The_fallen_dragon

Well-Known Member
Jun 15, 2017
1,883
1,847
I wonder why people keep saying ",only one scene locked behind a paywall".

Have y'all actually tried playing the game? I found atleast 3
 

ArkRexkon

Newbie
Aug 25, 2017
25
39
haha exactly. Hoes mad when they cant see 1 scene which they actually can half see in preview. And lol whining about saves and skips in a 20 minutes game xD
"you're a cunt yes you are you live in cunty cottage and you drive a cunty car"
lumping everyone together sure is easy, what if some of those who are "angry/"hoes" unlike you use their brain what parents worked hard to provide them.
since you and few other 5 yr olds somehow made it to this site ill teach you as a good natured adult i am:
1. they are expressing their opinions (things like saving game status and skip dialog options are basics of the basics can be done without but they sure as fuck are not to be paywalled, do you dumbasses pay when you go to toilet and need to use loo roll? or do you have log book in the corner?)
2. The moment you stepped on platform like patreon you have been made humble toward public opinion, i dont give a shit if in her private time your mom does your pops up the ass thats their business, but if you go out into the public domain with how your parents have sex, you are going to get all kinds of opinions. whether your pops warty ass is worth price of admission is one of them.
3. Since some have difficulty grasping it, fucking millenials (those who are too young to know a true demo) and all, demo is a show of what the product can do that may contain hooks for full package at the end in case of games, not straight in the fucking beggining m'kay? thats called gating or paywalling you cleary are too lazy to create a demo so you just hack off/wall bits and pieces here and there and then "ask" to be payed/obeyed (origin etc.) (not to mention its not subtle hey you might want to consider supporting this great thing we made nah its !!PAY!! if you want to experience what we made dumbass.)
4. The fuck is this about you are not to make money of your work? (didnt see a post like that yet so you project much?....) see point 2 dumbass its not a product they are selling, what they are selling is promise of updates content w/e (mostly).

before any over stimulated dumbass crys at me nah im not angry just trying to outline few points how putting a paywalled product into the public domain maybe seen as dick move and it being done from a platform like patreon the land of mostly never finished cash grabs.
yeah i know the author may have not put it here but this can be counted as advertisement for him, so its not like anyone "stole" anything ok? if it wasnt here the people who "stole" would be unaware of it meaning they would not pay anyway yeah? just making sure you are still paying attention since some display rather low iq not to mention their eq.
 
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T1M0

Newbie
Nov 15, 2017
64
124
maybe if this dev gets ridiculed as hard as the true facials dev when he tried to pull this shit it might get better
I dont think screeching at the devs will make them do anything but despise the people who do so. Come up with some constructive criticism. You could even bring up some solutions. What can be done to improve the current situation? How to tackle the paywall problem without screwing over the devs who spend a lot of time and resources on this game?
 

Darkshtorm

New Member
Aug 8, 2016
9
4
Ya know I like the art in this game. I might actually have supported you on Patreon if it wasn't for all this nonsense. So guess what? I extracted all the scenes. All of them. Even the Patreon ones. Here you go fellas.
Mega


Excuse me good Sir but could you be so kind to share with me that glorious tool you used?
 

jodike

Member
Oct 14, 2017
486
880
I dont think screeching at the devs will make them do anything but despise the people who do so. Come up with some constructive criticism. You could even bring up some solutions. What can be done to improve the current situation? How to tackle the paywall problem without screwing over the devs who spend a lot of time and resources on this game?
already posted some solutions that plenty of devs use here with keeping a public version that is 1 or 2 versions behind the current one and not paywall basic features like saves or text skipping would also be a grant improvement on this "game"

Also not locking practically most of the scenes in the game behind the paywall is also best, perhaps make it so the patron supporters get a code to use which gives them the option for other choices but so it isnt so in your face as it is now.
 

TitDang

Newbie
Game Developer
Apr 11, 2018
58
379
already posted some solutions that plenty of devs use here with keeping a public version that is 1 or 2 versions behind the current one and not paywall basic features like saves or text skipping would also be a grant improvement on this "game"

Also not locking practically most of the scenes in the game behind the paywall is also best, perhaps make it so the patron supporters get a code to use which gives them the option for other choices but so it isnt so in your face as it is now.
There are 28 scenes in the game. Only two of them are made for top patrons.

The more contribution you make to the project development - the sooner you get early access for new content, now it's v0.4 and five new scenes. I think it's fair and I'm not gonna change it. Everyone can wait and will get the same just later.

Yes, the game has paid features. They help to develop the project. Proof: over the last four months the game got more content than two my other games got in two years together. I'm sure most of the people like this state of affairs.
 

jodike

Member
Oct 14, 2017
486
880
There are 28 scenes in the game. Only two of them are made for top patrons.

The more contribution you make to the project development - the sooner you get early access for new content, now it's v0.4 and five new scenes. I think it's fair and I'm not gonna change it. Everyone can wait and will get the same just later.

