HTML Black Porn Empire[Development Thread][Demo Available]

Feyschek

Well-Known Member
Jun 12, 2021
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I completely agree with you and thank you for your feedback.
I was planning to increase the text throughout; I focused on the system for the first release.
That's quite a lot of work :)
Understand one thing- I am not a fanatic of the "give me the opportunity to write a name" function.
But what I saw gives me a hint that the players will devour you if you don't at least make an introduction and reveal the identity of the character they are playing for.

:unsure: Yes, I may not know English, but the word "sir" in the dialogue caught my eye.

I think I'll increase the level values a bit, I feel like you went really fast :)
I didn't read the dialogues, but stupidly spammed all the functions and tried to break the game) - I didn't cheat.
 
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Feyschek

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Jun 12, 2021
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Moltes
After a long break, I continued to run through your game.
Judging by the fact that in the boss's office there is an inscription"This is the end of the content for version 0.3", I've reached the final if I haven't missed anything.

After that, I hired all the girls for the studio and bought all the things in the game except the house for the main character - does it make sense to buy it?
 

Moltes

Newbie
Game Developer
Jan 15, 2025
33
46
After a long break, I continued to run through your game.
Judging by the fact that in the boss's office there is an inscription"This is the end of the content for version 0.3", I've reached the final if I haven't missed anything.
Could you tell me approximately how long it took you?
I imagine that when you add up all the porn stars, it goes quickly. I'll take that into account for future versions; it's not the final system I have in mind anyway.
There will be a system of contracts, slots, agents, etc. I just wanted to test a first draft.

After that, I hired all the girls for the studio and bought all the things in the game except the house for the main character - does it make sense to buy it?
Not really, that will be for later.
 

Feyschek

Well-Known Member
Jun 12, 2021
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Could you tell me approximately how long it took you?
At most 10 minutes of pure clicking (This is getting access to content in the office and completing the story).
Another 5 minutes of time to grind money to buy all the girls for the studio.

P.S
Bugs were also not noticed during the passage.
 

Moltes

Newbie
Game Developer
Jan 15, 2025
33
46
At most 10 minutes of pure clicking (This is getting access to content in the office and completing the story).
Another 5 minutes of time to grind money to buy all the girls for the studio.

P.S
Bugs were also not noticed during the passage.
Thanks, buddy. I'll take that into account for the next version. In particular, there will be a system of random or non-random events that will bring the gaming experience more to life. This will allow me to slightly increase the interval between levels.
 

Feyschek

Well-Known Member
Jun 12, 2021
1,778
1,158
Thanks, buddy. I'll take that into account for the next version. In particular, there will be a system of random or non-random events that will bring the gaming experience more to life. This will allow me to slightly increase the interval between levels.
If you don't mind, I'll insert a couple of points about some systems, some are weak and others are not used.
The experience system has too many functions, it's both reputation and progression itself.

I would suggest making the experience as a progression for the character itself, and for the characters a separate reputation function.

This will unload the "player experience" system itself, and for the story characters, make a "repeating task" system to earn a reputation.
By such things, we share the player's personal progression and the progression with the characters.

As for money, it's useless.
 

Moltes

Newbie
Game Developer
Jan 15, 2025
33
46
If you don't mind, I'll insert a couple of points about some systems, some are weak and others are not used.
The experience system has too many functions, it's both reputation and progression itself.

I would suggest making the experience as a progression for the character itself, and for the characters a separate reputation function.

This will unload the "player experience" system itself, and for the story characters, make a "repeating task" system to earn a reputation.
By such things, we share the player's personal progression and the progression with the characters.

As for money, it's useless.
I understand your point. I'll try to give more weight to stats going forward.

In this game, reputation is just another word for XP. I'm going to give a concrete use to the "studio reputation" stat that you unlock with the studio.

As for money, I'm going to make it harder to earn and give it more use.

Thanks for these comments; it requires a lot of thought (and time, which I unfortunately don't always have :))
 

Feyschek

Well-Known Member
Jun 12, 2021
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Thanks for these comments; it requires a lot of thought (and time, which I unfortunately don't always have :))
The main thing is that it gives you pleasure and everything else can be easily fixed.
And the main thing is that it all fits your vision of the game.

If everything suits you, then it's your decision and as a player I have to respect it.
 
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plastic-fantastic

New Member
Feb 25, 2024
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In short, I would recommend creating a mini-prologue that would be better to reveal the main character at least at the beginning.
I think this is a good suggestion. However, if I were you I'd make it skippable. Some players want to get right down to the porn gifs. This way you can cater to both those who enjoy some lore and those who would just skip the text entirely.
 

Feyschek

Well-Known Member
Jun 12, 2021
1,778
1,158
I think this is a good suggestion. However, if I were you I'd make it skippable. Some players want to get right down to the porn gifs. This way you can cater to both those who enjoy some lore and those who would just skip the text entirely.
:ROFLMAO: Well, in general, it's pretty easy to do, and it's like a regular development base - which I forgot to say.
But thanks anyway for tweaking my suggestions.
 

Moltes

Newbie
Game Developer
Jan 15, 2025
33
46
Hi everyone,

I'm continuing development more than ever. Now that I've been able to get a bit of control over the environment, I'll be able to further develop my ideas.

The current goal is to bring the gaming experience to life and add a personal storyline with encounters and events (some random, some conditional).

I want the phone to be the central tool, and I have quite a few ideas for features around it. I've also implemented an event system and am working on different storylines that can intertwine.

