until you have the finished title screen.

So... I'm gonna start talking a bit about the first map.
It looks like you used parallax; because those trees on the starting map are not following the grid pattern of RPG Maker.
However, at a first glance you can see a little bit of unharmony between the different tiles used, since you are using the rocky path that comes with RTP combined with a totally different grass texture. And combining pixel-art with photorealistic textures is a big no-no.

Tree lol.PNG

You could also have worked better on this tree's collisions, because it's excessively big on the left side, and too small on the right side; at the point I can get inside of it. About the little forest on the left, the collisions couldn't be better; but the problem is that you put the leaves on the same layer than the ground, thing that makes the player walk above them (You can fix this using a parallax script that allows using multiple layers).
The house's collisions are pretty messy too. They're missing a whole line of tiles on the right side, and have an extra one on the left side.

Another tree.PNG

Also, this tree shouldn't be here, because on a 3D perspective it would be getting inside the house. (This gets fixed on the 'night' variation of the map, I don't know why you didn't add the fixes made here to the original map)
Overall, the whole map looks empty. And I think you should've focused more on it since it's the first thing player sees.

About the house inside, it looks pretty good. It has some nice shading and the rooms doesn't feel too empty (I can't say the same about the main hallway tho).
It took me really long time figuring out that there were actual doors inside the house, since they just look as darkened-out spots, maybe you should make them look like actual doors haha.

Mapping gets a bit more lazy when you get to the school, since there's no more shading. I can say pretty much the same about all the school: maps feel pretty empty and way too big, they also don't have depth since there's not too much shadows.
The same thing also applies to the alley seen in that little cutscene with Clio and the Arcade Plaza.

There's something weird on the flower shop on the Arcade Plaza, since you get kicked (?) from the shop and then you get the shop menu outside the building. Say what? Also, the shop music starts playing endlessly after this. Maybe you should stop the BGM after exiting the shop menu.
I really like the Lake. I'd say it's the most good-looking map the game has.

wtf.PNG

Err... Also, I don't know if this is supposed to be normal, but after I refused going my house when I was on the lake, this happened. I just broke the game by pressing 'no' on a desicion branch lol (it doesn't happen if you choose 'yes').

I also like the day/night cycle you included. It's pretty good.
There's not too much to do after the first day, besides from getting the three scenes (Sleep, Bath and Dream) and working endlessly to buy flowers for Inazami without any result (?).

About the art, I really like it. I'd say it's perfect, and it fits the characters so well.
However, I can't say the same about the pixel-art. It feels kinda weird, but unfortunately I can't point my finger on that thing that makes it 'weird' for me. Maybe it could be the shading on the sprites, or the color pallete.

Anyways, I think this game has potential. With a bit more of experience on RPG Maker, you could make it a really fun game. I'll stay tuned about further updates, keep up the good work!
 

Tams-Senpai

Phantasmagoria of Lucid Insanity
Donor
Game Developer
Dec 24, 2017
74
593
Of course it is.

Games are uploaded and people download them for free. It's the very definition of a pirate site, even the person that started it has it down as a pirate site.
I apologize for my misdirection as English isn't my native, I meant "isn't just a pirate site" that's my bad. Anyway, I hope it settles that my game was only released publicly on the said patron page, I guess that's where we should end the topic about it as we are all happy now that it has come to light. Hehe! Thanks Avaron1974!


Hey hey hey! I just played your game and I wanna give my humble opinion about it.

I won't say anything about the title screen, since it looks like it's a WIP. But you could've put a placeholder at least, until you have the finished title screen.

So... I'm gonna start talking a bit about the first map.
It looks like you used parallax; because those trees on the starting map are not following the grid pattern of RPG Maker.
However, at a first glance you can see a little bit of unharmony between the different tiles used, since you are using the rocky path that comes with RTP combined with a totally different grass texture. And combining pixel-art with photorealistic textures is a big no-no.

View attachment 212132

You could also have worked better on this tree's collisions, because it's excessively big on the left side, and too small on the right side; at the point I can get inside of it. About the little forest on the left, the collisions couldn't be better; but the problem is that you put the leaves on the same layer than the ground, thing that makes the player walk above them (You can fix this using a parallax script that allows using multiple layers).
The house's collisions are pretty messy too. They're missing a whole line of tiles on the right side, and have an extra one on the left side.

View attachment 212133

Also, this tree shouldn't be here, because on a 3D perspective it would be getting inside the house. (This gets fixed on the 'night' variation of the map, I don't know why you didn't add the fixes made here to the original map)
Overall, the whole map looks empty. And I think you should've focused more on it since it's the first thing player sees.

About the house inside, it looks pretty good. It has some nice shading and the rooms doesn't feel too empty (I can't say the same about the main hallway tho).
It took me really long time figuring out that there were actual doors inside the house, since they just look as darkened-out spots, maybe you should make them look like actual doors haha.

Mapping gets a bit more lazy when you get to the school, since there's no more shading. I can say pretty much the same about all the school: maps feel pretty empty and way too big, they also don't have depth since there's not too much shadows.
The same thing also applies to the alley seen in that little cutscene with Clio and the Arcade Plaza.

There's something weird on the flower shop on the Arcade Plaza, since you get kicked (?) from the shop and then you get the shop menu outside the building. Say what? Also, the shop music starts playing endlessly after this. Maybe you should stop the BGM after exiting the shop menu.
I really like the Lake. I'd say it's the most good-looking map the game has.