Yes, the game has paid features. They help to develop the project. Proof: over the last four months the game got more content than two my other games got in two years together. I'm sure most of the people like this state of affairs.
still locking basic features like saves is a greedy move and it is right to be ridiculed.
 

notreallyhere

Newbie
Aug 9, 2016
55
98
I'm not really mad. I just don't care about this project. It seemed hopeful but this is too much of a hassle. I couldn't care less about seeing all the art, not that it's bad mind you, but not being able to save is an annoyance. If I'm too frustrated to play a game then the game isn't fun and I lose interest.

So sorry but this isn't my thing.
 

Happytimes1

Newbie
Aug 8, 2016
66
138
There are 28 scenes in the game. Only two of them are made for top patrons.

The more contribution you make to the project development - the sooner you get early access for new content, now it's v0.4 and five new scenes. I think it's fair and I'm not gonna change it. Everyone can wait and will get the same just later.

Yes, the game has paid features. They help to develop the project. Proof: over the last four months the game got more content than two my other games got in two years together. I'm sure most of the people like this state of affairs.
I don't think people would be mad about being unable to see the v0.4 scenes without paying if it wasn't for everything else you're doing. Plenty of devs give the latest release of their games to patrons and then only release it to the public after the next one is done. No one complains about that. It's everything else you're doing that bothers people. Being unable to save without paying? No skipping text? Literally the very first choice in the game being unavailable? It all leaves a sour taste in people's mouth. If all you did was release v0.3, with all the features, publicly and keep v.04 for patrons only until v0.5 was ready than no one would be complaining and you would still be making money.
 

TitDang

Newbie
Game Developer
Apr 11, 2018
58
379
If all you did was release v0.3, with all the features, publicly and keep v.04 for patrons only until v0.5 was ready than no one would be complaining and you would still be making money.
We don't need any "if". I already did it in a way you describe. It called WW: Midforest Episode v0.2.2 (kinda a mess in version names, but this was a third content version and there was a fourth after). There are assumptions by your side and experience by mine.
 

flamie

Member
May 8, 2019
108
78
I don't think people would be mad about being unable to see the v0.4 scenes without paying if it wasn't for everything else you're doing. Plenty of devs give the latest release of their games to patrons and then only release it to the public after the next one is done. No one complains about that. It's everything else you're doing that bothers people. Being unable to save without paying? No skipping text? Literally the very first choice in the game being unavailable? It all leaves a sour taste in people's mouth. If all you did was release v0.3, with all the features, publicly and keep v.04 for patrons only until v0.5 was ready than no one would be complaining and you would still be making money.
The same model was in WW, just an early access to new scenes. $250 of donations. Game development takes loads of time, especially when you work alone. So it's the answer why previous games didn't get updates every month.

The full process of making even one little scene takes almost a week: you need to write and translate text, make a lot of sketches (one of the Luna in the Tavern's scenes contains 36 (!) frames and all of the process took two weeks of everyday work), then you should make a lineart for all of this sketches and color every frame. Guys... just imagine how hard this work is.

And not only that! You also should write a code and test it over and over again until the game starts to work perfectly. We add some new engine features every update. So now we even work on interactive tavern.

So I just wanted to say that's all about hiring other people to help us make a beautiful game. You can check the credits and see it. (I want to notice that two people preferred to stay anonymous)
 

drebin

Member
May 1, 2017
218
367
We don't need any "if". I already did it in a way you describe. It called WW: Midforest Episode v0.2.2 (kinda a mess in version names, but this was a third content version and there was a fourth after). There are assumptions by your side and experience by mine.
You always act like the failure of WW was on everyone else, and you had no fault in it at all. You need the knowhow to actually use already developed market practices, and know the workings of the platform itself that you want to use for funding. Own up to it, you just weren't as good at it back then.

With WW, what you experienced was the lack of awareness of your project between your potential supporters, not the failure of the early access model itself. There wouldn't be a hude oversaturated market dedicated to it if you are indeed correct in your assumption. Plenty of projects do better with the same model WW failed with.


You did indeed gain experience throughout the years, but not in what works and what does not, you gained experience in basic marketing, after which you copied the most predatory practices that marketers in the gaming industry use to manipulate people to drop a few bucks, and ran with it. Not to forget, you also combined it with the (in your words) already failed Early Access model just to double down, and make it more fun for the whole family. With this particular approach of course you will gain support more quickly, what a jolly suprise.

Difference is that the people you fish for are those who aren't that concerned with spending money, and are willing to give you some cash to get rid of all the annoying popups, and gain the most basic functions/user experience along with it, which in most cases create the most basic form of the product. If you couldn't guess, this lack of the most primitive user experience is what's pissing everyone off. Only problem is, the supply of these kind of consumers is limited, so it basically caps what you can actually earn from them, unless you try to exploit the big fish even more. I'm not even going to go into retention and loyalty.

The only thing I can commend you on as someone who works in marketing, is that, I'm certain you knew beforehand how the backlash would give you a boost in awareness. Not to mention, the people talking about it would basically do your job, thanks in no small part to the ample negative word of mouth. Well done on making the user experience the bare minimum I guess, pat yourself on the shoulder for that one, you cunning fox. Golden star.
 
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