I'm also going to make the game system more complex, both in the relationships between the characters and in the management of the porn studio.

It's going to require a lot of work, but I fully intend to release a game with as much content and features as possible so that it's not just another HTML game.

Don't hesitate to reach out, even if it's just a quick note, if this is a project that interests you :).

See you later.

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Moltes

Newbie
Game Developer
Jan 15, 2025
33
46
why not renpy?
Good question. As a basic web developer, I gravitated toward SugarCube because I was more comfortable with it and I knew the possibilities of HTML, JavaScript, etc.

But perhaps Renpy was a better technical choice. Could you tell me what advantages it might have over SugarCube?
 

SirLecherous

Member
May 2, 2022
287
595
Good question. As a basic web developer, I gravitated toward SugarCube because I was more comfortable with it and I knew the possibilities of HTML, JavaScript, etc.

But perhaps Renpy was a better technical choice. Could you tell me what advantages it might have over SugarCube?

Makes sense since your familiar with the html side an html game dev tool would have a more manageable learning curve. In terms of differences idk never checked out SugarCube/Twine but all html games often have this extra basic look. Well in that sense renpy too, but for devs who know the value in aesthetics they change the interface drastically , guess that can be done in SugarCube/Twine .Html games have a retro feel like that game boy color while renpy feels at least ps2 lol.

Google ai comparison
1750524011434.png

Even though I suggested renpy it is not my choice either. Also on the game dev path , choose the Machocist/Nighmare fuel difficult level (comparatively) by way of blender and unity(still learning). Why because their features are needed plus a tight ai integration will be key to not have my title abandoned due to overwork etc.

After trying a few porn games, I was always a little frustrated with the lack of content. I finally told myself that instead of wasting time loading the game I had in mind, I just had to do it myself!
Btw congrats on the release, many of us are in the exact same place but you have managed to provide an executable. Always welcome Black protags although u did drop a sterotype on em still welcomed.

Oh yeah not giving lazy/greedy devs a pass for lackluster effort/content but daz posing is a Mfer its equivalent to stop animation -_- and the render times long af unless you have peak/decent specs or at peace with poor quality renders.
 
Last edited:

Moltes

Newbie
Game Developer
Jan 15, 2025
33
46
Makes sense since your familiar with the html side an html game dev tool would have a more manageable learning curve. In terms of differences idk never checked out SugarCube/Twine but all html games often have this extra basic look. Well in that sense renpy too, but for devs who know the value in aesthetics they change the interface drastically , guess that can be done in SugarCube/Twine .Html games have a retro feel like that game boy color while renpy feels at least ps2 lol.

Google ai comparison
View attachment 4965966

Even though I suggested renpy it is not my choice either. Also on the game dev path , choose the Machocist/Nighmare fuel difficult level (comparatively) by way of blender and unity(still learning). Why because their features are needed plus a tight ai integration will be key to not have my title abandoned due to overwork etc.



Btw congrats on the release, many of us are in the exact same place but you have managed to provide an executable. Always welcome Black protags although u did drop a sterotype on em still welcomed.

Oh yeah not giving lazy/greedy devs a pass for lackluster effort/content but daz posing is a Mfer its equivalent to stop animation -_- and the render times long af unless you have peak/decent specs or at peace with poor quality renders.
Thanks for your feedback. I'm aware of the "old-school" aspect of this type of game, but I think it can still be immersive if I bring enough well-tuned game mechanics.

I agree with the stereotypes, and I'm fully aware of them; I like that kind of situation in porn.

I looked at the differences in possibilities between SugarCube and Renpy, and there aren't many. Indeed, the "full-screen" style of game plus the 3D rendering of the games provides a different kind of immersion. But I haven't given up hope of making my game sufficiently lively and immersive over time.
 
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Feyschek

Well-Known Member
Jun 12, 2021
1,778
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Makes sense since your familiar with the html side an html game dev tool would have a more manageable learning curve. In terms of differences idk never checked out SugarCube/Twine but all html games often have this extra basic look. Well in that sense renpy too, but for devs who know the value in aesthetics they change the interface drastically , guess that can be done in SugarCube/Twine .Html games have a retro feel like that game boy color while renpy feels at least ps2 lol.
Of course, it's a powerful statement about the engine, okay, man, if you believe in your favorite engine so much, guess which engine I use for my game on screenshots.

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Feyschek

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Jun 12, 2021
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:BootyTime: Survey says: I don't believe in renpy for starters. And judging the ps2 graphics used, it matters not.
:WeSmart: Understood, reverse gear)

But seriously, SugarCube/Renpy is great at doing the tasks out of the box that you want.
Everything else depends on your learning skills while using these engines (visual content doesn't matter).

But for low-tier developers, these two engines are great and allow you to do more when you master them.
 
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SirLecherous

Member
May 2, 2022
287
595
Of course, it's a powerful statement about the engine, okay, man, if you believe in your favorite engine so much, guess which engine I use for my game on screenshots.

You don't have permission to view the spoiler content. Log in or register now.
Not a fan of renpy and will never use it. Also questioned the engine as I've never heard of it and think renpy is above said engine was curious why it was used.

" Twine is a lightweight, browser-based tool focused on text-based narratives with simple branching and easy learning, while Ren'Py is a more powerful engine specifically designed for visual novels, offering greater control over visuals, sound, and more complex game mechanics "

Was curious why not start out heavy but dev said the language/syntax he is familiar with. No need to champion renpy as I am learning unity.