View attachment 212134

Err... Also, I don't know if this is supposed to be normal, but after I refused going my house when I was on the lake, this happened. I just broke the game by pressing 'no' on a desicion branch lol (it doesn't happen if you choose 'yes').

I also like the day/night cycle you included. It's pretty good.
There's not too much to do after the first day, besides from getting the three scenes (Sleep, Bath and Dream) and working endlessly to buy flowers for Inazami without any result (?).

About the art, I really like it. I'd say it's perfect, and it fits the characters so well.
However, I can't say the same about the pixel-art. It feels kinda weird, but unfortunately I can't point my finger on that thing that makes it 'weird' for me. Maybe it could be the shading on the sprites, or the color pallete.

Anyways, I think this game has potential. With a bit more of experience on RPG Maker, you could make it a really fun game. I'll stay tuned about further updates, keep up the good work!
Hey Zachy!

YOU SAID EVERY DAMN PROBLEM I HAVE in my long list! hahaha!!!!
(I literally laughed out loud because someone noticed every problems I am having)


I just started the game and it took me a long time to boot it up as I am a lone dev (hey just like YOU! high five my friend) and 2 gfx artist (main and pixeler) who tries to do the script for himself but I end up relying on pre-made scripts by other amazing RPG maker masters. I'm trying to utilize them for now and will have my script of my own soon once I've established a "team".

And my 12 hour day job is killing me (ughh kill me naoooooo just kidding)

I love making games and I discovered RPG maker 2 years ago but didn't touched it but now I did! And yes, I'm actually aware of the things you mentioned.

(Hey fun fact my very first RPG game that I played when I was a kid was Lufia 2! So I'm a huge fan of jRPG! and my first h-game was True Love 95')

So let me answer it inch by inch.

1. Outside map - I am planning to revamp the map itself as there were some issues with the parallax and it causes tearing of the graphics, I will be minimizing the outside of the house, as you and I felt the same, it is "dead". There were alot of blur and lines can be seen and tiles were not snagged well.

2. The tree during the day was different in the night, I actually revised the original map of Morning, Afternoon versus the evening and Night. So the original map is the evening and night.

I will be removing it as it looks "unnatural".
I have a script where in to have the player hide a portion when he comes into a tree, will have that fix as it is in my long list before it reaches ver 0.1 as currently I am at 0.0.4e with alot of things to fix.

3. Sure for the Doors I will make an improvement for it. But for the hallway, let me see what I can do to make it more lively than walking in abyss. (I'll be adding that to my long list wahh!)

4. "Mapping gets a bit more lazy when you get to the school", School is still not implemented and it is there for the intro's sake. Reason why I have not touched it yet to improve.
I am just establishing the mechanics first. But you are on-point and correct. It is not good at the moment and looks like a generic RPGMV map.

5. Flower shop - hmm.. can you PM me and send me a screenshot including the time when it happened, I've tested the maps several times and sometimes people encounter weird things and it seems bugs are hiding to me when I'm doing the test, I even recorded 50 times of sessions where in I played the game for 2-4 hours just repeating intro and other stuff haha!!

6. BGM - shop music, do you mean in the shopping district?
or if it's in the flower shop I'll double check and have a fadeout of BGM. I actually have a common event to fadeout every BGM if player gets out of the shops and other maps. I'll take a good look on that.

7. Pixel art (avatars) - if you meant the avatars of each characters, I do agree it further needs improvement. For now I will try to focus on the player's walk path fluidity and the maps itself as my initial priority is the polishing the game mechanics before it reaches version 0.1.

8. Duplicate Izanami - I've already fixed it and it's on the google link instead of the other links. As I mentioned on my previous post, it was too late when i uploaded the fix and the admin already updated the link :( my bad.. I blame myself for that >_<
So I'm looking for an admin to update the links.
 

Zachy

Spark Of Life
Modder
Donor
Game Developer
May 6, 2017
695
1,732
Hey Zachy!

5. Flower shop - hmm.. can you PM me and send me a screenshot including the time when it happened, I've tested the maps several times and sometimes people encounter weird things and it seems bugs are hiding to me when I'm doing the test, I even recorded 50 times of sessions where in I played the game for 2-4 hours just repeating intro and other stuff haha!!

6. BGM - shop music, do you mean in the shopping district?
or if it's in the flower shop I'll double check and have a fadeout of BGM. I actually have a common event to fadeout every BGM if player gets out of the shops and other maps. I'll take a good look on that.
Mmm... about the shop clerk talking to you from the outside, I wasn't able to reproduce the bug now that I tried. I don't know what triggers it, but it is just as I told you; after the little cutscene when you talk to the shop clerk and get outside, the shop menu opens. Yes, after getting outside.

About the BGM, the first time you enter Arcade Plaza there's no music. But when you enter another shop, that shop's BGM plays for Arcade Plaza since it doesn't have one.
This can get fixed by adding a BGM to Arcade Plaza, so I guess it's a matter of time heh.
 

greekman

New Member
Jun 11, 2017
2
0
Walkthrough please.
Were you find Hirume?
Clio date it's have a bug (you can't finish the date).I click all answers.
 

Hellcatik

Newbie
Mar 29, 2018
58
13
Walkthrough please. =)
Don't know what to do in free mode.
Can only work, buy something, talk with to girls and give them presents.
What to do next?
 
4.20 star(s) 5 Votes